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Clean up SkelAnime_GetFrameCount usage (#245)
* fix colliderinit typo * clean up SkelAnime_GetFrameCount usage * line breaks
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10 changed files with 60 additions and 40 deletions
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@ -192,7 +192,7 @@ void func_8098E6EC(DemoSa* this, GlobalContext* globalCtx, s32 actionIdx) {
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void func_8098E76C(DemoSa* this, AnimationHeader* animationHeader, u8 arg2, f32 transitionRate, s32 arg4) {
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s32 pad[2];
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s16 frameCount = SkelAnime_GetFrameCount(&animationHeader->genericHeader);
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f32 frameCount = SkelAnime_GetFrameCount(&animationHeader->genericHeader);
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f32 playbackSpeed;
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f32 unk0;
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f32 fc;
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