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PlayerMeleeWeaponAnimation
enum (#1154)
* Move `PlayerSwordAnimation` from `z_en_torch2.c` to `z64player.h` * `PlayerSwordAnimation` -> `PlayerMeleeWeaponAnimation` * Add `PWMA_` prefix to `PlayerMeleeWeaponAnimation` values * Use `PlayerMeleeWeaponAnimation` enum more * Add `PWMA_MAX` * Update comments in z_en_kanban.c * Some cleanup around conditionals with `meleeWeaponAnimation` * Comment `PWMA_` index value in `D_80854190` * `PMWA_` -> `PLAYER_MWA_` * Minor fixup * Missed one spot * Run formatter
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15 changed files with 174 additions and 111 deletions
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@ -4041,7 +4041,7 @@ u8 func_800355E4(GlobalContext* globalCtx, Collider* collider) {
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Player* player = GET_PLAYER(globalCtx);
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if ((collider->acFlags & AC_TYPE_PLAYER) && (player->meleeWeaponState != 0) &&
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(player->meleeWeaponAnimation == 0x16)) {
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(player->meleeWeaponAnimation == PLAYER_MWA_HAMMER_FORWARD)) {
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return true;
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} else {
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return false;
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@ -1111,7 +1111,7 @@ void func_800906D4(GlobalContext* globalCtx, Player* this, Vec3f* newTipPos) {
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}
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if ((this->meleeWeaponState > 0) &&
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((this->meleeWeaponAnimation < 0x18) || (this->stateFlags2 & PLAYER_STATE2_17))) {
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((this->meleeWeaponAnimation < PLAYER_MWA_SPIN_ATTACK_1H) || (this->stateFlags2 & PLAYER_STATE2_17))) {
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func_80090480(globalCtx, &this->meleeWeaponQuads[0], &this->meleeWeaponInfo[1], &newTipPos[1], &newBasePos[1]);
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func_80090480(globalCtx, &this->meleeWeaponQuads[1], &this->meleeWeaponInfo[2], &newTipPos[2], &newBasePos[2]);
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}
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