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Interface improvements (#822)
* Add symbols, does NOT build OK * parameter OK with syms * Use `static` more and inline arrays * wip docs * Start on Interface_Draw, NOT OK yet * rename variables since interface dev is weird * nonmatching for now * kaleido * Update src/code/z_parameter.c Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * Make most texture rectangles use shifts * fix symbols for all interface things * done with interface_draw for now * Update z_parameter.c * format files * fix wrong function calls * fix bss * improvements in matching * remove button enum for now * (void)0 to fix warning * make conditional look nicer * fix * fix wrong combiner * Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format * remove "HUD" naming * review suggestions Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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30 changed files with 954 additions and 842 deletions
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@ -222,10 +222,11 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) {
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if (this->flag & GFXPRINT_FLAG64) {
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gSPTextureRectangle(this->dlist++, (this->posX + 4) << 1, (this->posY + 4) << 1, (this->posX + 4 + 32) << 1,
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(this->posY + 4 + 32) << 1, tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 512, 512);
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(this->posY + 4 + 32) << 1, tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 9,
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1 << 9);
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} else {
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gSPTextureRectangle(this->dlist++, this->posX + 4, this->posY + 4, this->posX + 4 + 32, this->posY + 4 + 32,
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tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1024, 1024);
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tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 10, 1 << 10);
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}
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gDPSetPrimColorMod(this->dlist++, 0, 0, this->color.rgba);
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@ -233,10 +234,10 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) {
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if (this->flag & GFXPRINT_FLAG64) {
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gSPTextureRectangle(this->dlist++, (this->posX) << 1, (this->posY) << 1, (this->posX + 32) << 1,
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(this->posY + 32) << 1, tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 512, 512);
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(this->posY + 32) << 1, tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 9, 1 << 9);
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} else {
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gSPTextureRectangle(this->dlist++, this->posX, this->posY, this->posX + 32, this->posY + 32, tile,
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(u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1024, 1024);
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(u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 10, 1 << 10);
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}
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this->posX += 32;
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