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Clean up SkelAnime_GetFrameCount usage (#245)
* fix colliderinit typo * clean up SkelAnime_GetFrameCount usage * line breaks
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4fb01c6b21
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c589285826
10 changed files with 60 additions and 40 deletions
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@ -343,10 +343,10 @@ void func_809DFE98(Actor* thisx, GlobalContext* globalCtx) {
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
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if (this->skelAnime.animCurrentSeg == &D_06004348) {
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SkelAnime_ChangeAnim(&this->skelAnime, &D_06004E98, 1.0f, 0.0f,
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(f32)SkelAnime_GetFrameCount(&D_06004E98.genericHeader), 2, 1.0f);
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SkelAnime_GetFrameCount(&D_06004E98.genericHeader), 2, 1.0f);
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} else {
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SkelAnime_ChangeAnim(&this->skelAnime, &D_06004348, 1.0f, 0.0f,
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(f32)SkelAnime_GetFrameCount(&D_06004348.genericHeader), 0, 1.0f);
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SkelAnime_GetFrameCount(&D_06004348.genericHeader), 0, 1.0f);
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}
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}
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this->actionFunc(this, globalCtx);
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