mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-14 03:44:34 +00:00
Interface improvements (#822)
* Add symbols, does NOT build OK * parameter OK with syms * Use `static` more and inline arrays * wip docs * Start on Interface_Draw, NOT OK yet * rename variables since interface dev is weird * nonmatching for now * kaleido * Update src/code/z_parameter.c Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * Make most texture rectangles use shifts * fix symbols for all interface things * done with interface_draw for now * Update z_parameter.c * format files * fix wrong function calls * fix bss * improvements in matching * remove button enum for now * (void)0 to fix warning * make conditional look nicer * fix * fix wrong combiner * Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format * remove "HUD" naming * review suggestions Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
parent
566d107e55
commit
c644aaa2ee
30 changed files with 954 additions and 842 deletions
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@ -1,4 +1,7 @@
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#include "global.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#include "textures/icon_item_24_static/icon_item_24_static.h"
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#include "textures/parameter_static/parameter_static.h"
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// Bit Flag array in which gBitFlags[n] is literally (1 << n)
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u32 gBitFlags[] = {
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@ -33,23 +36,137 @@ u16 gUpgradeCapacities[][4] = {
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u32 gGsFlagsMask[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
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u32 gGsFlagsShift[] = { 0, 8, 16, 24 };
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// TODO: use symbols for these icon textures once textures are properly in C
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void* gItemIcons[] = {
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0x08000000, 0x08001000, 0x08002000, 0x08003000, 0x08004000, 0x08005000, 0x08006000, 0x08007000, 0x08008000,
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0x08009000, 0x0800A000, 0x0800B000, 0x0800C000, 0x0800D000, 0x0800E000, 0x0800F000, 0x08010000, 0x08011000,
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0x08012000, 0x08013000, 0x08014000, 0x08015000, 0x08016000, 0x08017000, 0x08018000, 0x08019000, 0x0801A000,
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0x0801B000, 0x0801C000, 0x0801D000, 0x0801E000, 0x0801F000, 0x08020000, 0x08021000, 0x08022000, 0x08023000,
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0x08024000, 0x08025000, 0x08026000, 0x08027000, 0x08028000, 0x08029000, 0x0802A000, 0x0802B000, 0x0802C000,
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0x0802D000, 0x0802E000, 0x0802F000, 0x08030000, 0x08031000, 0x08032000, 0x08033000, 0x08034000, 0x08035000,
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0x08036000, 0x08037000, 0x08038000, 0x08039000, 0x0803A000, 0x0803B000, 0x0803C000, 0x0803D000, 0x0803E000,
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0x0803F000, 0x08040000, 0x08041000, 0x08042000, 0x08043000, 0x08044000, 0x08045000, 0x08046000, 0x08047000,
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0x08048000, 0x08049000, 0x0804A000, 0x0804B000, 0x0804C000, 0x0804D000, 0x0804E000, 0x0804F000, 0x08050000,
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0x08051000, 0x08052000, 0x08053000, 0x08054000, 0x08055000, 0x08056000, 0x08057000, 0x08058000, 0x08059000,
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0x08089440, 0x08089440, 0x08089440, 0x08089440, 0x08089440, 0x08089440, 0x08089440, 0x08089440, 0x08089440,
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0x08089440, 0x08089440, 0x08089440, 0x09000000, 0x09000900, 0x09001200, 0x09001B00, 0x09002400, 0x09002D00,
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0x09003600, 0x09003F00, 0x09004800, 0x09005100, 0x09005A00, 0x09006300, 0x09006C00, 0x09007500, 0x09007E00,
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0x09009000, 0x09008700, 0x09007E00, 0x0900A200, 0x0900AB00, 0x0805A000, 0x0805A900, 0x0805B200, 0x02002D40,
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0x02002A40, 0x02002C40, 0x02002B40, 0x02002940,
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gDekuStickIconTex,
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gDekuNutIconTex,
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gBombIconTex,
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gFairyBowIconTex,
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gFireArrowIconTex,
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gDinsFireIconTex,
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gFairySlingshotIconTex,
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gFairyOcarinaIconTex,
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gOcarinaofTimeIconTex,
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gBombchuIconTex,
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gHookshotIconTex,
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gLongshotIconTex,
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gIceArrowIconTex,
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gFaroresWindIconTex,
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gBoomerangIconTex,
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gLensofTruthIconTex,
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gMagicBeansIconTex,
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gMegatonHammerIconTex,
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gLightArrowIconTex,
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gNayrusLoveIconTex,
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gEmptyBottleIconTex,
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gRedPotionIconTex,
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gGreenPotionIconTex,
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gBluePotionIconTex,
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gBottledFairyIconTex,
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gFishIconTex,
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gMilkFullIconTex,
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gRutosLetterIconTex,
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gBlueFireIconTex,
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gBugIconTex,
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gBigPoeIconTex,
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gMilkhalfIconTex,
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gPoeIconTex,
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gWeirdEggIconTex,
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gCuccoIconTex,
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gZeldasLetterIconTex,
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gKeatonMaskIconTex,
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gSkullMaskIconTex,
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gSpookyMaskIconTex,
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gBunnyHoodIconTex,
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gGoronMaskIconTex,
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gZoraMaskIconTex,
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gGerudoMaskIconTex,
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gMaskofTruthIconTex,
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gSoldOutIconTex,
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gPocketEggIconTex,
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gPocketCuccoIconTex,
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gCojiroIconTex,
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gOddMushroomIconTex,
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gOddPotionIconTex,
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gPoachersSawIconTex,
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gBrokenBiggoronSwordIconTex,
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gPrescriptionIconTex,
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gEyeBallFrogIconTex,
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gEyeDropsIconTex,
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gClaimCheckIconTex,
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gFairyBowFireIconTex,
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gFairyBowIceIconTex,
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gFairyBowLightIconTex,
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gKokiriSwordIconTex,
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gMasterSwordIconTex,
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gBiggoronSwordIconTex,
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gDekuShieldIconTex,
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gHylianShieldIconTex,
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gMirrorShieldIconTex,
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gKokiriTunicIconTex,
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gGoronTunicIconTex,
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gZoraTunicIconTex,
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gKokiriBootsIconTex,
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gIronBootsIconTex,
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gHoverBootsIconTex,
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gBulletBag30IconTex,
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gBulletBag40IconTex,
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gBulletBag50IconTex,
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gQuiver30IconTex,
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gQuiver40IconTex,
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gQuiver50IconTex,
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gBombBag20IconTex,
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gBombBag30IconTex,
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gBombBag40IconTex,
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gGoronsBraceletIconTex,
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gSilverGauntletsIconTex,
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gGoldenGauntletsIconTex,
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gSilverScaleIconTex,
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gGoldenScaleIconTex,
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gBrokenGiantsKnifeIconTex,
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gAdultsWalletIconTex,
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gGiantsWalletIconTex,
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gDekuSeedsIconTex,
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gFishingPoleIconTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gForestMedallionIconTex,
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gFireMedallionIconTex,
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gWaterMedallionIconTex,
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gSpiritMedallionIconTex,
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gShadowMedallionIconTex,
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gLightMedallionIconTex,
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gKokiriEmeraldIconTex,
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gGoronRubyIconTex,
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gZoraSapphireIconTex,
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gStoneOfAgonyIconTex,
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gGerudosCardIconTex,
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gGoldSkulltulaIconTex,
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gHeartContainerIconTex,
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gUnusedPieceOfHeartIconTex,
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gBossKeyIconTex,
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gDungeonMapIconTex,
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gCompassIconTex,
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gBossKeyIconTex,
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gSmallMagicJarIconTex,
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gBigMagicJarIconTex,
