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PlayerMeleeWeaponAnimation
enum (#1154)
* Move `PlayerSwordAnimation` from `z_en_torch2.c` to `z64player.h` * `PlayerSwordAnimation` -> `PlayerMeleeWeaponAnimation` * Add `PWMA_` prefix to `PlayerMeleeWeaponAnimation` values * Use `PlayerMeleeWeaponAnimation` enum more * Add `PWMA_MAX` * Update comments in z_en_kanban.c * Some cleanup around conditionals with `meleeWeaponAnimation` * Comment `PWMA_` index value in `D_80854190` * `PMWA_` -> `PLAYER_MWA_` * Minor fixup * Missed one spot * Run formatter
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15 changed files with 174 additions and 111 deletions
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@ -495,7 +495,7 @@ void EnTest_Idle(EnTest* this, GlobalContext* globalCtx) {
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if ((player->meleeWeaponState != 0) && (ABS(yawDiff) >= 0x1F40)) {
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this->actor.shape.rot.y = this->actor.world.rot.y = this->actor.yawTowardsPlayer;
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if (Rand_ZeroOne() > 0.7f && player->meleeWeaponAnimation != 0x11) {
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if (Rand_ZeroOne() > 0.7f && player->meleeWeaponAnimation != PLAYER_MWA_JUMPSLASH_START) {
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EnTest_SetupJumpBack(this);
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} else {
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func_808627C4(this, globalCtx);
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@ -626,7 +626,7 @@ void EnTest_WalkAndBlock(EnTest* this, GlobalContext* globalCtx) {
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if (ABS(yawDiff) >= 0x1F40) {
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this->actor.shape.rot.y = this->actor.world.rot.y = this->actor.yawTowardsPlayer;
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if ((Rand_ZeroOne() > 0.7f) && (player->meleeWeaponAnimation != 0x11)) {
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if ((Rand_ZeroOne() > 0.7f) && (player->meleeWeaponAnimation != PLAYER_MWA_JUMPSLASH_START)) {
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EnTest_SetupJumpBack(this);
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} else {
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EnTest_SetupStopAndBlock(this);
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@ -1239,7 +1239,7 @@ void func_808621D4(EnTest* this, GlobalContext* globalCtx) {
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(this->actor.xzDistToPlayer < 80.0f))) {
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EnTest_SetupJumpUp(this);
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} else if ((Rand_ZeroOne() > 0.7f) && (this->actor.params != STALFOS_TYPE_CEILING) &&
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(player->meleeWeaponAnimation != 0x11)) {
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(player->meleeWeaponAnimation != PLAYER_MWA_JUMPSLASH_START)) {
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EnTest_SetupJumpBack(this);
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} else {
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EnTest_SetupStopAndBlock(this);
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@ -1279,7 +1279,7 @@ void func_80862418(EnTest* this, GlobalContext* globalCtx) {
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(this->actor.xzDistToPlayer < 80.0f))) {
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EnTest_SetupJumpUp(this);
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} else if ((Rand_ZeroOne() > 0.7f) && (this->actor.params != STALFOS_TYPE_CEILING) &&
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(player->meleeWeaponAnimation != 0x11)) {
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(player->meleeWeaponAnimation != PLAYER_MWA_JUMPSLASH_START)) {
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EnTest_SetupJumpBack(this);
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} else {
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EnTest_SetupStopAndBlock(this);
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@ -1325,7 +1325,7 @@ void EnTest_Stunned(EnTest* this, GlobalContext* globalCtx) {
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((ABS((s16)(this->actor.wallYaw - this->actor.shape.rot.y)) < 0x38A4) &&
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(this->actor.xzDistToPlayer < 80.0f))) {
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EnTest_SetupJumpUp(this);
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} else if ((Rand_ZeroOne() > 0.7f) && (player->meleeWeaponAnimation != 0x11)) {
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} else if ((Rand_ZeroOne() > 0.7f) && (player->meleeWeaponAnimation != PLAYER_MWA_JUMPSLASH_START)) {
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EnTest_SetupJumpBack(this);
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} else {
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EnTest_SetupStopAndBlock(this);
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