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_InitVertices -> _SetVertices

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
Dragorn421 2022-11-13 23:05:19 +01:00
parent 32bde43959
commit c57e14539c
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GPG key ID: 32B53D2D16FC4118
2 changed files with 10 additions and 10 deletions

View file

@ -272,7 +272,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->cursorSlot[pauseCtx->pageIndex] = cursor; pauseCtx->cursorSlot[pauseCtx->pageIndex] = cursor;
} }
// Use the appropriate QUEST_MEDALLION_FOREST-QUEST_HEART_PIECE quad (see `KaleidoScope_InitVertices`) // Use the appropriate QUEST_MEDALLION_FOREST-QUEST_HEART_PIECE quad (see `KaleidoScope_SetVertices`)
KaleidoScope_SetCursorPos(pauseCtx, cursor * 4, pauseCtx->questVtx); KaleidoScope_SetCursorPos(pauseCtx, cursor * 4, pauseCtx->questVtx);
// Handle part of the ocarina songs playback // Handle part of the ocarina songs playback

View file

@ -2318,7 +2318,7 @@ static s16 sVtxMapWorldAreaHeight[] = {
0, // WORLD_MAP_AREA_GANONS_CASTLE 0, // WORLD_MAP_AREA_GANONS_CASTLE
}; };
s16 KaleidoScope_InitPageVertices(PlayState* play, Vtx* vtx, s16 vtxPage, s16 numQuads) { s16 KaleidoScope_SetPageVertices(PlayState* play, Vtx* vtx, s16 vtxPage, s16 numQuads) {
static s16 sTradeQuestVtxOffsetY__ = 0; static s16 sTradeQuestVtxOffsetY__ = 0;
static s16 sTradeQuestVtxOffsetTimer__ = 1; static s16 sTradeQuestVtxOffsetTimer__ = 1;
static s16 sTradeQuestVtxOffsetState__ = 0; static s16 sTradeQuestVtxOffsetState__ = 0;
@ -2663,7 +2663,7 @@ static s16 sQuestQuadsSize[] = {
16, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3 16, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3
}; };
void KaleidoScope_InitVertices(PlayState* play, GraphicsContext* gfxCtx) { void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
PauseContext* pauseCtx = &play->pauseCtx; PauseContext* pauseCtx = &play->pauseCtx;
s16 vtx_x_; s16 vtx_x_;
s16 i; s16 i;
@ -2686,15 +2686,15 @@ void KaleidoScope_InitVertices(PlayState* play, GraphicsContext* gfxCtx) {
} }
pauseCtx->itemPageVtx = Graph_Alloc(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_ITEM_QUADS) * 4) * sizeof(Vtx)); pauseCtx->itemPageVtx = Graph_Alloc(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_ITEM_QUADS) * 4) * sizeof(Vtx));
KaleidoScope_InitPageVertices(play, pauseCtx->itemPageVtx, VTX_PAGE_ITEM, VTX_PAGE_ITEM_QUADS); KaleidoScope_SetPageVertices(play, pauseCtx->itemPageVtx, VTX_PAGE_ITEM, VTX_PAGE_ITEM_QUADS);
pauseCtx->equipPageVtx = Graph_Alloc(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_EQUIP_QUADS) * 4) * sizeof(Vtx)); pauseCtx->equipPageVtx = Graph_Alloc(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_EQUIP_QUADS) * 4) * sizeof(Vtx));
KaleidoScope_InitPageVertices(play, pauseCtx->equipPageVtx, VTX_PAGE_EQUIP, VTX_PAGE_EQUIP_QUADS); KaleidoScope_SetPageVertices(play, pauseCtx->equipPageVtx, VTX_PAGE_EQUIP, VTX_PAGE_EQUIP_QUADS);
if (!sInDungeonScene) { if (!sInDungeonScene) {
pauseCtx->mapPageVtx = Graph_Alloc( pauseCtx->mapPageVtx = Graph_Alloc(
gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_MAP_WORLD_QUADS + WORLD_MAP_IMAGE_FRAG_NUM) * 4) * sizeof(Vtx)); gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_MAP_WORLD_QUADS + WORLD_MAP_IMAGE_FRAG_NUM) * 4) * sizeof(Vtx));