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gHeartPieceIcon1Tex,
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gHeartPieceIcon2Tex,
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gHeartPieceIcon3Tex,
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gOcarinaCUpTex,
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gOcarinaCDownTex,
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gOcarinaCLeftTex,
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gOcarinaCRightTex,
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gOcarinaATex,
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};
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// Used to map item IDs to inventory slots
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@ -222,10 +222,11 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) {
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if (this->flag & GFXPRINT_FLAG64) {
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gSPTextureRectangle(this->dlist++, (this->posX + 4) << 1, (this->posY + 4) << 1, (this->posX + 4 + 32) << 1,
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(this->posY + 4 + 32) << 1, tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 512, 512);
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(this->posY + 4 + 32) << 1, tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 9,
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1 << 9);
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} else {
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gSPTextureRectangle(this->dlist++, this->posX + 4, this->posY + 4, this->posX + 4 + 32, this->posY + 4 + 32,
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tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1024, 1024);
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tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 10, 1 << 10);
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}
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gDPSetPrimColorMod(this->dlist++, 0, 0, this->color.rgba);
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if (this->flag & GFXPRINT_FLAG64) {
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gSPTextureRectangle(this->dlist++, (this->posX) << 1, (this->posY) << 1, (this->posX + 32) << 1,
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(this->posY + 32) << 1, tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 512, 512);
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(this->posY + 32) << 1, tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 9, 1 << 9);
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} else {
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gSPTextureRectangle(this->dlist++, this->posX, this->posY, this->posX + 32, this->posY + 32, tile,
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(u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1024, 1024);
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(u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 10, 1 << 10);
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}
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this->posX += 32;
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@ -743,7 +743,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1, G_TX_RENDERTILE,
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0, 0, 1024, 1024);
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0, 0, 1 << 10, 1 << 10);
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spC8 = titleCtx->height - spC8;
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G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1,
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G_TX_RENDERTILE, 0, 0, 1024, 1024);
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G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880);
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@ -153,14 +153,14 @@ void func_801109B0(GlobalContext* globalCtx) {
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interfaceCtx->unk_23C = interfaceCtx->unk_242 = 0;
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R_ITEM_BTN_X(0) = 160;
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R_ITEM_BTN_X(0) = B_BUTTON_X;
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R_B_BTN_COLOR(0) = 255;
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R_B_BTN_COLOR(1) = 30;
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R_B_BTN_COLOR(2) = 30;
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R_ITEM_ICON_X(0) = 160;
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R_ITEM_AMMO_X(0) = 162;
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R_A_BTN_X = 186;
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R_A_ICON_X = 186;
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R_ITEM_ICON_X(0) = B_BUTTON_X;
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R_ITEM_AMMO_X(0) = B_BUTTON_X + 2;
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R_A_BTN_X = A_BUTTON_X;
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R_A_ICON_X = A_BUTTON_X;
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R_A_BTN_COLOR(0) = 0;
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R_A_BTN_COLOR(1) = 200;
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R_A_BTN_COLOR(2) = 50;
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}
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void func_80111070(void) {
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YREG(8) = 0xA;
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YREG(8) = 10;
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YREG(14) = 0;
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YREG(15) = 0;
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YREG(16) = 0;
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YREG(17) = 0;
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YREG(22) = 0x32;
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YREG(22) = 50;
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YREG(23) = 0;
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YREG(24) = -0x3C;
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YREG(25) = 0xD;
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YREG(26) = 0xF;
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YREG(27) = 0x29;
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YREG(28) = 0xF;
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YREG(32) = 0x109;
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YREG(33) = 0x37;
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YREG(24) = -60;
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YREG(25) = 13;
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YREG(26) = 15;
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YREG(27) = 41;
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YREG(28) = 15;
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YREG(32) = 265;
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YREG(33) = 55;
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YREG(34) = 0;
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YREG(35) = 0x14;
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YREG(35) = 20;
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YREG(36) = 0;
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YREG(37) = 0;
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YREG(38) = 0;
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YREG(42) = 2;
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YREG(43) = 1;
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YREG(44) = 0;
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YREG(45) = 0xEC;
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YREG(46) = 0x24;
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YREG(45) = 236;
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YREG(46) = 36;
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YREG(47) = 0;
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YREG(48) = -0x2D;
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YREG(49) = -0x30;
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YREG(50) = 0x10;
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YREG(51) = 0x16;
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YREG(52) = -0x37;
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YREG(53) = -0x35;
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YREG(54) = 0x2B;
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YREG(55) = 0x2F;
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YREG(56) = -0x21;
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YREG(57) = -0x2A;
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YREG(58) = -0x21;
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YREG(59) = -0x25;
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YREG(60) = 0xE;
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YREG(48) = -45;
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YREG(49) = -48;
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YREG(50) = 16;
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YREG(51) = 22;
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YREG(52) = -55;
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YREG(53) = -53;
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YREG(54) = 43;
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YREG(55) = 47;
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YREG(56) = -33;
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YREG(57) = -42;
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YREG(58) = -33;
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YREG(59) = -37;
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YREG(60) = 14;
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YREG(61) = -2;
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YREG(62) = -2;
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YREG(63) = -0x12;
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YREG(64) = -0x12;
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YREG(63) = -18;
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YREG(64) = -18;
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YREG(67) = 0;
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YREG(68) = 0;
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YREG(69) = 0;
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YREG(70) = 0;
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YREG(71) = -6;
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YREG(72) = 0xA;
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YREG(72) = 10;
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YREG(73) = -8;
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YREG(74) = 8;
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YREG(75) = 0x18;
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YREG(76) = 0x20;
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YREG(75) = 24;
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YREG(76) = 32;
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YREG(77) = 0;
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YREG(78) = 0;
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YREG(79) = 0x30;
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YREG(80) = 0x1C2;
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YREG(79) = 48;
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YREG(80) = 450;
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YREG(81) = 0;
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YREG(82) = -0xF;
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YREG(83) = 0x1F4;
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YREG(84) = 0x258;
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YREG(82) = -15;
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YREG(83) = 500;
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YREG(84) = 600;
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YREG(85) = 0;
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YREG(86) = -0x15;
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YREG(87) = 0x1FE;
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R_C_UP_ICON_X = 0xF7;
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R_C_UP_ICON_Y = 0x14;
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YREG(86) = -21;
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YREG(87) = 510;
