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Improve and fix some non matchings (#148)
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parent
e29b77919b
commit
c599318a17
11 changed files with 49 additions and 275 deletions
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@ -255,8 +255,6 @@ UnkInstrument* Audio_GetUnkInstrument(s32 bankId, s32 unkInstrumentId) {
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return unkInstrument;
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}
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#ifdef NON_MATCHING
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// Regalloc in case 1.
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s32 func_800E7744(s32 instrument, s32 bankId, s32 instId, UnkInstrument* arg3) {
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UnkInstrument* temp_t7;
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@ -280,9 +278,7 @@ s32 func_800E7744(s32 instrument, s32 bankId, s32 instId, UnkInstrument* arg3) {
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if (instId >= (gAudioContext.gCtlEntries[bankId].numUnkInstruments)) {
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return -3;
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}
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temp_t7 = &gAudioContext.gCtlEntries[bankId].unkInstruments[instId];
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temp_t7->unk_0 = arg3->unk_0;
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temp_t7->unk_4 = arg3->unk_4;
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gAudioContext.gCtlEntries[bankId].unkInstruments[instId] = *arg3;
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break;
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default:
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@ -295,9 +291,6 @@ s32 func_800E7744(s32 instrument, s32 bankId, s32 instId, UnkInstrument* arg3) {
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return 0;
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/audio_playback/func_800E7744.s")
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#endif
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#if 0
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// This code is SM64 PAL's version with changes made to build here (and a couple legitimate changes made in the function).
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@ -249,10 +249,11 @@ void GameState_ReqPadData(GameState* gameState) {
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}
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#ifdef NON_MATCHING
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// Minor reodering and regalloc
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// regalloc differences and additional redundant instructions
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void GameState_Update(GameState* gameState) {
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GraphicsContext* gfxCtx = gameState->gfxCtx;
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GameState_SetFrameBuffer(gameState->gfxCtx);
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GameState_SetFrameBuffer(gfxCtx);
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gameState->main(gameState);
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@ -268,9 +269,9 @@ void GameState_Update(GameState* gameState) {
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} else if (SREG(48) > 0) {
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func_800ACAF8(&D_80166528, gameState->input, gfxCtx);
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gfxCtx->viMode = &D_80166528.viMode;
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gfxCtx->viFeatures = D_80166528.viFeatures;
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gfxCtx->xScale = 1.0f;
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gfxCtx->yScale = 1.0f;
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gfxCtx->viFeatures = D_80166528.viFeatures;
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}
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} else if (SREG(63) >= 2) {
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gfxCtx->viMode = &gViConfigMode;
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@ -309,20 +310,25 @@ void GameState_Update(GameState* gameState) {
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HREG(84) = 0;
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}
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HREG(82) = CLAMP(HREG(82), 0, 0x30);
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if (HREG(82) < 0) {
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HREG(82) = 0;
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}
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if (HREG(82) > 0x30) {
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HREG(82) = 0x30;
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}
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if ((HREG(83) != HREG(82)) || HREG(84) != HREG(81)) {
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HREG(83) = HREG(82);
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HREG(84) = HREG(81);
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gViConfigAdditionalScanLines = HREG(82);
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gViConfigYScale = HREG(81) == 0 ? 240.0f / ((u8)HREG(82) + 240.0f) : 1.0f;
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gViConfigYScale = HREG(81) == 0 ? 240.0f / (gViConfigAdditionalScanLines + 240.0f) : 1.0f;
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D_80009430 = 1;
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}
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}
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if (SREG(94) != 2) {
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GameState_Draw(gameState, gameState->gfxCtx);
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func_800C49F4(gameState->gfxCtx);
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if (R_PAUSE_MENU_MODE != 2) {
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GameState_Draw(gameState, gfxCtx);
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func_800C49F4(gfxCtx);
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}
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gameState->frames++;
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@ -70,7 +70,7 @@ void KaleidoScopeCall_Update(GlobalContext* globalCtx) {
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pauseCtx->unk_1EC = 0;
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pauseCtx->state++;
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} else if (pauseCtx->state == 2 || pauseCtx->state == 9) {
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osSyncPrintf("R_PAUSE_MENU_MODE=%d\n", R_PAUSE_MENU_MODE);
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osSyncPrintf("PR_KAREIDOSCOPE_MODE=%d\n", R_PAUSE_MENU_MODE);
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if (R_PAUSE_MENU_MODE >= 3) {
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pauseCtx->state++;
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}
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@ -1790,7 +1790,7 @@ void Gameplay_TriggerVoidOut(GlobalContext* globalCtx) {
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gSaveContext.respawn[RESPAWN_MODE_DOWN].tempCollectFlags = globalCtx->actorCtx.flags.tempCollect;
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gSaveContext.respawnFlag = 1;
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globalCtx->sceneLoadFlag = 0x14;
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globalCtx->nextEntranceIndex = gSaveContext.respawn[0].entranceIndex;
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globalCtx->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex;
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globalCtx->fadeTransition = 2;
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}
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