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Improve and fix some non matchings (#148)
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11 changed files with 49 additions and 275 deletions
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@ -1790,7 +1790,7 @@ void Gameplay_TriggerVoidOut(GlobalContext* globalCtx) {
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gSaveContext.respawn[RESPAWN_MODE_DOWN].tempCollectFlags = globalCtx->actorCtx.flags.tempCollect;
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gSaveContext.respawnFlag = 1;
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globalCtx->sceneLoadFlag = 0x14;
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globalCtx->nextEntranceIndex = gSaveContext.respawn[0].entranceIndex;
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globalCtx->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex;
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globalCtx->fadeTransition = 2;
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}
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