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R_C_UP_ICON_X = C_UP_BUTTON_X - 7;
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R_C_UP_ICON_Y = C_UP_BUTTON_Y + 4;
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YREG(92) = 8;
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YREG(93) = 6;
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YREG(94) = 3;
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@ -269,29 +269,29 @@ void func_80111070(void) {
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R_MAGIC_FILL_COLOR(0) = 0;
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R_MAGIC_FILL_COLOR(1) = 200;
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R_MAGIC_FILL_COLOR(2) = 0;
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ZREG(9) = 0x8C;
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ZREG(10) = 0xC8;
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ZREG(9) = 140;
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ZREG(10) = 200;
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ZREG(11) = 0;
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ZREG(12) = 0xC8;
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ZREG(12) = 200;
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ZREG(13) = 0;
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ZREG(14) = 0x6E;
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ZREG(15) = 0x38;
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ZREG(14) = 110;
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ZREG(15) = 56;
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ZREG(16) = 1;
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ZREG(17) = -0x32;
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ZREG(18) = -0xC8;
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ZREG(17) = -50;
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ZREG(18) = -200;
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ZREG(19) = 0;
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ZREG(20) = 0;
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ZREG(21) = 0x32;
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ZREG(22) = -0x32;
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ZREG(23) = 0x14;
|
||||
ZREG(24) = 0x14;
|
||||
ZREG(21) = 50;
|
||||
ZREG(22) = -50;
|
||||
ZREG(23) = 20;
|
||||
ZREG(24) = 20;
|
||||
ZREG(25) = 4;
|
||||
ZREG(26) = 0x14;
|
||||
ZREG(27) = 0xA;
|
||||
ZREG(28) = 0x14;
|
||||
ZREG(26) = 20;
|
||||
ZREG(27) = 10;
|
||||
ZREG(28) = 20;
|
||||
ZREG(29) = 4;
|
||||
ZREG(30) = 0x14;
|
||||
ZREG(31) = 0xA;
|
||||
ZREG(30) = 20;
|
||||
ZREG(31) = 10;
|
||||
ZREG(32) = 0;
|
||||
ZREG(33) = 0;
|
||||
ZREG(34) = 0;
|
||||
|
@ -303,227 +303,227 @@ void func_80111070(void) {
|
|||
R_C_BTN_COLOR(2) = 0;
|
||||
ZREG(46) = 1;
|
||||
ZREG(47) = 1;
|
||||
R_START_LABEL_DD(0) = 0x64;
|
||||
R_START_LABEL_DD(1) = 0x59;
|
||||
R_START_LABEL_DD(2) = 0x5C;
|
||||
R_START_LABEL_Y(0) = 0x14;
|
||||
R_START_LABEL_Y(1) = 0x14;
|
||||
R_START_LABEL_Y(2) = 0x14;
|
||||
R_START_LABEL_X(0) = 0x78;
|
||||
R_START_LABEL_X(1) = 0x77;
|
||||
R_START_LABEL_X(2) = 0x77;
|
||||
R_START_LABEL_DD(0) = 100;
|
||||
R_START_LABEL_DD(1) = 89;
|
||||
R_START_LABEL_DD(2) = 92;
|
||||
R_START_LABEL_Y(0) = 20;
|
||||
R_START_LABEL_Y(1) = 20;
|
||||
R_START_LABEL_Y(2) = 20;
|
||||
R_START_LABEL_X(0) = 120;
|
||||
R_START_LABEL_X(1) = 119;
|
||||
R_START_LABEL_X(2) = 119;
|
||||
ZREG(61) = 1;
|
||||
R_C_UP_BTN_X = 0xFE;
|
||||
R_C_UP_BTN_Y = 0x10;
|
||||
ZREG(64) = 0x14;
|
||||
ZREG(65) = 0x15;
|
||||
ZREG(66) = 0x7A;
|
||||
R_ITEM_BTN_X(1) = 0xE3;
|
||||
R_ITEM_BTN_X(2) = 0xF9;
|
||||
R_ITEM_BTN_X(3) = 0x10F;
|
||||
R_ITEM_BTN_Y(0) = 0x11;
|
||||
R_ITEM_BTN_Y(1) = 0x12;
|
||||
R_ITEM_BTN_Y(2) = 0x22;
|
||||
R_ITEM_BTN_Y(3) = 0x12;
|
||||
R_ITEM_BTN_DD(0) = 0x23F;
|
||||
R_ITEM_BTN_DD(1) = 0x26C;
|
||||
R_ITEM_BTN_DD(2) = 0x26C;
|
||||
R_ITEM_BTN_DD(3) = 0x26C;
|
||||
R_ITEM_ICON_X(1) = 0xE3;
|
||||
R_ITEM_ICON_X(2) = 0xF9;
|
||||
R_ITEM_ICON_X(3) = 0x10F;
|
||||
R_ITEM_ICON_Y(0) = 0x11;
|
||||
R_ITEM_ICON_Y(1) = 0x12;
|
||||
R_ITEM_ICON_Y(2) = 0x22;
|
||||
R_ITEM_ICON_Y(3) = 0x12;
|
||||
R_ITEM_ICON_DD(0) = 0x226;
|
||||
R_ITEM_ICON_DD(1) = 0x2A8;
|
||||
R_ITEM_ICON_DD(2) = 0x2A8;
|
||||
R_ITEM_ICON_DD(3) = 0x2A8;
|
||||
R_C_UP_BTN_X = C_UP_BUTTON_X;
|
||||
R_C_UP_BTN_Y = C_UP_BUTTON_Y;
|
||||
ZREG(64) = 20;
|
||||
ZREG(65) = 21;
|
||||
ZREG(66) = 122;
|
||||
R_ITEM_BTN_X(1) = C_LEFT_BUTTON_X;
|
||||
R_ITEM_BTN_X(2) = C_DOWN_BUTTON_X;
|
||||
R_ITEM_BTN_X(3) = C_RIGHT_BUTTON_X;
|
||||
R_ITEM_BTN_Y(0) = B_BUTTON_Y;
|
||||
R_ITEM_BTN_Y(1) = C_LEFT_BUTTON_Y;
|
||||
R_ITEM_BTN_Y(2) = C_DOWN_BUTTON_Y;
|
||||
R_ITEM_BTN_Y(3) = C_RIGHT_BUTTON_Y;
|
||||
R_ITEM_BTN_DD(0) = 575;
|
||||
R_ITEM_BTN_DD(1) = 620;
|
||||
R_ITEM_BTN_DD(2) = 620;
|
||||
R_ITEM_BTN_DD(3) = 620;
|
||||
R_ITEM_ICON_X(1) = C_LEFT_BUTTON_X;
|
||||
R_ITEM_ICON_X(2) = C_DOWN_BUTTON_X;
|
||||
R_ITEM_ICON_X(3) = C_RIGHT_BUTTON_X;
|
||||
R_ITEM_ICON_Y(0) = B_BUTTON_Y;
|
||||
R_ITEM_ICON_Y(1) = C_LEFT_BUTTON_Y;
|
||||
R_ITEM_ICON_Y(2) = C_DOWN_BUTTON_Y;
|
||||
R_ITEM_ICON_Y(3) = C_RIGHT_BUTTON_Y;
|
||||
R_ITEM_ICON_DD(0) = 550;
|
||||
R_ITEM_ICON_DD(1) = 680;
|
||||
R_ITEM_ICON_DD(2) = 680;
|
||||
R_ITEM_ICON_DD(3) = 680;
|
||||
ZREG(94) = 1;
|
||||
ZREG(95) = 0;
|
||||
XREG(0) = 0x1A;
|
||||
XREG(1) = 0x16;
|
||||
XREG(2) = -0xB;
|
||||
XREG(0) = 26;
|
||||
XREG(1) = 22;
|
||||
XREG(2) = -11;
|
||||
XREG(3) = -4;
|
||||
XREG(4) = 3;
|
||||
XREG(5) = 0;
|
||||
XREG(6) = 2;
|
||||
XREG(7) = 0x1E;
|
||||
XREG(8) = 0xA;
|
||||
XREG(7) = 30;
|
||||
XREG(8) = 10;
|
||||
XREG(9) = 0;
|
||||
XREG(10) = -0x254E;
|
||||
XREG(11) = 0x26DE;
|
||||
XREG(12) = 0x44;
|
||||
XREG(13) = 0x24;
|
||||
XREG(10) = -9550;
|
||||
XREG(11) = 9950;
|
||||
XREG(12) = 68;
|
||||
XREG(13) = 36;
|
||||
XREG(14) = 4;
|
||||
XREG(15) = 1;
|
||||
R_A_BTN_Y = 9;
|
||||
XREG(18) = -0x17C;
|
||||
R_A_ICON_Y = 9;
|
||||
XREG(21) = 0x30;
|
||||
R_A_BTN_Y = A_BUTTON_Y;
|
||||
XREG(18) = -380;
|
||||
R_A_ICON_Y = A_BUTTON_Y;
|
||||
XREG(21) = 48;
|
||||
XREG(25) = 0;
|
||||
XREG(26) = 0;
|
||||
XREG(27) = 0;
|
||||
XREG(28) = 0x10;
|
||||
XREG(29) = 0x32;
|
||||
XREG(30) = 0xF;
|
||||
XREG(28) = 16;
|
||||
XREG(29) = 50;
|
||||
XREG(30) = 15;
|
||||
XREG(31) = 8;
|
||||
XREG(32) = 4;
|
||||
XREG(33) = 2;
|
||||
XREG(34) = 0x64;
|
||||
XREG(34) = 100;
|
||||
XREG(35) = 7;
|
||||
XREG(36) = 0x14;
|
||||
XREG(37) = 0xA;
|
||||
XREG(36) = 20;
|
||||
XREG(37) = 10;
|
||||
XREG(38) = 2;
|
||||
XREG(39) = 0x8C;
|
||||
XREG(40) = 0x14;
|
||||
XREG(41) = 0x12C;
|
||||
XREG(42) = 0x64;
|
||||
XREG(43) = 0x46;
|
||||
XREG(44) = 0x32;
|
||||
XREG(45) = 0x24;
|
||||
XREG(46) = 0x10;
|
||||
XREG(39) = 140;
|
||||
XREG(40) = 20;
|
||||
XREG(41) = 300;
|
||||
XREG(42) = 100;
|
||||
XREG(43) = 70;
|
||||
XREG(44) = 50;
|
||||
XREG(45) = 36;
|
||||
XREG(46) = 16;
|
||||
XREG(47) = 8;
|
||||
R_MAGIC_BAR_SMALL_Y = 0x22;
|
||||
R_MAGIC_BAR_X = 0x12;
|
||||
R_MAGIC_BAR_LARGE_Y = 0x2A;
|
||||
R_MAGIC_FILL_X = 0x1A;
|
||||
R_MAGIC_BAR_SMALL_Y = 34;
|
||||
R_MAGIC_BAR_X = 18;
|
||||
R_MAGIC_BAR_LARGE_Y = 42;
|
||||
R_MAGIC_FILL_X = 26;
|
||||
XREG(52) = 0;
|
||||
XREG(53) = 1;
|
||||
XREG(54) = 0x41;
|
||||
XREG(55) = 0x3C;
|
||||
XREG(56) = 0x10;
|
||||
XREG(57) = 0x50;
|
||||
XREG(58) = 0x50;
|
||||
XREG(59) = 0xC;
|
||||
XREG(54) = 65;
|
||||
XREG(55) = 60;
|
||||
XREG(56) = 16;
|
||||
XREG(57) = 80;
|
||||
XREG(58) = 80;
|
||||
XREG(59) = 12;
|
||||
XREG(60) = 1;
|
||||
XREG(61) = 3;
|
||||
XREG(62) = 0;
|
||||
XREG(63) = 0x64;
|
||||
XREG(64) = 0x9E;
|
||||
XREG(65) = 0x66;
|
||||
XREG(66) = 0x30;
|
||||
XREG(67) = 0x36;
|
||||
XREG(68) = 0x46;
|
||||
XREG(69) = 0x56;
|
||||
XREG(70) = -0x12C;
|
||||
XREG(63) = 100;
|
||||
XREG(64) = 158;
|
||||
XREG(65) = 102;
|
||||
XREG(66) = 48;
|
||||
XREG(67) = 54;
|
||||
XREG(68) = 70;
|
||||
XREG(69) = 86;
|
||||
XREG(70) = -300;
|
||||
XREG(71) = 0;
|
||||
XREG(72) = 0x36;
|
||||
XREG(73) = 0x30;
|
||||
XREG(74) = 0x80;
|
||||
XREG(75) = 0x40;
|
||||
XREG(76) = 0x800;
|
||||
XREG(77) = 0x200;
|
||||
XREG(78) = 0x60;
|
||||
XREG(79) = 0x62;
|
||||
XREG(72) = 54;
|
||||
XREG(73) = 48;
|
||||
XREG(74) = 128;
|
||||
XREG(75) = 64;
|
||||
XREG(76) = 2048;
|
||||
XREG(77) = 512;
|
||||
XREG(78) = 96;
|
||||
XREG(79) = 98;
|
||||
XREG(80) = 0;
|
||||
XREG(81) = 0x32;
|
||||
XREG(82) = 0x19;
|
||||
XREG(83) = 0x64;
|
||||
XREG(84) = 0x64;
|
||||
XREG(81) = 50;
|
||||
XREG(82) = 25;
|
||||
XREG(83) = 100;
|
||||
XREG(84) = 100;
|
||||
XREG(85) = 0;
|
||||
XREG(86) = 0;
|
||||
XREG(87) = 0;
|
||||
XREG(88) = -0x32;
|
||||
XREG(89) = -0x64;
|
||||
XREG(90) = -0x1F4;
|
||||
XREG(88) = -50;
|
||||
XREG(89) = -100;
|
||||
XREG(90) = -500;
|
||||
XREG(91) = 0;
|
||||
XREG(92) = 0x64;
|
||||
XREG(93) = 0x64;
|
||||
XREG(94) = 0xA0;
|
||||
XREG(95) = 0xC8;
|
||||
WREG(2) = -0x17C0;
|
||||
WREG(3) = 0x248B;
|
||||
XREG(92) = 100;
|
||||
XREG(93) = 100;
|
||||
XREG(94) = 160;
|
||||
XREG(95) = 200;
|
||||
WREG(2) = -6080;
|
||||
WREG(3) = 9355;
|
||||
WREG(4) = 8;
|
||||
WREG(5) = 3;
|
||||
WREG(6) = 8;
|
||||
WREG(7) = 0;
|
||||
WREG(8) = 0x64;
|
||||
WREG(9) = 0x6D;
|
||||
WREG(10) = 0x97;
|
||||
WREG(11) = 0x94;
|
||||
WREG(12) = 0x17;
|
||||
WREG(13) = 0x16;
|
||||
WREG(14) = -0x17C;
|
||||
WREG(15) = -0x15E;
|
||||
WREG(16) = -0xAF;
|
||||
WREG(17) = 0x9B;
|
||||
WREG(18) = 0xA;
|
||||
WREG(19) = 0xA;
|
||||
WREG(20) = -0x32;
|
||||
WREG(21) = -0x36;
|
||||
WREG(22) = -0x20;
|
||||
WREG(23) = -0x26;
|
||||
WREG(24) = -0x24;
|
||||
WREG(25) = 0x28;
|
||||
WREG(26) = -0x28;
|
||||
WREG(8) = 100;
|
||||
WREG(9) = 109;
|
||||
WREG(10) = 151;
|
||||
WREG(11) = 148;
|
||||
WREG(12) = 23;
|
||||
WREG(13) = 22;
|
||||
WREG(14) = -380;
|
||||
WREG(15) = -350;
|
||||
WREG(16) = -175;
|
||||
WREG(17) = 155;
|
||||
WREG(18) = 10;
|
||||
WREG(19) = 10;
|
||||
WREG(20) = -50;
|
||||
WREG(21) = -54;
|
||||
WREG(22) = -32;
|
||||
WREG(23) = -38;
|
||||
WREG(24) = -36;
|
||||
WREG(25) = 40;
|
||||
WREG(26) = -40;
|
||||
WREG(27) = 0;
|
||||
WREG(28) = 0;
|
||||
R_OW_MINIMAP_X = 0xEE;
|
||||
R_OW_MINIMAP_Y = 0xA4;
|
||||
R_MINIMAP_TOGGLED = 0;
|
||||
WREG(32) = 0x7A;
|
||||
WREG(33) = 0x3C;
|
||||
R_OW_MINIMAP_X = 238;
|
||||
R_OW_MINIMAP_Y = 164;
|
||||
R_MINIMAP_DISABLED = false;
|
||||
WREG(32) = 122;
|
||||
WREG(33) = 60;
|
||||
WREG(35) = 0;
|
||||
WREG(36) = 0;
|
||||
WREG(37) = 0x64;
|
||||
WREG(38) = 0x63;
|
||||
WREG(39) = 0x6D;
|
||||
R_B_LABEL_X(0) = 0x97;
|
||||
R_B_LABEL_X(1) = 0x95;
|
||||
R_B_LABEL_X(2) = 0x94;
|
||||
R_B_LABEL_Y(0) = 0x17;
|
||||
R_B_LABEL_Y(1) = 0x16;
|
||||
R_B_LABEL_Y(2) = 0x16;
|
||||
WREG(46) = -0x17C;
|
||||
WREG(47) = -0x168;
|
||||
WREG(48) = -0x15E;
|
||||
WREG(49) = -0x30;
|
||||
WREG(50) = 0x10;
|
||||
WREG(51) = -0x3E;
|
||||
WREG(52) = 0x16;
|
||||
WREG(53) = -0x54;
|
||||
WREG(54) = 0x14;
|
||||
WREG(55) = -0x35;
|
||||
WREG(56) = 0x28;
|
||||
WREG(57) = -0x40;
|
||||
WREG(58) = 0x2F;
|
||||
WREG(59) = -0x54;
|
||||
WREG(60) = 0x2C;
|
||||
WREG(61) = -0x2A;
|
||||
WREG(62) = 0x20;
|
||||
WREG(63) = -0x2D;
|
||||
WREG(64) = -0x25;
|
||||
WREG(65) = 0x1E;
|
||||
WREG(66) = -0x32;
|
||||
R_DGN_MINIMAP_X = 0xCC;
|
||||
R_DGN_MINIMAP_Y = 0x8C;
|
||||
WREG(87) = 0x50;
|
||||
WREG(88) = 0x46;
|
||||
WREG(89) = 0x28;
|
||||
WREG(90) = 0x140;
|
||||
WREG(91) = 0x28;
|
||||
WREG(37) = 100;
|
||||
WREG(38) = 99;
|
||||
WREG(39) = 109;
|
||||
R_B_LABEL_X(0) = B_BUTTON_X - 9;
|
||||
R_B_LABEL_X(1) = B_BUTTON_X - 11;
|
||||
R_B_LABEL_X(2) = B_BUTTON_X - 12;
|
||||
R_B_LABEL_Y(0) = B_BUTTON_Y + 6;
|
||||
R_B_LABEL_Y(1) = B_BUTTON_Y + 5;
|
||||
R_B_LABEL_Y(2) = B_BUTTON_Y + 5;
|
||||
WREG(46) = -380;
|
||||
WREG(47) = -360;
|
||||
WREG(48) = -350;
|
||||
WREG(49) = -48;
|
||||
WREG(50) = 16;
|
||||
WREG(51) = -62;
|
||||
WREG(52) = 22;
|
||||
WREG(53) = -84;
|
||||
WREG(54) = 20;
|
||||
WREG(55) = -53;
|
||||
WREG(56) = 40;
|
||||
WREG(57) = -64;
|
||||
WREG(58) = 47;
|
||||
WREG(59) = -84;
|
||||
WREG(60) = 44;
|
||||
WREG(61) = -42;
|
||||
WREG(62) = 32;
|
||||
WREG(63) = -45;
|
||||
WREG(64) = -37;
|
||||
WREG(65) = 30;
|
||||
WREG(66) = -50;
|
||||
R_DGN_MINIMAP_X = 204;
|
||||
R_DGN_MINIMAP_Y = 140;
|
||||
WREG(87) = 80;
|
||||
WREG(88) = 70;
|
||||
WREG(89) = 40;
|
||||
WREG(90) = 320;
|
||||
WREG(91) = 40;
|
||||
WREG(92) = 3;
|
||||
WREG(93) = 6;
|
||||
WREG(94) = 3;
|
||||
WREG(95) = 6;
|
||||
|
||||
if (gSaveContext.gameMode == 0) {
|
||||
VREG(0) = 0x34;
|
||||
VREG(1) = 0x24;
|
||||
VREG(2) = 0xD6;
|
||||
