1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-06 14:20:11 +00:00

Clean up SkelAnime_GetFrameCount usage (#245)

* fix colliderinit typo

* clean up SkelAnime_GetFrameCount usage

* line breaks
This commit is contained in:
fig02 2020-07-11 22:39:34 -04:00 committed by GitHub
parent 4fb01c6b21
commit c589285826
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 60 additions and 40 deletions

View file

@ -78,12 +78,14 @@ void EnHeishi3_Init(Actor* thisx, GlobalContext* globalCtx) {
void EnHeishi3_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnHeishi3* this = THIS;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
void EnHeishi3_SetupGuardType(EnHeishi3* this, GlobalContext* globalCtx) {
f32 frames = SkelAnime_GetFrameCount(&D_06005C30.genericHeader);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)(f32)frames, 0, -10.0f);
f32 frameCount = SkelAnime_GetFrameCount(&D_06005C30.genericHeader);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
if (this->unk_278 == 0) {
this->actionFunc = EnHeishi3_StandSentinelInGrounds;
} else {
@ -157,8 +159,9 @@ void EnHeishi3_StandSentinelInCastle(EnHeishi3* this, GlobalContext* globalCtx)
}
void EnHeishi3_CatchStart(EnHeishi3* this, GlobalContext* globalCtx) {
f32 frames = SkelAnime_GetFrameCount(&D_06005880.genericHeader);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06005880, 1.0f, 0.0f, (s16)(f32)frames, 0, -10.0f);
f32 frameCount = SkelAnime_GetFrameCount(&D_06005880.genericHeader);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06005880, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
this->caughtTimer = 20;
this->actionFunc = func_80A55BD4;
this->actor.speedXZ = 2.5f;
@ -179,8 +182,9 @@ void func_80A55BD4(EnHeishi3* this, GlobalContext* globalCtx) {
}
void EnHeishi3_ResetAnimationToIdle(EnHeishi3* this, GlobalContext* globalCtx) {
f32 frames = SkelAnime_GetFrameCount(&D_06005C30.genericHeader);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)(f32)frames, 0, -10.0f);
f32 frameCount = SkelAnime_GetFrameCount(&D_06005C30.genericHeader);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
this->actionFunc = func_80A55D00;
}
@ -200,6 +204,7 @@ void func_80A55D00(EnHeishi3* this, GlobalContext* globalCtx) {
void EnHeishi3_Update(Actor* thisx, GlobalContext* globalCtx) {
EnHeishi3* this = THIS;
s32 pad;
Actor_SetHeight(&this->actor, 60.0f);
this->unk_274 += 1;
if (this->caughtTimer != 0) {
@ -216,6 +221,7 @@ void EnHeishi3_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 EnHeishi3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* thisx) {
EnHeishi3* this = THIS;
if (limbIndex == 9) {
rot->x += this->unk_26E;
}
@ -230,6 +236,7 @@ s32 EnHeishi3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dL
void EnHeishi3_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnHeishi3* this = THIS;
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnHeishi3_OverrideLimbDraw, NULL,
&this->actor);