j = KaleidoScope_InitPageVertices(play, pauseCtx->mapPageVtx, VTX_PAGE_MAP_WORLD, VTX_PAGE_MAP_WORLD_QUADS); j = KaleidoScope_SetPageVertices(play, pauseCtx->mapPageVtx, VTX_PAGE_MAP_WORLD, VTX_PAGE_MAP_WORLD_QUADS);
for (i = 0, vtx_y = 58; i < WORLD_MAP_IMAGE_FRAG_NUM; i++, j += 4, vtx_y -= WORLD_MAP_IMAGE_FRAG_HEIGHT) { for (i = 0, vtx_y = 58; i < WORLD_MAP_IMAGE_FRAG_NUM; i++, j += 4, vtx_y -= WORLD_MAP_IMAGE_FRAG_HEIGHT) {
pauseCtx->mapPageVtx[j + 0].v.ob[0] = pauseCtx->mapPageVtx[j + 2].v.ob[0] = 0 - (WORLD_MAP_IMAGE_WIDTH / 2); pauseCtx->mapPageVtx[j + 0].v.ob[0] = pauseCtx->mapPageVtx[j + 2].v.ob[0] = 0 - (WORLD_MAP_IMAGE_WIDTH / 2);
@ -2740,11 +2740,11 @@ void KaleidoScope_InitVertices(PlayState* play, GraphicsContext* gfxCtx) {
(WORLD_MAP_IMAGE_HEIGHT % WORLD_MAP_IMAGE_FRAG_HEIGHT) * (1 << 5); (WORLD_MAP_IMAGE_HEIGHT % WORLD_MAP_IMAGE_FRAG_HEIGHT) * (1 << 5);
} else { } else {
pauseCtx->mapPageVtx = Graph_Alloc(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_MAP_DUNGEON_QUADS) * 4) * sizeof(Vtx)); pauseCtx->mapPageVtx = Graph_Alloc(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_MAP_DUNGEON_QUADS) * 4) * sizeof(Vtx));
KaleidoScope_InitPageVertices(play, pauseCtx->mapPageVtx, VTX_PAGE_MAP_DUNGEON, VTX_PAGE_MAP_DUNGEON_QUADS); KaleidoScope_SetPageVertices(play, pauseCtx->mapPageVtx, VTX_PAGE_MAP_DUNGEON, VTX_PAGE_MAP_DUNGEON_QUADS);
} }
pauseCtx->questPageVtx = Graph_Alloc(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_QUEST_QUADS) * 4) * sizeof(Vtx)); pauseCtx->questPageVtx = Graph_Alloc(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_QUEST_QUADS) * 4) * sizeof(Vtx));
KaleidoScope_InitPageVertices(play, pauseCtx->questPageVtx, VTX_PAGE_QUEST, VTX_PAGE_QUEST_QUADS); KaleidoScope_SetPageVertices(play, pauseCtx->questPageVtx, VTX_PAGE_QUEST, VTX_PAGE_QUEST_QUADS);
pauseCtx->cursorVtx = Graph_Alloc(gfxCtx, (PAUSE_QUAD_CURSOR_MAX * 4) * sizeof(Vtx)); pauseCtx->cursorVtx = Graph_Alloc(gfxCtx, (PAUSE_QUAD_CURSOR_MAX * 4) * sizeof(Vtx));
@ -3143,7 +3143,7 @@ void KaleidoScope_InitVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->infoPanelVtx = Graph_Alloc(gfxCtx, 28 * sizeof(Vtx)); pauseCtx->infoPanelVtx = Graph_Alloc(gfxCtx, 28 * sizeof(Vtx));
pauseCtx->saveVtx = Graph_Alloc(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_SAVE_QUADS) * 4) * sizeof(Vtx)); pauseCtx->saveVtx = Graph_Alloc(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_SAVE_QUADS) * 4) * sizeof(Vtx));
KaleidoScope_InitPageVertices(play, pauseCtx->saveVtx, VTX_PAGE_SAVE, VTX_PAGE_SAVE_QUADS); KaleidoScope_SetPageVertices(play, pauseCtx->saveVtx, VTX_PAGE_SAVE, VTX_PAGE_SAVE_QUADS);
} }
void KaleidoScope_DrawGameOver(PlayState* play) { void KaleidoScope_DrawGameOver(PlayState* play) {
@ -3215,7 +3215,7 @@ void KaleidoScope_Draw(PlayState* play) {
KaleidoScope_SetView(pauseCtx, pauseCtx->eye.x, pauseCtx->eye.y, pauseCtx->eye.z); KaleidoScope_SetView(pauseCtx, pauseCtx->eye.x, pauseCtx->eye.y, pauseCtx->eye.z);
Gfx_SetupDL_42Opa(play->state.gfxCtx); Gfx_SetupDL_42Opa(play->state.gfxCtx);
KaleidoScope_InitVertices(play, play->state.gfxCtx); KaleidoScope_SetVertices(play, play->state.gfxCtx);
KaleidoScope_DrawPages(play, play->state.gfxCtx); KaleidoScope_DrawPages(play, play->state.gfxCtx);
Gfx_SetupDL_42Opa(play->state.gfxCtx); Gfx_SetupDL_42Opa(play->state.gfxCtx);