VREG(3) = 0x4C;
|
||||
VREG(4) = 0x130;
|
||||
VREG(5) = 0x1AE;
|
||||
VREG(0) = 52;
|
||||
VREG(1) = 36;
|
||||
VREG(2) = 214;
|
||||
VREG(3) = 76;
|
||||
VREG(4) = 304;
|
||||
VREG(5) = 430;
|
||||
VREG(6) = 1;
|
||||
VREG(7) = 0x4E;
|
||||
VREG(8) = 0xA6;
|
||||
VREG(9) = 0x28;
|
||||
R_COMPASS_SCALE_X = 0x20;
|
||||
R_COMPASS_SCALE_Y = 0x20;
|
||||
R_COMPASS_OFFSET_X = 0x6E;
|
||||
R_COMPASS_OFFSET_Y = -0x2E4;
|
||||
VREG(7) = 78;
|
||||
VREG(8) = 166;
|
||||
VREG(9) = 40;
|
||||
R_COMPASS_SCALE_X = 32;
|
||||
R_COMPASS_SCALE_Y = 32;
|
||||
R_COMPASS_OFFSET_X = 110;
|
||||
R_COMPASS_OFFSET_Y = -740;
|
||||
R_MINIMAP_COLOR(0) = 0;
|
||||
R_MINIMAP_COLOR(1) = 255;
|
||||
R_MINIMAP_COLOR(2) = 255;
|
||||
|
@ -536,68 +536,68 @@ void func_80111070(void) {
|
|||
VREG(25) = 0;
|
||||
VREG(26) = 0;
|
||||
VREG(27) = 0;
|
||||
VREG(28) = 0x62;
|
||||
VREG(29) = 0x12;
|
||||
VREG(28) = 98;
|
||||
VREG(29) = 18;
|
||||
VREG(30) = 0;
|
||||
VREG(31) = 0;
|
||||
VREG(32) = 0;
|
||||
VREG(33) = 0x46;
|
||||
VREG(34) = 0xFF;
|
||||
VREG(35) = 0x50;
|
||||
VREG(36) = 0x46;
|
||||
VREG(37) = 0xFF;
|
||||
VREG(38) = 0x50;
|
||||
VREG(33) = 70;
|
||||
VREG(34) = 255;
|
||||
VREG(35) = 80;
|
||||
VREG(36) = 70;
|
||||
VREG(37) = 255;
|
||||
VREG(38) = 80;
|
||||
VREG(40) = 9;
|
||||
VREG(42) = 0xFA;
|
||||
VREG(43) = 0x1B8;
|
||||
VREG(44) = 0xA;
|
||||
VREG(45) = 0xBE;
|
||||
VREG(46) = 0xB8;
|
||||
VREG(47) = 0xB0;
|
||||
VREG(48) = 0xAC;
|
||||
VREG(49) = 0xAA;
|
||||
VREG(50) = 0x1E;
|
||||
VREG(42) = 250;
|
||||
VREG(43) = 440;
|
||||
VREG(44) = 10;
|
||||
VREG(45) = 190;
|
||||
VREG(46) = 184;
|
||||
VREG(47) = 176;
|
||||
VREG(48) = 172;
|
||||
VREG(49) = 170;
|
||||
VREG(50) = 30;
|
||||
VREG(51) = 0;
|
||||
VREG(52) = -0x10;
|
||||
VREG(53) = 0xE6;
|
||||
VREG(54) = 0xE6;
|
||||
VREG(55) = 0x78;
|
||||
VREG(56) = -0x2D0;
|
||||
VREG(57) = 0xFF;
|
||||
VREG(58) = 0xFF;
|
||||
VREG(59) = 0xFF;
|
||||
VREG(60) = 0x14;
|
||||
VREG(61) = 0x64;
|
||||
VREG(52) = -16;
|
||||
VREG(53) = 230;
|
||||
VREG(54) = 230;
|
||||
VREG(55) = 120;
|
||||
VREG(56) = -720;
|
||||
VREG(57) = 255;
|
||||
VREG(58) = 255;
|
||||
VREG(59) = 255;
|
||||
VREG(60) = 20;
|
||||
VREG(61) = 100;
|
||||
VREG(62) = 0;
|
||||
VREG(63) = 0xA;
|
||||
R_ITEM_AMMO_X(1) = 0xE4;
|
||||
R_ITEM_AMMO_X(2) = 0xFA;
|
||||
R_ITEM_AMMO_X(3) = 0x110;
|
||||
R_ITEM_AMMO_Y(0) = 0x23;
|
||||
R_ITEM_AMMO_Y(1) = 0x23;
|
||||
R_ITEM_AMMO_Y(2) = 0x33;
|
||||
R_ITEM_AMMO_Y(3) = 0x23;
|
||||
VREG(63) = 10;
|
||||
R_ITEM_AMMO_X(1) = C_LEFT_BUTTON_X + 1;
|
||||
R_ITEM_AMMO_X(2) = C_DOWN_BUTTON_X + 1;
|
||||
R_ITEM_AMMO_X(3) = C_RIGHT_BUTTON_X + 1;
|
||||
R_ITEM_AMMO_Y(0) = B_BUTTON_Y + 18;
|
||||
R_ITEM_AMMO_Y(1) = C_LEFT_BUTTON_Y + 17;
|
||||
R_ITEM_AMMO_Y(2) = C_DOWN_BUTTON_Y + 17;
|
||||
R_ITEM_AMMO_Y(3) = C_RIGHT_BUTTON_Y + 17;
|
||||
VREG(72) = 0;
|
||||
VREG(73) = 0;
|
||||
VREG(74) = 0;
|
||||
VREG(75) = 0;
|
||||
R_ITEM_ICON_WIDTH(0) = 0x1E;
|
||||
R_ITEM_ICON_WIDTH(1) = 0x18;
|
||||
R_ITEM_ICON_WIDTH(2) = 0x18;
|
||||
R_ITEM_ICON_WIDTH(3) = 0x18;
|
||||
R_ITEM_BTN_WIDTH(0) = 0x1D;
|
||||
R_ITEM_BTN_WIDTH(1) = 0x1B;
|
||||
R_ITEM_BTN_WIDTH(2) = 0x1B;
|
||||
R_ITEM_BTN_WIDTH(3) = 0x1B;
|
||||
R_ITEM_ICON_WIDTH(0) = 30;
|
||||
R_ITEM_ICON_WIDTH(1) = 24;
|
||||
R_ITEM_ICON_WIDTH(2) = 24;
|
||||
R_ITEM_ICON_WIDTH(3) = 24;
|
||||
R_ITEM_BTN_WIDTH(0) = 29;
|
||||
R_ITEM_BTN_WIDTH(1) = 27;
|
||||
R_ITEM_BTN_WIDTH(2) = 27;
|
||||
R_ITEM_BTN_WIDTH(3) = 27;
|
||||
VREG(84) = 0;
|
||||
VREG(85) = 0x32;
|
||||
VREG(85) = 50;
|
||||
VREG(86) = 0;
|
||||
VREG(87) = 0x40;
|
||||
VREG(88) = 0x42;
|
||||
VREG(87) = 64;
|
||||
VREG(88) = 66;
|
||||
VREG(89) = 0;
|
||||
VREG(90) = 0x7E;
|
||||
VREG(91) = 0x7C;
|
||||
VREG(92) = -0x3F;
|
||||
VREG(90) = 126;
|
||||
VREG(91) = 124;
|
||||
VREG(92) = -63;
|
||||
}
|
||||
|
||||
void func_80112098(GlobalContext* globalCtx) {
|
||||
|
|
|
@ -1,52 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
|
||||
/**
|
||||
* These are the colors for the hearts in the interface. The prim color is the red color of the heart
|
||||
* for the base hearts, while the prim color for the double defense hearts is the white outline. The
|
||||
* env color for the base hearts is the purple-ish outline, while the env color for the double defense
|
||||
* hearts is the red color of the hearts.
|
||||
*/
|
||||
|
||||
#define HEARTS_PRIM_R 255
|
||||
#define HEARTS_PRIM_G 70
|
||||
#define HEARTS_PRIM_B 50
|
||||
|
||||
#define HEARTS_ENV_R 50
|
||||
#define HEARTS_ENV_G 40
|
||||
#define HEARTS_ENV_B 60
|
||||
|
||||
#define HEARTS_DD_PRIM_R 255
|
||||
#define HEARTS_DD_PRIM_G 255
|
||||
#define HEARTS_DD_PRIM_B 255
|
||||
|
||||
#define HEARTS_DD_ENV_R 200
|
||||
#define HEARTS_DD_ENV_G 0
|
||||
#define HEARTS_DD_ENV_B 0
|
||||
|
||||
/**
|
||||
* The burn and drown colors listed here are unused. Prerelease footage of the game confirms that at one
|
||||
* point in development the orange color was to be used while taking damage from hot environments.
|
||||
* Based on this, we can assume that the blue heart color was to be used while drowning.
|
||||
* In the final game these environments only have a timer and do not damage you continuously.
|
||||
*/
|
||||
|
||||
#define HEARTS_BURN_PRIM_R 255
|
||||
#define HEARTS_BURN_PRIM_G 190
|
||||
#define HEARTS_BURN_PRIM_B 0
|
||||
|
||||
#define HEARTS_BURN_ENV_R 255
|
||||
#define HEARTS_BURN_ENV_G 0
|
||||
#define HEARTS_BURN_ENV_B 0
|
||||
|
||||
#define HEARTS_DROWN_PRIM_R 100
|
||||
#define HEARTS_DROWN_PRIM_G 100
|
||||
#define HEARTS_DROWN_PRIM_B 255
|
||||
|
||||
#define HEARTS_DROWN_ENV_R 0
|
||||
#define HEARTS_DROWN_ENV_G 0
|
||||
#define HEARTS_DROWN_ENV_B 255
|
||||
|
||||
static s16 sHeartsPrimColors[3][3] = {
|
||||
{ HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B },
|
||||
{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
|
||||
|
@ -323,19 +277,19 @@ s32 func_80078E84(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
u64* sHeartTextures[] = {
|
||||
gHUDHeartFullTex, gHUDHeartQuarterTex, gHUDHeartQuarterTex, gHUDHeartQuarterTex,
|
||||
gHUDHeartQuarterTex, gHUDHeartQuarterTex, gHUDHeartHalfTex, gHUDHeartHalfTex,
|
||||
gHUDHeartHalfTex, gHUDHeartHalfTex, gHUDHeartHalfTex, gHUDHeartThreeQuarterTex,
|
||||
gHUDHeartThreeQuarterTex, gHUDHeartThreeQuarterTex, gHUDHeartThreeQuarterTex, gHUDHeartThreeQuarterTex,
|
||||
gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex,
|
||||
gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex,
|
||||
gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex,
|
||||
gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex,
|
||||
};
|
||||
|
||||
u64* sHeartDDTextures[] = {
|
||||
gHUDDefenseHeartFullTex, gHUDDefenseHeartQuarterTex, gHUDDefenseHeartQuarterTex,
|
||||
gHUDDefenseHeartQuarterTex, gHUDDefenseHeartQuarterTex, gHUDDefenseHeartQuarterTex,
|
||||
gHUDDefenseHeartHalfTex, gHUDDefenseHeartHalfTex, gHUDDefenseHeartHalfTex,
|
||||
gHUDDefenseHeartHalfTex, gHUDDefenseHeartHalfTex, gHUDDefenseHeartThreeQuarterTex,
|
||||
gHUDDefenseHeartThreeQuarterTex, gHUDDefenseHeartThreeQuarterTex, gHUDDefenseHeartThreeQuarterTex,
|
||||
gHUDDefenseHeartThreeQuarterTex,
|
||||
gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
|
||||
gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
|
||||
gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex,
|
||||
gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartThreeQuarterTex,
|
||||
gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex,
|
||||
gDefenseHeartThreeQuarterTex,
|
||||
};
|
||||
|
||||
void HealthMeter_Draw(GlobalContext* globalCtx) {
|
||||
|
@ -413,11 +367,11 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (i < fullHeartCount) {
|
||||
heartBgImg = gHUDHeartFullTex;
|
||||
heartBgImg = gHeartFullTex;
|
||||
} else if (i == fullHeartCount) {
|
||||
heartBgImg = sHeartTextures[curHeartFraction];
|
||||
} else {
|
||||
heartBgImg = gHUDHeartEmptyTex;
|
||||
heartBgImg = gHeartEmptyTex;
|
||||
}
|
||||
} else {
|
||||
if (i < fullHeartCount) {
|
||||
|
@ -456,11 +410,11 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (i < fullHeartCount) {
|
||||
heartBgImg = gHUDDefenseHeartFullTex;
|
||||
heartBgImg = gDefenseHeartFullTex;
|
||||
} else if (i == fullHeartCount) {
|
||||
heartBgImg = sHeartDDTextures[curHeartFraction];
|
||||
} else {
|
||||
heartBgImg = gHUDDefenseHeartEmptyTex;
|
||||
heartBgImg = gDefenseHeartEmptyTex;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -492,7 +446,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
temp2 = 30.0f + offsetX;
|
||||
temp4 = 1.0f;
|
||||
temp4 /= 0.68f;
|
||||
temp4 *= 1024.0f;
|
||||
temp4 *= 1 << 10;
|
||||
temp1 = 8.0f;
|
||||
temp1 *= 0.68f;
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (s32)((temp2 - temp1) * 4), (s32)((temp3 - temp1) * 4),
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "global.h"
|
||||
#include "vt.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
|
||||
MapData* gMapData;
|
||||
|
||||
|
@ -377,7 +378,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
case SCENE_HAKADAN:
|
||||
case SCENE_HAKADANCH:
|
||||
case SCENE_ICE_DOUKUTO:
|
||||
if (!R_MINIMAP_TOGGLED) {
|
||||
if (!R_MINIMAP_DISABLED) {
|
||||
func_80094520(globalCtx->state.gfxCtx);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
|
||||
TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
@ -391,7 +392,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_DGN_MINIMAP_X << 2, R_DGN_MINIMAP_Y << 2,
|
||||
(R_DGN_MINIMAP_X + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE,
|
||||
0, 0, 1024, 1024);
|
||||
0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
|
||||
|
@ -404,12 +405,12 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx)) {
|
||||
osSyncPrintf("Game_play_demo_mode_check=%d\n", Gameplay_InCsMode(globalCtx));
|
||||
// clang-format off
|
||||
if (!R_MINIMAP_TOGGLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||||
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||||
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||||
// clang-format on
|
||||
R_MINIMAP_TOGGLED ^= 1;
|
||||
R_MINIMAP_DISABLED ^= 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -433,7 +434,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
case SCENE_SPOT18:
|
||||
case SCENE_SPOT20:
|
||||
case SCENE_GANON_TOU:
|
||||
if (!R_MINIMAP_TOGGLED) {
|
||||
if (!R_MINIMAP_DISABLED) {
|
||||
func_80094520(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
|
@ -448,7 +449,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
gSPTextureRectangle(OVERLAY_DISP++, R_OW_MINIMAP_X << 2, R_OW_MINIMAP_Y << 2,
|
||||
(R_OW_MINIMAP_X + gMapData->owMinimapWidth[mapIndex]) << 2,
|
||||
(R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
|
||||
0, 1024, 1024);
|
||||
0, 1 << 10, 1 << 10);
|
||||
|
||||
if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) &&
|
||||
(globalCtx->sceneNum != SCENE_SPOT08)) ||
|
||||
|
@ -457,25 +458,26 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
|
||||
(gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
|
||||
8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++,
|
||||
gMapData->owEntranceIconPosX[sEntranceIconMapIndex] << 2,
|
||||
gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2,
|
||||
(gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + 8) << 2,
|
||||
(gMapData->owEntranceIconPosY[sEntranceIconMapIndex] + 8) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
}
|
||||
|
||||
if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) {
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
|
||||
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1 << 10,
|
||||
1 << 10);
|
||||
}
|
||||
|
||||
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
|
||||
|
@ -483,12 +485,12 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx)) {
|
||||
// clang-format off
|
||||
if (!R_MINIMAP_TOGGLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||||
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||||
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||||
// clang-format on
|
||||
R_MINIMAP_TOGGLED ^= 1;
|
||||
R_MINIMAP_DISABLED ^= 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
|
|
@ -38,8 +38,8 @@ static u32 sLineBytesImageSizes[] = { 0, 1, 2, 2 };
|
|||
#define G_IM_SIZ_MARK_LINE_BYTES sLineBytesImageSizes[markInfo->imageSize]
|
||||
|
||||
static MapMarkInfo sMapMarkInfoTable[] = {
|
||||
{ gHUDTreasureMarkerTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1024, 1024 }, // Chest Icon
