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PlayerMeleeWeaponAnimation enum (#1154)

* Move `PlayerSwordAnimation` from `z_en_torch2.c` to `z64player.h`

* `PlayerSwordAnimation` -> `PlayerMeleeWeaponAnimation`

* Add `PWMA_` prefix to `PlayerMeleeWeaponAnimation` values

* Use `PlayerMeleeWeaponAnimation` enum more

* Add `PWMA_MAX`

* Update comments in z_en_kanban.c

* Some cleanup around conditionals with `meleeWeaponAnimation`

* Comment `PWMA_` index value in `D_80854190`

* `PMWA_` -> `PLAYER_MWA_`

* Minor fixup

* Missed one spot

* Run formatter
This commit is contained in:
Dragorn421 2022-03-09 18:52:28 +01:00 committed by GitHub
parent 5cadc5df8a
commit c55a8530ee
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 174 additions and 111 deletions

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@ -282,7 +282,7 @@ s32 EnGeldB_ReactToPlayer(GlobalContext* globalCtx, EnGeldB* this, s16 arg2) {
angleToLink = ABS(angleToLink);
if (func_800354B4(globalCtx, thisx, 100.0f, 0x2710, 0x3E80, thisx->shape.rot.y)) {
if (player->meleeWeaponAnimation == 0x11) {
if (player->meleeWeaponAnimation == PLAYER_MWA_JUMPSLASH_START) {
EnGeldB_SetupSpinDodge(this, globalCtx);
return true;
} else if (globalCtx->gameplayFrames & 1) {
@ -296,7 +296,7 @@ s32 EnGeldB_ReactToPlayer(GlobalContext* globalCtx, EnGeldB* this, s16 arg2) {
(thisx->xzDistToPlayer < 90.0f)) {
EnGeldB_SetupJump(this);
return true;
} else if (player->meleeWeaponAnimation == 0x11) {
} else if (player->meleeWeaponAnimation == PLAYER_MWA_JUMPSLASH_START) {
EnGeldB_SetupSpinDodge(this, globalCtx);
return true;
} else if ((thisx->xzDistToPlayer < 90.0f) && (globalCtx->gameplayFrames & 1)) {
@ -1141,7 +1141,7 @@ void EnGeldB_Block(EnGeldB* this, GlobalContext* globalCtx) {
if ((ABS(angleToLink) <= 0x4000) && (this->actor.xzDistToPlayer < 40.0f) &&
(ABS(this->actor.yDistToPlayer) < 50.0f)) {
if (func_800354B4(globalCtx, &this->actor, 100.0f, 0x2710, 0x4000, this->actor.shape.rot.y)) {
if (player->meleeWeaponAnimation == 0x11) {
if (player->meleeWeaponAnimation == PLAYER_MWA_JUMPSLASH_START) {
EnGeldB_SetupSpinDodge(this, globalCtx);
} else if (globalCtx->gameplayFrames & 1) {
EnGeldB_SetupBlock(this);
@ -1162,7 +1162,7 @@ void EnGeldB_Block(EnGeldB* this, GlobalContext* globalCtx) {
}
} else if ((this->timer == 0) &&
func_800354B4(globalCtx, &this->actor, 100.0f, 0x2710, 0x4000, this->actor.shape.rot.y)) {
if (player->meleeWeaponAnimation == 0x11) {
if (player->meleeWeaponAnimation == PLAYER_MWA_JUMPSLASH_START) {
EnGeldB_SetupSpinDodge(this, globalCtx);
} else if (!EnGeldB_DodgeRanged(globalCtx, this)) {
if ((globalCtx->gameplayFrames & 1)) {