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Bg_Gjyo_Bridge OK

This commit is contained in:
zelda2773 2020-03-26 01:22:08 -04:00
parent ada905a754
commit c52cb091ab
12 changed files with 100 additions and 380 deletions

View file

@ -1,14 +1,22 @@
/*
* File: z_bg_gjyo_bridge.c
* Overlay: ovl_Bg_Gjyo_Bridge
* Description: Rainbow Bridge outside Ganon's Castle
*/
#include "z_bg_gjyo_bridge.h"
#define ROOM 0x00
#define FLAGS 0x00000000
void BgGjyoBridge_Init(BgGjyoBridge* this, GlobalContext* globalCtx);
void BgGjyoBridge_Destroy(BgGjyoBridge* this, GlobalContext* globalCtx);
void BgGjyoBridge_Update(BgGjyoBridge* this, GlobalContext* globalCtx);
void BgGjyoBridge_Draw(BgGjyoBridge* this, GlobalContext* globalCtx);
static void BgGjyoBridge_Init(BgGjyoBridge* this, GlobalContext* globalCtx);
static void BgGjyoBridge_Destroy(BgGjyoBridge* this, GlobalContext* globalCtx);
static void BgGjyoBridge_Update(BgGjyoBridge* this, GlobalContext* globalCtx);
static void BgGjyoBridge_Draw(BgGjyoBridge* this, GlobalContext* globalCtx);
static void func_808787A4(BgGjyoBridge* this, GlobalContext* globalCtx);
static void func_808787B0(BgGjyoBridge* this, GlobalContext* globalCtx);
static void func_80878904(BgGjyoBridge* this, GlobalContext* globalCtx);
/*
const ActorInit Bg_Gjyo_Bridge_InitVars = {
ACTOR_BG_GJYO_BRIDGE,
ACTORTYPE_PROP,
@ -21,17 +29,94 @@ const ActorInit Bg_Gjyo_Bridge_InitVars = {
(ActorFunc)BgGjyoBridge_Update,
(ActorFunc)BgGjyoBridge_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Gjyo_Bridge/BgGjyoBridge_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Gjyo_Bridge/BgGjyoBridge_Destroy.s")
InitChainEntry initChain[] = { ICHAIN_F32(unk_F8, 800, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP) };
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Gjyo_Bridge/func_808787A4.s")
extern u32 D_06000600;
extern u32 D_06000DB8;
extern u32 D_02002640;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Gjyo_Bridge/func_808787B0.s")
void BgGjyoBridge_Init(BgGjyoBridge* this, GlobalContext* globalCtx) {
s32 pad;
DynaCollisionContext* dynaCollisionContext;
s32 local_c;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Gjyo_Bridge/func_80878904.s")
local_c = 0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Gjyo_Bridge/BgGjyoBridge_Update.s")
Actor_ProcessInitChain(&this->dyna, &initChain);
DynaPolyInfo_SetActorMove(this, 0);
DynaPolyInfo_Alloc(&D_06000DB8, &local_c);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Gjyo_Bridge/BgGjyoBridge_Draw.s")
dynaCollisionContext = &globalCtx->colCtx.dyna;
this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, dynaCollisionContext, this, local_c);
if (gSaveContext.event_chk_inf[4] & 0x2000) {
this->actionFunc = &func_808787A4;
} else {
this->dyna.actor.draw = 0;
func_8003EBF8(globalCtx, dynaCollisionContext, this->dyna.dynaPolyId);
this->actionFunc = &func_808787B0;
}
}
void BgGjyoBridge_Destroy(BgGjyoBridge* this, GlobalContext* globalCtx) {
DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
}
void func_808787A4(BgGjyoBridge* this, GlobalContext* globalCtx) {
}
void func_808787B0(BgGjyoBridge* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
if ((gBitFlags[3] & gSaveContext.quest_items) && (gBitFlags[4] & gSaveContext.quest_items) &&
(INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT) && (player->actor.posRot.pos.x > -70.0f) &&
(player->actor.posRot.pos.x < 300.0f) && (player->actor.posRot.pos.y > 1340.0f) &&
(player->actor.posRot.pos.z > 1340.0f) && (player->actor.posRot.pos.z < 1662.0f) &&
(func_800BFC84(globalCtx) == 0)) {
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&D_02002640);
gSaveContext.cutscene_trigger = 1;
this->actionFunc = &func_80878904;
}
}
void func_80878904(BgGjyoBridge* this, GlobalContext* globalCtx) {
if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.actorActions[2] != 0) &&
(globalCtx->csCtx.actorActions[2]->action == 2)) {
this->dyna.actor.draw = &BgGjyoBridge_Draw;
func_8003EC50(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
gSaveContext.event_chk_inf[4] |= 0x2000;
}
}
void BgGjyoBridge_Update(BgGjyoBridge* this, GlobalContext* globalCtx) {
this->actionFunc(&this->dyna.actor, globalCtx);
}
void BgGjyoBridge_Draw(BgGjyoBridge* this, GlobalContext* globalCtx) {
s32 pad;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 260);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(gfxCtx->polyXlu.p++, 8,
Draw_TexScroll(globalCtx->state.gfxCtx, globalCtx->gameplayFrames & 127,
globalCtx->gameplayFrames * -3 & 127, 32, 32));
gSPSegment(gfxCtx->polyXlu.p++, 9,
Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, -globalCtx->gameplayFrames & 127, 32, 32, 1, 0,
globalCtx->gameplayFrames & 127, 32, 32));
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 281),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyXlu.p++, &D_06000600);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 285);
}

View file

@ -5,8 +5,8 @@
#include <global.h>
typedef struct {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x1C];
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ ActorFunc actionFunc;
} BgGjyoBridge; // size = 0x0168
extern const ActorInit Bg_Gjyo_Bridge_InitVars;