|
||||
{ gHUDBossMarkerTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1024, 1024 }, // Boss Skull Icon
|
||||
{ gMapChestIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Chest Icon
|
||||
{ gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Boss Skull Icon
|
||||
};
|
||||
|
||||
static MapMarkDataOverlay sMapMarkDataOvl = {
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "global.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message_PAL/func_801069B0.s")
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ void func_8007B9A4(GraphicsContext* gfxCtx, u8 arg1) {
|
|||
}
|
||||
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2, (D_80120124 + 8) << 2,
|
||||
G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024, 1024);
|
||||
G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1 << 10, 1 << 10);
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_moji.c", 123);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
#include "global.h"
|
||||
#include "vt.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
#include "textures/do_action_static/do_action_static.h"
|
||||
#include "textures/icon_item_static/icon_item_static.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 scene;
|
||||
|
@ -8,7 +11,7 @@ typedef struct {
|
|||
/* 0x03 */ u8 flags3;
|
||||
} RestrictionFlags;
|
||||
|
||||
RestrictionFlags sRestrictionFlags[] = {
|
||||
static RestrictionFlags sRestrictionFlags[] = {
|
||||
{ SCENE_SPOT00, 0x00, 0x00, 0x10 },
|
||||
{ SCENE_SPOT01, 0x00, 0x00, 0x10 },
|
||||
{ SCENE_SPOT02, 0x00, 0x00, 0x10 },
|
||||
|
@ -112,28 +115,28 @@ RestrictionFlags sRestrictionFlags[] = {
|
|||
{ 0xFF, 0x00, 0x00, 0x00 },
|
||||
};
|
||||
|
||||
s16 sHBAScoreTier = 0;
|
||||
u16 sHBAScoreDigits[] = { 0, 0, 0, 0 };
|
||||
static s16 sHBAScoreTier = 0;
|
||||
static u16 sHBAScoreDigits[] = { 0, 0, 0, 0 };
|
||||
|
||||
u16 sCUpInvisible = 0;
|
||||
u16 sCUpTimer = 0;
|
||||
static u16 sCUpInvisible = 0;
|
||||
static u16 sCUpTimer = 0;
|
||||
|
||||
s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS };
|
||||
s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION };
|
||||
|
||||
s16 sMagicBorderR = 255;
|
||||
s16 sMagicBorderG = 255;
|
||||
s16 sMagicBorderB = 255;
|
||||
static s16 sMagicBorderR = 255;
|
||||
static s16 sMagicBorderG = 255;
|
||||
static s16 sMagicBorderB = 255;
|
||||
|
||||
s16 sExtraItemBases[] = {
|
||||
static s16 sExtraItemBases[] = {
|
||||
ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
|
||||
ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
|
||||
};
|
||||
|
||||
s16 D_80125A58 = 0;
|
||||
s16 D_80125A5C = 0;
|
||||
static s16 D_80125A58 = 0;
|
||||
static s16 D_80125A5C = 0;
|
||||
|
||||
Gfx sSetupDL_80125A60[] = {
|
||||
static Gfx sSetupDL_80125A60[] = {
|
||||
gsDPPipeSync(),
|
||||
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
|
||||
G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD),
|
||||
|
@ -1297,9 +1300,8 @@ void func_80084BF4(GlobalContext* globalCtx, u16 flag) {
|
|||
}
|
||||
}
|
||||
|
||||
s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
|
||||
|
||||
u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
|
||||
s16 i;
|
||||
s16 slot;
|
||||
s16 temp;
|
||||
|
@ -2036,9 +2038,9 @@ void func_80086D5C(s32* buf, u16 size) {
|
|||
}
|
||||
}
|
||||
|
||||
u32 sDoActionTextures[] = { 0x07000000, 0x07000180 };
|
||||
|
||||
void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2) {
|
||||
static void* sDoActionTextures[] = { gAttackDoActionENGTex, gCheckDoActionENGTex };
|
||||
|
||||
if (action >= 0x1D) {
|
||||
action = 0x0A;
|
||||
}
|
||||
|
@ -2340,10 +2342,10 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) {
|
|||
|
||||
void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
|
||||
static s16 sMagicBorderColors[][3] = {
|
||||
{ 0xFF, 0xFF, 0xFF },
|
||||
{ 0x96, 0x96, 0x96 },
|
||||
{ 0xFF, 0xFF, 0x96 },
|
||||
{ 0xFF, 0xFF, 0x32 },
|
||||
{ 255, 255, 255 },
|
||||
{ 150, 150, 150 },
|
||||
{ 255, 255, 150 },
|
||||
{ 255, 255, 50 },
|
||||
};
|
||||
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
|
||||
static s16 sMagicBorderRatio = 2;
|
||||
|
@ -2545,17 +2547,18 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1 << 10, 1 << 10);
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
|
||||
gSaveContext.unk_13F4, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
|
||||
gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10);
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, D_020038C0, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, G_TX_MIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
|
||||
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
|
||||
((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
|
||||
256, 0, 1024, 1024);
|
||||
256, 0, 1 << 10, 1 << 10);
|
||||
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
|
||||
|
@ -2563,16 +2566,16 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||||
|
||||
if (gSaveContext.unk_13F0 == 4) {
|
||||
// Yellow part of the bar being used when casting a spell
|
||||
// Yellow part of the bar indicating the amount of magic to be subtracted
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
|
||||
|
||||
gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||||
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
|
||||
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
|
||||
0, 1024, 1024);
|
||||
0, 1 << 10, 1 << 10);
|
||||
|
||||
// Fill the rest of the bar with the normal magic color
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -2581,19 +2584,19 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
|
||||
(R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
|
||||
0, 0, 1024, 1024);
|
||||
0, 0, 1 << 10, 1 << 10);
|
||||
} else {
|
||||
// Fill the whole bar with the normal magic color
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
|
||||
interfaceCtx->magicAlpha);
|
||||
|
||||
gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||||
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
|
||||
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
|
||||
0, 1024, 1024);
|
||||
0, 1 << 10, 1 << 10);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2647,15 +2650,13 @@ void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
|
|||
CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829);
|
||||
}
|
||||
|
||||
u8* sCUpLabelTextures[] = { D_02002FC0, D_02002FC0, D_02002FC0 };
|
||||
|
||||
s16 sStartButtonLeftPos[] = { 132, 130, 130 };
|
||||
|
||||
void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
||||
static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex };
|
||||
static s16 startButtonLeftPos[] = { 132, 130, 130 };
|
||||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
Player* player = PLAYER;
|
||||
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
||||
s16 temp;
|
||||
s16 temp; // Used as both an alpha value and a button index
|
||||
s16 dxdy;
|
||||
s16 width;
|
||||
s16 height;
|
||||
|
@ -2668,8 +2669,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
|
||||
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
|
||||
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1);
|
||||
|
||||
// C-Left Button Color & Texture
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -2677,30 +2679,30 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
interfaceCtx->cLeftAlpha);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2,
|
||||
(R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) * 2, R_ITEM_BTN_DD(1) * 2);
|
||||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
|
||||
|
||||
// C-Down Button Color & Texture
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||||
interfaceCtx->cDownAlpha);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2,
|
||||
(R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) * 2, R_ITEM_BTN_DD(2) * 2);
|
||||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
|
||||
|
||||
// C-Right Button Color & Texture
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||||
interfaceCtx->cRightAlpha);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2,
|
||||
(R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) * 2, R_ITEM_BTN_DD(3) * 2);
|
||||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
|
||||
|
||||
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
|
||||
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
|
||||
// Start Button Texture, Color & Label
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, sStartButtonLeftPos[gSaveContext.language] << 2, 68,
|
||||
(sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0,
|
||||
1462, 1462);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, startButtonLeftPos[gSaveContext.language] << 2, 68,
|
||||
(startButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0, 1462,
|
||||
1462);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
|
@ -2711,7 +2713,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||||
dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||||
width = 48.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||||
height = 16.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||||
gSPTextureRectangle(
|
||||
|
@ -2739,19 +2741,19 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2,
|
||||
(R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048);
|
||||
(R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, sCUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0,
|
||||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
|
||||
(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
sCUpTimer--;
|
||||
|
@ -2777,9 +2779,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
interfaceCtx->cRightAlpha);
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp),
|
||||
R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp),
|
||||
R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex + ((32 * 32) * (temp + 1))), 32, 32,
|
||||
R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp),
|
||||
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2795,7 +2797,7 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
|
|||
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2,
|
||||
(R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2,
|
||||
(R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
|
||||
R_ITEM_ICON_DD(button) * 2, R_ITEM_ICON_DD(button) * 2);
|
||||
R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
|
||||
}
|
||||
|
@ -2847,12 +2849,12 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
|
|||
}
|
||||
|
||||
if (i != 0) {
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
|
||||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gAmmoDigit0Tex + ((8 * 8) * i)), 8, 8,
|
||||
R_ITEM_AMMO_X(button), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
|
||||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gAmmoDigit0Tex + ((8 * 8) * ammo)), 8, 8,
|
||||
R_ITEM_AMMO_X(button) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
|
||||
|
@ -2873,8 +2875,9 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) {
|
|||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
|
||||
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
||||
|
||||
|
@ -2992,52 +2995,38 @@ void func_8008A994(InterfaceContext* interfaceCtx) {
|
|||
func_800AB2C4(&interfaceCtx->view);
|
||||
}
|
||||
|
||||
s16 sMagicArrowEffectsR[] = { 255, 100, 255 };
|
||||
s16 sMagicArrowEffectsG[] = { 0, 100, 255 };
|
||||
s16 sMagicArrowEffectsB[] = { 0, 255, 100 };
|
||||
|
||||
s16 sTimerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
|
||||
s16 sDigitWidth[] = { 9, 9, 8, 9, 9 };
|
||||
|
||||
// unused, most likely colors
|
||||
s16 D_80125B1C[][3] = {
|
||||
{ 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
|
||||
};
|
||||
|
||||
s16 sRupeeDigitsFirst[] = { 1, 0, 0 };
|
||||
s16 sRupeeDigitsCount[] = { 2, 3, 3 };
|
||||
|
||||
s16 sSpoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
|
||||
|
||||
u16 D_80125B54 = 0xC220; // unused
|
||||
u16 D_80125B58 = 0xC20C; // unused
|
||||
s16 D_80125B5C[] = { 91, 91 }; // unused
|
||||
|
||||
// Due to an unknown reason, bss ordering changes within the 5 static variables in the function below.
|
||||
// In order to restore the correct order, we need a specific number of bss variables in the file before that point.
|
||||
// For this, we introduce 2 dummy variables which end up in padding at the end of the file's bss, so they don't actually
|
||||
// take space.
|
||||
s8 sBssDummy1;
|
||||
s8 sBssDummy2;
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// mostly regalloc, minor ordering and stack usage differences
|
||||
// mostly regalloc and minor ordering differences
|
||||
void Interface_Draw(GlobalContext* globalCtx) {
|
||||
static s16 magicArrowEffectsR[] = { 255, 100, 255 };
|
||||
static s16 magicArrowEffectsG[] = { 0, 100, 255 };
|
||||
static s16 magicArrowEffectsB[] = { 0, 255, 100 };
|
||||
static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
|
||||
static s16 digitWidth[] = { 9, 9, 8, 9, 9 };
|
||||
// unused, most likely colors
|
||||
static s16 D_80125B1C[][3] = {
|
||||
{ 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
|
||||
};
|
||||
static s16 rupeeDigitsFirst[] = { 1, 0, 0 };
|
||||
static s16 rupeeDigitsCount[] = { 2, 3, 3 };
|
||||
static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
|
||||
static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused
|
||||
static s16 D_80125B5C[] = { 91, 91 }; // unused
|
||||
static s16 D_8015FFE0;
|
||||
static s16 D_8015FFE2;
|
||||
static s16 D_8015FFE4;
|
||||
static s16 D_8015FFE6;
|
||||
static s16 sTimerDigits[5];
|
||||
MessageContext* msgCtx = &globalCtx->msgCtx;
|
||||
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
||||
static s16 timerDigits[5];
|
||||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
||||
MessageContext* msgCtx = &globalCtx->msgCtx;
|
||||
Player* player = PLAYER;
|
||||
s16 phi_s3_2;
|
||||
s16 phi_s3;
|
||||
s16 phi_s2;
|
||||
s16 phi_s1;
|
||||
s16 phi_s0;
|
||||
s16 sp274;
|
||||
s16 svar1;
|
||||
s16 svar2;
|
||||
s16 svar3;
|
||||
s16 svar4;
|
||||
s16 svar5;
|
||||
s16 svar6;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
|
||||
|
||||
|
@ -3056,7 +3045,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
// Rupee Icon
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10);
|
||||
|
||||
switch (globalCtx->sceneNum) {
|
||||
case SCENE_BMORI1:
|
||||
|
@ -3078,7 +3067,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, 26, 190, 16, 16,
|
||||
1 << 10, 1 << 10);
|
||||
|
||||
// Small Key Counter
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -3094,26 +3084,24 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
interfaceCtx->counterDigits[3] -= 10;
|
||||
}
|
||||
|
||||
phi_s2 = 42;
|
||||
svar3 = 42;
|
||||
|
||||
if (interfaceCtx->counterDigits[2] != 0) {
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
|
||||
phi_s2, 190, 8, 16, 1024, 1024);
|
||||
phi_s2 = 50;
|
||||
OVERLAY_DISP = Gfx_TextureI8(
|
||||
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[2])), 8, 16,
|
||||
svar3, 190, 8, 16, 1 << 10, 1 << 10);
|
||||
svar3 += 8;
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[interfaceCtx->counterDigits[3]], 8, 16,
|
||||
phi_s2, 190, 8, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP,
|
||||
((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[3])),
|
||||
8, 16, svar3, 190, 8, 16, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
phi_s2 = 42;
|
||||
break;
|
||||
default:
|
||||
phi_s2 = 42;
|
||||
break;
|
||||
}
|
||||
|
||||
phi_s2 = 42;
|
||||
|
||||
// Rupee Counter
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
||||
|
@ -3131,26 +3119,27 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
|
||||
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
|
||||
|
||||
if ((interfaceCtx->counterDigits[2] >= 10000) || (interfaceCtx->counterDigits[2] < 0)) {
|
||||
if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) {
|
||||
interfaceCtx->counterDigits[2] &= 0xDDD;
|
||||
}
|
||||
|
||||
while (interfaceCtx->counterDigits[2] >= 100) {
|
||||
interfaceCtx->counterDigits[2] -= 100;
|
||||
interfaceCtx->counterDigits[0]++;
|
||||
interfaceCtx->counterDigits[2] -= 100;
|
||||
}
|
||||
|
||||
while (interfaceCtx->counterDigits[2] >= 10) {
|
||||
interfaceCtx->counterDigits[2] -= 10;
|
||||
interfaceCtx->counterDigits[1]++;
|
||||
interfaceCtx->counterDigits[2] -= 10;
|
||||
}
|
||||
|
||||
phi_s0 = sRupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
|
||||
phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
|
||||
svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
|
||||
svar4 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
|
||||
|
||||
for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) {
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, 16, phi_s2,
|
||||
206, 8, 16, 1024, 1024);
|
||||
for (svar1 = 0, svar3 = 42; svar1 < svar4; svar1++, svar2++, svar3 += 8) {
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureI8(OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[svar2])), 8,
|
||||
16, svar3, 206, 8, 16, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
Interface_DrawMagicBar(globalCtx);
|
||||
|
@ -3166,10 +3155,10 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
|
||||
if (interfaceCtx->unk_1FA == 0) {
|
||||
// B Button Icon & possibly Ammo Count
|
||||
if (!(interfaceCtx->unk_1FA)) {
|
||||
// B Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||||
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment, 0);
|
||||
|
||||
|
@ -3192,7 +3181,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f);
|
||||
R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_B_LABEL_X(gSaveContext.language) << 2,
|
||||
R_B_LABEL_Y(gSaveContext.language) << 2, (R_B_LABEL_X(gSaveContext.language) + 48) << 2,
|
||||
(R_B_LABEL_Y(gSaveContext.language) + 16) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD,
|
||||
|
@ -3204,7 +3193,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
// C-Left Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[1] < 0xF0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x1000, 1);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
|
@ -3217,7 +3206,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
// C-Down Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[2] < 0xF0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x2000, 2);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
|
@ -3230,7 +3219,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
// C-Right Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[3] < 0xF0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x3000, 3);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
|
@ -3274,7 +3263,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
// Inventory Equip Effects
|
||||
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
|
||||
func_80094A14(globalCtx->state.gfxCtx);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
|
||||
pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->equipAnimX / 10;
|
||||
|
@ -3294,24 +3283,24 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
} else {
|
||||
// Magic Arrow Equip Effect
|
||||
phi_s3_2 = pauseCtx->equipTargetItem - 0xBF;
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2],
|
||||
sMagicArrowEffectsB[phi_s3_2], pauseCtx->equipAnimAlpha);
|
||||
svar1 = pauseCtx->equipTargetItem - 0xBF;
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicArrowEffectsR[svar1], magicArrowEffectsG[svar1],
|
||||
magicArrowEffectsB[svar1], pauseCtx->equipAnimAlpha);
|
||||
|
||||
if ((pauseCtx->equipAnimAlpha > 0) && (pauseCtx->equipAnimAlpha < 255)) {
|
||||
phi_s3_2 = (pauseCtx->equipAnimAlpha / 8) / 2;
|
||||
svar1 = (pauseCtx->equipAnimAlpha / 8) / 2;
|
||||
pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] =
|
||||
pauseCtx->cursorVtx[16].v.ob[0] - phi_s3_2;
|
||||
pauseCtx->cursorVtx[16].v.ob[0] - svar1;
|
||||
pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] =
|
||||
pauseCtx->cursorVtx[16].v.ob[0] + phi_s3_2 * 2 + 32;
|
||||
pauseCtx->cursorVtx[16].v.ob[0] + svar1 * 2 + 32;
|
||||
pauseCtx->cursorVtx[16].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] =
|
||||
pauseCtx->cursorVtx[16].v.ob[1] + phi_s3_2;
|
||||
pauseCtx->cursorVtx[16].v.ob[1] + svar1;
|
||||
pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] =
|
||||
pauseCtx->cursorVtx[16].v.ob[1] - phi_s3_2 * 2 - 32;
|
||||
pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32;
|
||||
}
|
||||
|
||||
gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, D_080895C0, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
}
|
||||
|
@ -3326,66 +3315,65 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
// Carrots rendering if the action corresponds to riding a horse
|
||||
if (interfaceCtx->unk_1EE == 8) {
|
||||
// Load Carrot Icon
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, &D_02002100, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
// Draw 6 carrots
|
||||
phi_s1 = ZREG(14);
|
||||
for (phi_s3 = 1; phi_s3 < 7; phi_s3++) {
|
||||
for (svar1 = 1, svar5 = ZREG(14); svar1 < 7; svar1++, svar5 += 16) {
|
||||
// Carrot Color (based on availability)
|
||||
if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < phi_s3)) {
|
||||
if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < svar1)) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
|
||||
}
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2,
|
||||
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
|
||||
phi_s1 += 16;
|
||||
gSPTextureRectangle(OVERLAY_DISP++, svar5 << 2, ZREG(15) << 2, (svar5 + 16) << 2,
|
||||
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Score for the Horseback Archery
|
||||
svar5 = WREG(32);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||||
|
||||
// Target Icon
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, D_02002600, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0,
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gArcheryScoreIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2,
|
||||
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
|
||||
// Score Counter
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
|
||||
TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
phi_s0 = 0;
|
||||
phi_s1 = WREG(32) + 6 * 9;
|
||||
for (phi_s3 = 0; phi_s3 < 4; phi_s3++) {
|
||||
if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) {
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureI8(OVERLAY_DISP, D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1,
|
||||
ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2);
|
||||
phi_s1 += 9;
|
||||
phi_s0++;
|
||||
svar5 = WREG(32) + 6 * 9;
|
||||
|
||||
for (svar1 = svar2 = 0; svar1 < 4; svar1++) {
|
||||
if (sHBAScoreDigits[svar1] != 0 || (svar2 != 0) || (svar1 >= 3)) {
|
||||
OVERLAY_DISP = Gfx_TextureI8(
|
||||
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sHBAScoreDigits[svar1])), 8, 16, svar5,
|
||||
(ZREG(15) - 2), digitWidth[0], VREG(42), VREG(43) << 1, VREG(43) << 1);
|
||||
svar5 += 9;
|
||||
svar2++;
|
||||
}
|
||||
}
|
||||
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
}
|
||||
}
|
||||
|
||||
if ((gSaveContext.timer2State == 5) && (func_8010BDBC(&globalCtx->msgCtx) == 5)) {
|
||||
// Trade quest timer reached 0
|
||||
D_8015FFE6 = 40;
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
globalCtx->sceneLoadFlag = 0x14;
|
||||
globalCtx->fadeTransition = 3;
|
||||
gSaveContext.timer2State = 0;
|
||||
D_8015FFE6 = 40;
|
||||
|
||||
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
|
||||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
|
||||
|
@ -3399,17 +3387,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
// Revert any spoiling trade quest items
|
||||
for (phi_s3 = 0; phi_s3 < ARRAY_COUNT(gSpoilingItems); phi_s3++) {
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[phi_s3]) {
|
||||
for (svar1 = 0; svar1 < ARRAY_COUNT(gSpoilingItems); svar1++) {
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) {
|
||||
gSaveContext.eventInf[0] &= 0x7F80;
|
||||
osSyncPrintf("EVENT_INF=%x\n", gSaveContext.eventInf[0]);
|
||||
globalCtx->nextEntranceIndex = sSpoilingItemEntrances[phi_s3];
|
||||
INV_CONTENT(gSpoilingItemReverts[phi_s3]) = gSpoilingItemReverts[phi_s3];
|
||||
globalCtx->nextEntranceIndex = spoilingItemEntrances[svar1];
|
||||
INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1];
|
||||
|
||||
for (phi_s0 = 1; phi_s0 < 4; phi_s0++) {
|
||||
if (gSaveContext.equips.buttonItems[phi_s0] == gSpoilingItems[phi_s3]) {
|
||||
gSaveContext.equips.buttonItems[phi_s0] = gSpoilingItemReverts[phi_s3];
|
||||
Interface_LoadItemIcon1(globalCtx, phi_s0);
|
||||
for (svar2 = 1; svar2 < 4; svar2++) {
|
||||
if (gSaveContext.equips.buttonItems[svar2] == gSpoilingItems[svar1]) {
|
||||
gSaveContext.equips.buttonItems[svar2] = gSpoilingItemReverts[svar1];
|
||||
Interface_LoadItemIcon1(globalCtx, svar2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3422,23 +3410,25 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
(globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx) && (gSaveContext.minigameState != 1) &&
|
||||
(globalCtx->shootingGalleryStatus <= 1) &&
|
||||
!((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
||||
sp274 = 0;
|
||||
svar6 = 0;
|
||||
switch (gSaveContext.timer1State) {
|
||||
case 1:
|
||||
gSaveContext.timer1State = 2;
|
||||
D_8015FFE2 = 20;
|
||||
D_8015FFE0 = 20;
|
||||
gSaveContext.timer1Value = gSaveContext.health >> 1;
|
||||
D_8015FFE0 = D_8015FFE2 = 20;
|
||||
gSaveContext.timer1State = 2;
|
||||
break;
|
||||
case 2:
|
||||
D_8015FFE2--;
|
||||
if (D_8015FFE2 == 0) {
|
||||
gSaveContext.timer1State = 3;
|
||||
D_8015FFE2 = 20;
|
||||
gSaveContext.timer1State = 3;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
case 11:
|
||||
D_8015FFE0 = D_8015FFE2 = 20;
|
||||
D_8015FFE2 = 20;
|
||||
D_8015FFE0 = 20;
|
||||
if (gSaveContext.timer1State == 5) {
|
||||
gSaveContext.timer1State = 6;
|
||||
} else {
|
||||
|
@ -3459,20 +3449,20 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
break;
|
||||
case 3:
|
||||
case 7:
|
||||
phi_s3 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
|
||||
gSaveContext.timerX[0] -= phi_s3;
|
||||
svar1 = (((void)0, gSaveContext.timerX[0]) - 26) / D_8015FFE2;
|
||||
gSaveContext.timerX[0] = ((void)0, gSaveContext.timerX[0]) - svar1;
|
||||
|
||||
if (gSaveContext.healthCapacity > 0xA0) {
|
||||
phi_s3 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
|
||||
svar1 = (((void)0, gSaveContext.timerY[0]) - 54) / D_8015FFE2;
|
||||
} else {
|
||||
phi_s3 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
|
||||
svar1 = (((void)0, gSaveContext.timerY[0]) - 46) / D_8015FFE2;
|
||||
}
|
||||
gSaveContext.timerY[0] -= phi_s3;
|
||||
gSaveContext.timerY[0] -= svar1;
|
||||
|
||||
D_8015FFE2--;
|
||||
if (D_8015FFE2 == 0) {
|
||||
gSaveContext.timerX[0] = 26;
|
||||
D_8015FFE2 = 20;
|
||||
gSaveContext.timerX[0] = 26;
|
||||
|
||||
if (gSaveContext.healthCapacity > 0xA0) {
|
||||
gSaveContext.timerY[0] = 54;
|
||||
|
@ -3513,12 +3503,12 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
D_80125A5C = 0;
|
||||
} else if (gSaveContext.timer1Value > 60) {
|
||||
if (sTimerDigits[4] == 1) {
|
||||
if (timerDigits[4] == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0,
|
||||
&D_801333E0, &D_801333E8);
|
||||
}
|
||||
} else if (gSaveContext.timer1Value >= 11) {
|
||||
if (sTimerDigits[4] & 1) {
|
||||
if (timerDigits[4] & 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
|
||||
&D_801333E0, &D_801333E8);
|
||||
}
|
||||
|
@ -3530,21 +3520,20 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
break;
|
||||
case 13:
|
||||
phi_s3 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
|
||||
gSaveContext.timerX[0] -= phi_s3;
|
||||
svar1 = (((void)0, gSaveContext.timerX[0]) - 26) / D_8015FFE2;
|
||||
gSaveContext.timerX[0] = ((void)0, gSaveContext.timerX[0]) - svar1;
|
||||
|
||||
if (gSaveContext.healthCapacity > 0xA0) {
|
||||
phi_s3 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
|
||||
svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
|
||||
} else {
|
||||
phi_s3 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
|
||||
svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
|
||||
}
|
||||
gSaveContext.timerY[0] -= phi_s3;
|
||||
gSaveContext.timerY[0] = ((void)0, gSaveContext.timerY[0]) - svar1;
|
||||
|
||||
D_8015FFE2--;
|
||||
if (D_8015FFE2 == 0) {
|
||||
gSaveContext.timerX[0] = 26;
|
||||
D_8015FFE2 = 20;
|
||||
|
||||
gSaveContext.timerX[0] = 26;
|
||||
if (gSaveContext.healthCapacity > 0xA0) {
|
||||
gSaveContext.timerY[0] = 54;
|
||||
} else {
|
||||
|
@ -3569,8 +3558,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
D_8015FFE0 = 20;
|
||||
|
||||
if (gSaveContext.timer1Value == 3599) {
|
||||
gSaveContext.timer1State = 15;
|
||||
D_8015FFE2 = 40;
|
||||
gSaveContext.timer1State = 15;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
|
||||
&D_801333E0, &D_801333E8);
|
||||
|
@ -3580,11 +3569,12 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
break;
|
||||
case 10:
|
||||
if (gSaveContext.timer2State != 0) {
|
||||
D_8015FFE6 = 20;
|
||||
D_8015FFE4 = 20;
|
||||
gSaveContext.timerX[1] = 140;
|
||||
gSaveContext.timerY[1] = 80;
|
||||
D_8015FFE4 = D_8015FFE6 = 20;
|
||||
|
||||
if (gSaveContext.timer2State < 7) {
|
||||
if (gSaveContext.timer2State <= 7) {
|
||||
gSaveContext.timer2State = 2;
|
||||
} else {
|
||||
gSaveContext.timer2State = 8;
|
||||
|
@ -3594,17 +3584,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
} else {
|
||||
gSaveContext.timer1State = 0;
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
break;
|
||||
default:
|
||||
sp274 = 1;
|
||||
svar6 = 1;
|
||||
switch (gSaveContext.timer2State) {
|
||||
case 1:
|
||||
case 7:
|
||||
D_8015FFE6 = 20;
|
||||
D_8015FFE4 = 20;
|
||||
gSaveContext.timerX[1] = 140;
|
||||
gSaveContext.timerY[1] = 80;
|
||||
D_8015FFE4 = D_8015FFE6 = 20;
|
||||
gSaveContext.timerX[1] = 80;
|
||||
if (gSaveContext.timer2State == 1) {
|
||||
gSaveContext.timer2State = 2;
|
||||
} else {
|
||||
|
@ -3628,20 +3618,20 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n", gSaveContext.timerX[1],
|
||||
gSaveContext.timerY[1], gSaveContext.timer2Value);
|
||||
|
||||
phi_s3 = (gSaveContext.timerX[1] - 26) / D_8015FFE2;
|
||||
gSaveContext.timerX[1] -= phi_s3;
|
||||
svar1 = (((void)0, gSaveContext.timerX[1]) - 26) / D_8015FFE6;
|
||||
gSaveContext.timerX[1] = ((void)0, gSaveContext.timerX[1]) - svar1;
|
||||
|
||||
if (gSaveContext.healthCapacity > 0xA0) {
|
||||
phi_s3 = (gSaveContext.timerY[1] - 54) / D_8015FFE6;
|
||||
svar1 = (((void)0, gSaveContext.timerY[1]) - 54) / D_8015FFE6;
|
||||
} else {
|
||||
phi_s3 = (gSaveContext.timerY[1] - 46) / D_8015FFE6;
|
||||
svar1 = (((void)0, gSaveContext.timerY[1]) - 46) / D_8015FFE6;
|
||||
}
|
||||
gSaveContext.timerY[1] -= phi_s3;
|
||||
gSaveContext.timerY[1] = ((void)0, gSaveContext.timerY[1]) - svar1;
|
||||
|
||||
D_8015FFE6--;
|
||||
if (D_8015FFE6 == 0) {
|
||||
gSaveContext.timerX[1] = 26;
|
||||
D_8015FFE6 = 20;
|
||||
gSaveContext.timerX[1] = 26;
|
||||
|
||||
if (gSaveContext.healthCapacity > 0xA0) {
|
||||
gSaveContext.timerY[1] = 54;
|
||||
|
@ -3679,38 +3669,36 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
(globalCtx->sceneNum != SCENE_GANON_FINAL) &&
|
||||
(globalCtx->sceneNum != SCENE_GANON_SONOGO) &&
|
||||
(globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO))) {
|
||||
D_8015FFE6 = 40;
|
||||
gSaveContext.timer2State = 5;
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
D_8015FFE6 = 40;
|
||||
func_8010B680(globalCtx, 0x71B0, NULL);
|
||||
func_8002DF54(globalCtx, 0, 8);
|
||||
func_8002DF54(globalCtx, NULL, 8);
|
||||
} else {
|
||||
gSaveContext.timer2State = 6;
|
||||
D_8015FFE6 = 40;
|
||||
gSaveContext.timer2State = 7;
|
||||
}
|
||||
} else {
|
||||
if (gSaveContext.timer2Value > 60) {
|
||||
if (sTimerDigits[4] == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
} else if (gSaveContext.timer2Value > 10) {
|
||||
if (sTimerDigits[4] & 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4,
|
||||
} else if (gSaveContext.timer2Value > 60) {
|
||||
if (timerDigits[4] == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
} else if (gSaveContext.timer2Value > 10) {
|
||||
if ((timerDigits[4] & 1)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
} else {
|
||||
gSaveContext.timer2Value++;
|
||||
if (gSaveContext.eventInf[1] & 1) {
|
||||
if (gSaveContext.timer2Value == 240) {
|
||||
func_8010B680(globalCtx, 0x6083, NULL);
|
||||
gSaveContext.timer2State = 0;
|
||||
gSaveContext.eventInf[1] &= ~1;
|
||||
gSaveContext.timer2State = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3729,39 +3717,41 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (((gSaveContext.timer1State != 0) && (gSaveContext.timer1State != 10)) ||
|
||||
(gSaveContext.timer2State != 0)) {
|
||||
sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = 0;
|
||||
sTimerDigits[2] = 10; // digit 10 is used as ':' (colon)
|
||||
timerDigits[0] = timerDigits[1] = timerDigits[3] = 0;
|
||||
timerDigits[2] = 10; // digit 10 is used as ':' (colon)
|
||||
|
||||
if (gSaveContext.timer1State != 0) {
|
||||
sTimerDigits[4] = gSaveContext.timer1Value;
|
||||
timerDigits[4] = gSaveContext.timer1Value;
|
||||
} else {
|
||||
sTimerDigits[4] = gSaveContext.timer2Value;
|
||||
timerDigits[4] = gSaveContext.timer2Value;
|
||||
}
|
||||
|
||||
while (sTimerDigits[4] >= 60) {
|
||||
sTimerDigits[1]++;
|
||||
if (sTimerDigits[1] >= 10) {
|
||||
sTimerDigits[1] -= 10;
|
||||
sTimerDigits[0]++;
|
||||
while (timerDigits[4] >= 60) {
|
||||
timerDigits[1]++;
|
||||
if (timerDigits[1] >= 10) {
|
||||
timerDigits[0]++;
|
||||
timerDigits[1] -= 10;
|
||||
}
|
||||
sTimerDigits[4] -= 60;
|
||||
timerDigits[4] -= 60;
|
||||
}
|
||||
|
||||
while (sTimerDigits[4] >= 10) {
|
||||
sTimerDigits[4] -= 10;
|
||||
sTimerDigits[3]++;
|
||||
while (timerDigits[4] >= 10) {
|
||||
timerDigits[3]++;
|
||||
timerDigits[4] -= 10;
|
||||
}
|
||||
|
||||
// Clock Icon
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274],
|
||||
gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024);
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, gClockIconTex, 16, 16, ((void)0, gSaveContext.timerX[svar6]),
|
||||
((void)0, gSaveContext.timerY[svar6]) + 2, 16, 16, 1 << 10, 1 << 10);
|
||||
|
||||
// Timer Counter
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -3781,11 +3771,12 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
for (phi_s3 = 0; phi_s3 < 5; phi_s3++) {
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[sTimerDigits[phi_s3]], 8, 16,
|
||||
gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3],
|
||||
gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42),
|
||||
VREG(43) * 2, VREG(43) * 2);
|
||||
for (svar1 = 0; svar1 < 5; svar1++) {
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureI8(OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * timerDigits[svar1])), 8, 16,
|
||||
((void)0, gSaveContext.timerX[svar6]) + timerDigitLeftPos[svar1],
|
||||
((void)0, gSaveContext.timerY[svar6]), digitWidth[svar1], VREG(42), VREG(43) << 1,
|
||||
VREG(43) << 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3805,11 +3796,25 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269);
|
||||
}
|
||||
#else
|
||||
s16 D_8015FFE0;
|
||||
s16 D_8015FFE2;
|
||||
s16 D_8015FFE4;
|
||||
s16 D_8015FFE6;
|
||||
s16 sTimerDigits[5];
|
||||
static s16 magicArrowEffectsR[] = { 255, 100, 255 };
|
||||
static s16 magicArrowEffectsG[] = { 0, 100, 255 };
|
||||
static s16 magicArrowEffectsB[] = { 0, 255, 100 };
|
||||
static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
|
||||
static s16 digitWidth[] = { 9, 9, 8, 9, 9 };
|
||||
// unused, most likely colors
|
||||
static s16 D_80125B1C[][3] = {
|
||||
{ 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
|
||||
};
|
||||
static s16 rupeeDigitsFirst[] = { 1, 0, 0 };
|
||||
static s16 rupeeDigitsCount[] = { 2, 3, 3 };
|
||||
static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
|
||||
static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused
|
||||
static s16 D_80125B5C[] = { 91, 91 }; // unused
|
||||
static s16 D_8015FFE0;
|
||||
static s16 D_8015FFE2;
|
||||
static s16 D_8015FFE4;
|
||||
static s16 D_8015FFE6;
|
||||
static s16 timerDigits[5];
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Draw.s")
|
||||
#endif
|
||||
|
||||
|
|
|
@ -60,8 +60,8 @@ Gfx* VisMono_DrawTexture(VisMono* this, Gfx* gfx) {
|
|||
G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
|
||||
gDPSetTileSize(gfx++, 1, (1 << 2), 0, ((SCREEN_WIDTH * 2) << 2), (2 << 2));
|
||||
|
||||
gSPTextureRectangle(gfx++, 0, (y) << 2, (SCREEN_WIDTH << 2), (y + height) << 2, G_TX_RENDERTILE, 2 << 5, 0,
|
||||
(2 << 10), (1 << 10));
|
||||
gSPTextureRectangle(gfx++, 0, y << 2, (SCREEN_WIDTH << 2), (y + height) << 2, G_TX_RENDERTILE, 2 << 5, 0,
|
||||
2 << 10, 1 << 10);
|
||||
tex += SCREEN_WIDTH * height;
|
||||
}
|
||||
|
||||
|
|
|
@ -143,7 +143,7 @@ void BgGndFiremeiro_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
void BgGndFiremeiro_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_firemeiro.c", 280);
|
||||
func_800943C8(globalCtx->state.gfxCtx);
|
||||
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gnd_firemeiro.c", 282),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gFireTrialPlatformDL);
|
||||
|
|
|
@ -342,7 +342,7 @@ void EnMag_DrawImageRGBA32(Gfx** gfxp, s16 centerX, s16 centerY, u8* source, u32
|
|||
gDPLoadTile(gfx++, G_TX_LOADTILE, 0, 0, (width - 1) << 2, (textureHeight - 1) << 2);
|
||||
|
||||
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + (s32)width) << 2,
|
||||
(rectTop + textureHeight) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
(rectTop + textureHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
|
||||
curTexture += textureSize;
|
||||
rectTop += textureHeight;
|
||||
|
@ -477,7 +477,7 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
|
|||
gDPLoadTextureBlock(gfx++, D_06019A00, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(gfx++, 312, 792, 952, 856, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
gSPTextureRectangle(gfx++, 312, 792, 952, 856, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
if (gSaveContext.fileNum == 0xFEDC) {
|
||||
|
|
|
@ -94,20 +94,19 @@ void EndTitle_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->endAlpha);
|
||||
gDPLoadTextureTile(OVERLAY_DISP++, D_80B670E0, G_IM_FMT_IA, G_IM_SIZ_8b, 80, 24, 0, 0, 80, 24, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (120 << 2), (90 << 2), (200 << 2), (113 << 2), G_TX_RENDERTILE, 0, 0, (32 << 5),
|
||||
(32 << 5));
|
||||
gSPTextureRectangle(OVERLAY_DISP++, 120 << 2, 90 << 2, 200 << 2, 113 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->tlozAlpha);
|
||||
gDPLoadTextureTile(OVERLAY_DISP++, D_80B65EA0, G_IM_FMT_IA, G_IM_SIZ_8b, 120, 24, 0, 0, 120, 24, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (100 << 2), (160 << 2), (220 << 2), (183 << 2), G_TX_RENDERTILE, 0, 0,
|
||||
(32 << 5), (32 << 5));
|
||||
gSPTextureRectangle(OVERLAY_DISP++, 100 << 2, 160 << 2, 220 << 2, 183 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
|
||||
1 << 10);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->ootAlpha);
|
||||
gDPLoadTextureTile(OVERLAY_DISP++, D_80B669E0, G_IM_FMT_IA, G_IM_SIZ_8b, 112, 16, 0, 0, 112, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (104 << 2), (177 << 2), (216 << 2), (192 << 2), G_TX_RENDERTILE, 0, 0,
|
||||
(32 << 5), (32 << 5));
|
||||
gSPTextureRectangle(OVERLAY_DISP++, 104 << 2, 177 << 2, 216 << 2, 192 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
|
||||
1 << 10);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 515);
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
static void* D_8082A130[] = {
|
||||
gHUDButtonATex, gHUDButtonCDownTex, gHUDButtonCRightTex, gHUDButtonCLeftTex, gHUDButtonCUpTex,
|
||||
gOcarinaATex, gOcarinaCDownTex, gOcarinaCRightTex, gOcarinaCLeftTex, gOcarinaCUpTex,
|
||||
};
|
||||
static u16 D_8082A144[] = {
|
||||
0xFFCC, 0xFFCC, 0xFFCC, 0xFFCC, 0xFFCC,
|
||||
|
@ -654,9 +654,9 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
phi_s0 = 0;
|
||||
for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
|
||||
if ((sp218 >= 2) || (sp208[sp218] != 0) || (phi_s0 != 0)) {
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, D_02003040[sp208[sp218]], G_IM_FMT_I, G_IM_SIZ_8b, 8, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gCounterDigit0Tex + (8 * 16 * sp208[sp218])), G_IM_FMT_I,
|
||||
G_IM_SIZ_8b, 8, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
if (1) {}
|
||||
|
||||
gSP1Quadrangle(POLY_OPA_DISP++, sp21A, sp21A + 2, sp21A + 3, sp21A + 1, 0);
|
||||
|
@ -697,7 +697,7 @@ static u8 D_8082A124[] = {
|
|||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
static void* D_8082A130[] = {
|
||||
gHUDButtonATex, gHUDButtonCDownTex, gHUDButtonCRightTex, gHUDButtonCLeftTex, gHUDButtonCUpTex,
|
||||
gOcarinaATex, gOcarinaCDownTex, gOcarinaCRightTex, gOcarinaCLeftTex, gOcarinaCUpTex,
|
||||
};
|
||||
static u16 D_8082A144[] = {
|
||||
0xFFCC, 0xFFCC, 0xFFCC, 0xFFCC, 0xFFCC,
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "z_kaleido_scope.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
|
||||
// Positions of each input section in the editor
|
||||
static u16 sSectionPositions[][2] = {
|
||||
|
@ -81,11 +82,11 @@ void KaleidoScope_DrawDebugEditorText(Gfx** gfxp) {
|
|||
void KaleidoScope_DrawDigit(GlobalContext* globalCtx, s32 digit, s32 rectLeft, s32 rectTop) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_debug.c", 208);
|
||||
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, D_02003040[digit], G_IM_FMT_I, G_IM_SIZ_8b, 8, 16, 0,
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gCounterDigit0Tex + (8 * 16 * digit)), G_IM_FMT_I, G_IM_SIZ_8b, 8, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + 8) << 2, (rectTop + 16) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_debug.c", 220);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "z_kaleido_scope.h"
|
||||
#include "textures/icon_item_static/icon_item_static.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
|
||||
static u8 sChildUpgrades[] = { UPG_BULLET_BAG, UPG_BOMB_BAG, UPG_STRENGTH, UPG_SCALE };
|
||||
static u8 sAdultUpgrades[] = { UPG_QUIVER, UPG_BOMB_BAG, UPG_STRENGTH, UPG_SCALE };
|
||||
|
@ -140,7 +141,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
|
|||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->equipVtx[j], 4, 0);
|
||||
|
||||
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, D_02000A00[1], 32, 32, 0);
|
||||
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, gEquippedItemOutlineTex, 32, 32, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "z_kaleido_scope.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
|
||||
u8 gAmmoItems[] = {
|
||||
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_NONE, ITEM_NONE, ITEM_SLINGSHOT, ITEM_NONE,
|
||||
|
@ -49,7 +50,7 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
|
|||
if (i != 0) {
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[item] + 27) * 4], 4, 0);
|
||||
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, D_020035C0[i], G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gAmmoDigit0Tex + (8 * 8 * i)), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
|
||||
|
@ -58,8 +59,9 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
|
|||
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[(sAmmoVtxOffset[item] + 28) * 4], 4, 0);
|
||||
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, D_020035C0[ammo], G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gAmmoDigit0Tex + (8 * 8 * ammo)), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
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||||
|
@ -75,11 +77,10 @@ void KaleidoScope_SetItemCursorVtx(PauseContext* pauseCtx) {
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KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_ITEM] * 4, pauseCtx->itemVtx);
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}
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||||
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static s16 sMagicArrowEffectsR[] = { 255, 100, 255 };
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static s16 sMagicArrowEffectsG[] = { 0, 100, 255 };
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static s16 sMagicArrowEffectsB[] = { 0, 255, 100 };
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void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
|
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static s16 magicArrowEffectsR[] = { 255, 100, 255 };
|
||||
static s16 magicArrowEffectsG[] = { 0, 100, 255 };
|
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static s16 magicArrowEffectsB[] = { 0, 255, 100 };
|
||||
Input* input = &globalCtx->state.input[0];
|
||||
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
||||
u16 i;
|
||||
|
@ -416,7 +417,7 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
|
|||
for (i = 0, j = 24 * 4; i < 3; i++, j += 4) {
|
||||
if (gSaveContext.equips.buttonItems[i + 1] != ITEM_NONE) {
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[j], 4, 0);
|
||||
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, D_02000A00[1], 32, 32, 0);
|
||||
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, gEquippedItemOutlineTex, 32, 32, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -430,9 +431,9 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
|
|||
if ((pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM) && (pauseCtx->cursorSpecialPos == 0)) {
|
||||
if ((gSlotAgeReqs[i] == 9) || (gSlotAgeReqs[i] == ((void)0, gSaveContext.linkAge))) {
|
||||
if ((sEquipState == 2) && (i == 3)) {
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sMagicArrowEffectsR[pauseCtx->equipTargetItem - 0xBF],
|
||||
sMagicArrowEffectsG[pauseCtx->equipTargetItem - 0xBF],
|
||||
sMagicArrowEffectsB[pauseCtx->equipTargetItem - 0xBF], pauseCtx->alpha);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, magicArrowEffectsR[pauseCtx->equipTargetItem - 0xBF],
|
||||
magicArrowEffectsG[pauseCtx->equipTargetItem - 0xBF],
|
||||
magicArrowEffectsB[pauseCtx->equipTargetItem - 0xBF], pauseCtx->alpha);
|
||||
|
||||
pauseCtx->itemVtx[j + 0].v.ob[0] = pauseCtx->itemVtx[j + 2].v.ob[0] =
|
||||
pauseCtx->itemVtx[j + 0].v.ob[0] - 2;
|
||||
|
|
|
@ -2237,20 +2237,20 @@ void KaleidoScope_DrawGameOver(GlobalContext* globalCtx) {
|
|||
gDPSetTileSize(POLY_OPA_DISP++, 1, 0, VREG(89) & 0x7F, 252, (VREG(89) & 0x7F) + 0x7C);
|
||||
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, VREG(87) << 2, VREG(88) << 2, (VREG(87) + 64) << 2, (VREG(88) + 32) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
|
||||
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP2Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, (VREG(87) + 64) << 2, VREG(88) << 2, (VREG(87) + 128) << 2,
|
||||
(VREG(88) + 32) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
(VREG(88) + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
|
||||
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP3Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, (VREG(87) + 128) << 2, VREG(88) << 2, (VREG(87) + 192) << 2,
|
||||
(VREG(88) + 32) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
(VREG(88) + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 3169);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "z_kaleido_scope.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ void* texture;
|
||||
|
@ -13,8 +14,8 @@ typedef struct {
|
|||
} PauseMapMarkInfo; // size = 0x24
|
||||
|
||||
static PauseMapMarkInfo sMapMarkInfoTable[] = {
|
||||
{ D_02002580, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1024, 1024 }, // Chest Icon
|
||||
{ D_02002900, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1024, 1024 }, // Boss Skull Icon
|
||||
{ gMapChestIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1 << 10, 1 << 10 },
|
||||
{ gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1 << 10, 1 << 10 },
|
||||
};
|
||||
|
||||
static const u32 sBaseImageSizes[] = { 0, 1, 2, 3 };
|
||||
|
|
|
@ -109,7 +109,7 @@ void Title_Draw(TitleContext* this) {
|
|||
G_TX_NOLOD);
|
||||
|
||||
gDPSetTileSize(POLY_OPA_DISP++, 1, this->uls, (this->ult & 0x7F) - idx * 4, 0, 0);
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
func_8007672C(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, 2);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue