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Interface improvements (#822)

* Add symbols, does NOT build OK

* parameter OK with syms

* Use `static` more and inline arrays

* wip docs

* Start on Interface_Draw, NOT OK yet

* rename variables since interface dev is weird

* nonmatching for now

* kaleido

* Update src/code/z_parameter.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Make most texture rectangles use shifts

* fix symbols for all interface things

* done with interface_draw for now

* Update z_parameter.c

* format files

* fix wrong function calls

* fix bss

* improvements in matching

* remove button enum for now

* (void)0 to fix warning

* make conditional look nicer

* fix

* fix wrong combiner

* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* format

* remove "HUD" naming

* review suggestions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Zelllll 2021-06-15 12:29:10 -05:00 committed by GitHub
parent 566d107e55
commit c644aaa2ee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
30 changed files with 954 additions and 842 deletions

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@ -1,5 +1,8 @@
#include "global.h"
#include "vt.h"
#include "textures/parameter_static/parameter_static.h"
#include "textures/do_action_static/do_action_static.h"
#include "textures/icon_item_static/icon_item_static.h"
typedef struct {
/* 0x00 */ u8 scene;
@ -8,7 +11,7 @@ typedef struct {
/* 0x03 */ u8 flags3;
} RestrictionFlags;
RestrictionFlags sRestrictionFlags[] = {
static RestrictionFlags sRestrictionFlags[] = {
{ SCENE_SPOT00, 0x00, 0x00, 0x10 },
{ SCENE_SPOT01, 0x00, 0x00, 0x10 },
{ SCENE_SPOT02, 0x00, 0x00, 0x10 },
@ -112,28 +115,28 @@ RestrictionFlags sRestrictionFlags[] = {
{ 0xFF, 0x00, 0x00, 0x00 },
};
s16 sHBAScoreTier = 0;
u16 sHBAScoreDigits[] = { 0, 0, 0, 0 };
static s16 sHBAScoreTier = 0;
static u16 sHBAScoreDigits[] = { 0, 0, 0, 0 };
u16 sCUpInvisible = 0;
u16 sCUpTimer = 0;
static u16 sCUpInvisible = 0;
static u16 sCUpTimer = 0;
s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS };
s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION };
s16 sMagicBorderR = 255;
s16 sMagicBorderG = 255;
s16 sMagicBorderB = 255;
static s16 sMagicBorderR = 255;
static s16 sMagicBorderG = 255;
static s16 sMagicBorderB = 255;
s16 sExtraItemBases[] = {
static s16 sExtraItemBases[] = {
ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
};
s16 D_80125A58 = 0;
s16 D_80125A5C = 0;
static s16 D_80125A58 = 0;
static s16 D_80125A5C = 0;
Gfx sSetupDL_80125A60[] = {
static Gfx sSetupDL_80125A60[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD),
@ -1297,9 +1300,8 @@ void func_80084BF4(GlobalContext* globalCtx, u16 flag) {
}
}
s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
u8 Item_Give(GlobalContext* globalCtx, u8 item) {
static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
s16 i;
s16 slot;
s16 temp;
@ -2036,9 +2038,9 @@ void func_80086D5C(s32* buf, u16 size) {
}
}
u32 sDoActionTextures[] = { 0x07000000, 0x07000180 };
void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2) {
static void* sDoActionTextures[] = { gAttackDoActionENGTex, gCheckDoActionENGTex };
if (action >= 0x1D) {
action = 0x0A;
}
@ -2340,10 +2342,10 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) {
void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
static s16 sMagicBorderColors[][3] = {
{ 0xFF, 0xFF, 0xFF },
{ 0x96, 0x96, 0x96 },
{ 0xFF, 0xFF, 0x96 },
{ 0xFF, 0xFF, 0x32 },
{ 255, 255, 255 },
{ 150, 150, 150 },
{ 255, 255, 150 },
{ 255, 255, 50 },
};
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
static s16 sMagicBorderRatio = 2;
@ -2545,17 +2547,18 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1 << 10, 1 << 10);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
gSaveContext.unk_13F4, 16, 1024, 1024);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10);
gDPLoadTextureBlock(OVERLAY_DISP++, D_020038C0, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, G_TX_MIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
256, 0, 1024, 1024);
256, 0, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
@ -2563,16 +2566,16 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
if (gSaveContext.unk_13F0 == 4) {
// Yellow part of the bar being used when casting a spell
// Yellow part of the bar indicating the amount of magic to be subtracted
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
0, 1024, 1024);
0, 1 << 10, 1 << 10);
// Fill the rest of the bar with the normal magic color
gDPPipeSync(OVERLAY_DISP++);
@ -2581,19 +2584,19 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
0, 0, 1024, 1024);
0, 0, 1 << 10, 1 << 10);
} else {
// Fill the whole bar with the normal magic color
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
interfaceCtx->magicAlpha);
gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
0, 1024, 1024);
0, 1 << 10, 1 << 10);
}
}
@ -2647,15 +2650,13 @@ void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829);
}
u8* sCUpLabelTextures[] = { D_02002FC0, D_02002FC0, D_02002FC0 };
s16 sStartButtonLeftPos[] = { 132, 130, 130 };
void Interface_DrawItemButtons(GlobalContext* globalCtx) {
static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex };
static s16 startButtonLeftPos[] = { 132, 130, 130 };
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
Player* player = PLAYER;
PauseContext* pauseCtx = &globalCtx->pauseCtx;
s16 temp;
s16 temp; // Used as both an alpha value and a button index
s16 dxdy;
s16 width;
s16 height;
@ -2668,8 +2669,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1);
// C-Left Button Color & Texture
gDPPipeSync(OVERLAY_DISP++);
@ -2677,30 +2679,30 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
interfaceCtx->cLeftAlpha);
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2,
(R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) * 2, R_ITEM_BTN_DD(1) * 2);
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
// C-Down Button Color & Texture
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cDownAlpha);
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2,
(R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) * 2, R_ITEM_BTN_DD(2) * 2);
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
// C-Right Button Color & Texture
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cRightAlpha);
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2,
(R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) * 2, R_ITEM_BTN_DD(3) * 2);
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
// Start Button Texture, Color & Label
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
gSPTextureRectangle(OVERLAY_DISP++, sStartButtonLeftPos[gSaveContext.language] << 2, 68,
(sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0,
1462, 1462);
gSPTextureRectangle(OVERLAY_DISP++, startButtonLeftPos[gSaveContext.language] << 2, 68,
(startButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0, 1462,
1462);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
@ -2711,7 +2713,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
width = 48.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
height = 16.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
gSPTextureRectangle(
@ -2739,19 +2741,19 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2,
(R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048);
(R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, sCUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0,
gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
sCUpTimer--;
@ -2777,9 +2779,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
interfaceCtx->cRightAlpha);
}
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp),
R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp),
R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex + ((32 * 32) * (temp + 1))), 32, 32,
R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp),
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
}
}
@ -2795,7 +2797,7 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2,
(R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2,
(R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
R_ITEM_ICON_DD(button) * 2, R_ITEM_ICON_DD(button) * 2);
R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
}
@ -2847,12 +2849,12 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
}
if (i != 0) {
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gAmmoDigit0Tex + ((8 * 8) * i)), 8, 8,
R_ITEM_AMMO_X(button), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10);
}
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gAmmoDigit0Tex + ((8 * 8) * ammo)), 8, 8,
R_ITEM_AMMO_X(button) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
@ -2873,8 +2875,9 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) {
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
@ -2992,52 +2995,38 @@ void func_8008A994(InterfaceContext* interfaceCtx) {
func_800AB2C4(&interfaceCtx->view);
}
s16 sMagicArrowEffectsR[] = { 255, 100, 255 };
s16 sMagicArrowEffectsG[] = { 0, 100, 255 };
s16 sMagicArrowEffectsB[] = { 0, 255, 100 };
s16 sTimerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
s16 sDigitWidth[] = { 9, 9, 8, 9, 9 };
// unused, most likely colors
s16 D_80125B1C[][3] = {
{ 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
};
s16 sRupeeDigitsFirst[] = { 1, 0, 0 };
s16 sRupeeDigitsCount[] = { 2, 3, 3 };
s16 sSpoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
u16 D_80125B54 = 0xC220; // unused
u16 D_80125B58 = 0xC20C; // unused
s16 D_80125B5C[] = { 91, 91 }; // unused
// Due to an unknown reason, bss ordering changes within the 5 static variables in the function below.
// In order to restore the correct order, we need a specific number of bss variables in the file before that point.
// For this, we introduce 2 dummy variables which end up in padding at the end of the file's bss, so they don't actually
// take space.
s8 sBssDummy1;
s8 sBssDummy2;
#ifdef NON_MATCHING
// mostly regalloc, minor ordering and stack usage differences
// mostly regalloc and minor ordering differences
void Interface_Draw(GlobalContext* globalCtx) {
static s16 magicArrowEffectsR[] = { 255, 100, 255 };
static s16 magicArrowEffectsG[] = { 0, 100, 255 };
static s16 magicArrowEffectsB[] = { 0, 255, 100 };
static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
static s16 digitWidth[] = { 9, 9, 8, 9, 9 };
// unused, most likely colors
static s16 D_80125B1C[][3] = {
{ 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
};
static s16 rupeeDigitsFirst[] = { 1, 0, 0 };
static s16 rupeeDigitsCount[] = { 2, 3, 3 };
static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused
static s16 D_80125B5C[] = { 91, 91 }; // unused
static s16 D_8015FFE0;
static s16 D_8015FFE2;
static s16 D_8015FFE4;
static s16 D_8015FFE6;
static s16 sTimerDigits[5];
MessageContext* msgCtx = &globalCtx->msgCtx;
PauseContext* pauseCtx = &globalCtx->pauseCtx;
static s16 timerDigits[5];
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
PauseContext* pauseCtx = &globalCtx->pauseCtx;
MessageContext* msgCtx = &globalCtx->msgCtx;
Player* player = PLAYER;
s16 phi_s3_2;
s16 phi_s3;
s16 phi_s2;
s16 phi_s1;
s16 phi_s0;
s16 sp274;
s16 svar1;
s16 svar2;
s16 svar3;
s16 svar4;
s16 svar5;
s16 svar6;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
@ -3056,7 +3045,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
// Rupee Icon
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10);
switch (globalCtx->sceneNum) {
case SCENE_BMORI1:
@ -3078,7 +3067,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, 26, 190, 16, 16,
1 << 10, 1 << 10);
// Small Key Counter
gDPPipeSync(OVERLAY_DISP++);
@ -3094,26 +3084,24 @@ void Interface_Draw(GlobalContext* globalCtx) {
interfaceCtx->counterDigits[3] -= 10;
}
phi_s2 = 42;
svar3 = 42;
if (interfaceCtx->counterDigits[2] != 0) {
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
phi_s2, 190, 8, 16, 1024, 1024);
phi_s2 = 50;
OVERLAY_DISP = Gfx_TextureI8(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[2])), 8, 16,
svar3, 190, 8, 16, 1 << 10, 1 << 10);
svar3 += 8;
}
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[interfaceCtx->counterDigits[3]], 8, 16,
phi_s2, 190, 8, 16, 1024, 1024);
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP,
((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[3])),
8, 16, svar3, 190, 8, 16, 1 << 10, 1 << 10);
}
phi_s2 = 42;
break;
default:
phi_s2 = 42;
break;
}
phi_s2 = 42;
// Rupee Counter
gDPPipeSync(OVERLAY_DISP++);
@ -3131,26 +3119,27 @@ void Interface_Draw(GlobalContext* globalCtx) {
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
if ((interfaceCtx->counterDigits[2] >= 10000) || (interfaceCtx->counterDigits[2] < 0)) {
if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) {
interfaceCtx->counterDigits[2] &= 0xDDD;
}
while (interfaceCtx->counterDigits[2] >= 100) {
interfaceCtx->counterDigits[2] -= 100;
interfaceCtx->counterDigits[0]++;
interfaceCtx->counterDigits[2] -= 100;
}
while (interfaceCtx->counterDigits[2] >= 10) {
interfaceCtx->counterDigits[2] -= 10;
interfaceCtx->counterDigits[1]++;
interfaceCtx->counterDigits[2] -= 10;
}
phi_s0 = sRupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
svar4 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) {
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, 16, phi_s2,
206, 8, 16, 1024, 1024);
for (svar1 = 0, svar3 = 42; svar1 < svar4; svar1++, svar2++, svar3 += 8) {
OVERLAY_DISP =
Gfx_TextureI8(OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[svar2])), 8,
16, svar3, 206, 8, 16, 1 << 10, 1 << 10);
}
Interface_DrawMagicBar(globalCtx);
@ -3166,10 +3155,10 @@ void Interface_Draw(GlobalContext* globalCtx) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
if (interfaceCtx->unk_1FA == 0) {
// B Button Icon & possibly Ammo Count
if (!(interfaceCtx->unk_1FA)) {
// B Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment, 0);
@ -3192,7 +3181,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f);
R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f);
gSPTextureRectangle(OVERLAY_DISP++, R_B_LABEL_X(gSaveContext.language) << 2,
R_B_LABEL_Y(gSaveContext.language) << 2, (R_B_LABEL_X(gSaveContext.language) + 48) << 2,
(R_B_LABEL_Y(gSaveContext.language) + 16) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD,
@ -3204,7 +3193,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
// C-Left Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[1] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x1000, 1);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
@ -3217,7 +3206,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
// C-Down Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[2] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x2000, 2);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
@ -3230,7 +3219,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
// C-Right Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[3] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x3000, 3);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
@ -3274,7 +3263,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
// Inventory Equip Effects
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
func_80094A14(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->equipAnimX / 10;
@ -3294,24 +3283,24 @@ void Interface_Draw(GlobalContext* globalCtx) {
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
} else {
// Magic Arrow Equip Effect
phi_s3_2 = pauseCtx->equipTargetItem - 0xBF;
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2],
sMagicArrowEffectsB[phi_s3_2], pauseCtx->equipAnimAlpha);
svar1 = pauseCtx->equipTargetItem - 0xBF;
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicArrowEffectsR[svar1], magicArrowEffectsG[svar1],
magicArrowEffectsB[svar1], pauseCtx->equipAnimAlpha);
if ((pauseCtx->equipAnimAlpha > 0) && (pauseCtx->equipAnimAlpha < 255)) {
phi_s3_2 = (pauseCtx->equipAnimAlpha / 8) / 2;
svar1 = (pauseCtx->equipAnimAlpha / 8) / 2;
pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] =
pauseCtx->cursorVtx[16].v.ob[0] - phi_s3_2;
pauseCtx->cursorVtx[16].v.ob[0] - svar1;
pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] =
pauseCtx->cursorVtx[16].v.ob[0] + phi_s3_2 * 2 + 32;
pauseCtx->cursorVtx[16].v.ob[0] + svar1 * 2 + 32;
pauseCtx->cursorVtx[16].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] =
pauseCtx->cursorVtx[16].v.ob[1] + phi_s3_2;
pauseCtx->cursorVtx[16].v.ob[1] + svar1;
pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] =
pauseCtx->cursorVtx[16].v.ob[1] - phi_s3_2 * 2 - 32;
pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32;
}
gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, D_080895C0, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
@ -3326,66 +3315,65 @@ void Interface_Draw(GlobalContext* globalCtx) {
// Carrots rendering if the action corresponds to riding a horse
if (interfaceCtx->unk_1EE == 8) {
// Load Carrot Icon
gDPLoadTextureBlock(OVERLAY_DISP++, &D_02002100, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
// Draw 6 carrots
phi_s1 = ZREG(14);
for (phi_s3 = 1; phi_s3 < 7; phi_s3++) {
for (svar1 = 1, svar5 = ZREG(14); svar1 < 7; svar1++, svar5 += 16) {
// Carrot Color (based on availability)
if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < phi_s3)) {
if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < svar1)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
}
gSPTextureRectangle(OVERLAY_DISP++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2,
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
phi_s1 += 16;
gSPTextureRectangle(OVERLAY_DISP++, svar5 << 2, ZREG(15) << 2, (svar5 + 16) << 2,
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
} else {
// Score for the Horseback Archery
svar5 = WREG(32);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
// Target Icon
gDPLoadTextureBlock(OVERLAY_DISP++, D_02002600, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0,
gDPLoadTextureBlock(OVERLAY_DISP++, gArcheryScoreIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2,
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
// Score Counter
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
phi_s0 = 0;
phi_s1 = WREG(32) + 6 * 9;
for (phi_s3 = 0; phi_s3 < 4; phi_s3++) {
if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) {
OVERLAY_DISP =
Gfx_TextureI8(OVERLAY_DISP, D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1,
ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2);
phi_s1 += 9;
phi_s0++;
svar5 = WREG(32) + 6 * 9;
for (svar1 = svar2 = 0; svar1 < 4; svar1++) {
if (sHBAScoreDigits[svar1] != 0 || (svar2 != 0) || (svar1 >= 3)) {
OVERLAY_DISP = Gfx_TextureI8(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sHBAScoreDigits[svar1])), 8, 16, svar5,
(ZREG(15) - 2), digitWidth[0], VREG(42), VREG(43) << 1, VREG(43) << 1);
svar5 += 9;
svar2++;
}
}
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
}
}
if ((gSaveContext.timer2State == 5) && (func_8010BDBC(&globalCtx->msgCtx) == 5)) {
// Trade quest timer reached 0
D_8015FFE6 = 40;
gSaveContext.cutsceneIndex = 0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 3;
gSaveContext.timer2State = 0;
D_8015FFE6 = 40;
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
@ -3399,17 +3387,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
// Revert any spoiling trade quest items
for (phi_s3 = 0; phi_s3 < ARRAY_COUNT(gSpoilingItems); phi_s3++) {
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[phi_s3]) {
for (svar1 = 0; svar1 < ARRAY_COUNT(gSpoilingItems); svar1++) {
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) {
gSaveContext.eventInf[0] &= 0x7F80;
osSyncPrintf("EVENT_INF=%x\n", gSaveContext.eventInf[0]);
globalCtx->nextEntranceIndex = sSpoilingItemEntrances[phi_s3];
INV_CONTENT(gSpoilingItemReverts[phi_s3]) = gSpoilingItemReverts[phi_s3];
globalCtx->nextEntranceIndex = spoilingItemEntrances[svar1];
INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1];
for (phi_s0 = 1; phi_s0 < 4; phi_s0++) {
if (gSaveContext.equips.buttonItems[phi_s0] == gSpoilingItems[phi_s3]) {
gSaveContext.equips.buttonItems[phi_s0] = gSpoilingItemReverts[phi_s3];
Interface_LoadItemIcon1(globalCtx, phi_s0);
for (svar2 = 1; svar2 < 4; svar2++) {
if (gSaveContext.equips.buttonItems[svar2] == gSpoilingItems[svar1]) {
gSaveContext.equips.buttonItems[svar2] = gSpoilingItemReverts[svar1];
Interface_LoadItemIcon1(globalCtx, svar2);
}
}
}
@ -3422,23 +3410,25 @@ void Interface_Draw(GlobalContext* globalCtx) {
(globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx) && (gSaveContext.minigameState != 1) &&
(globalCtx->shootingGalleryStatus <= 1) &&
!((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
sp274 = 0;
svar6 = 0;
switch (gSaveContext.timer1State) {
case 1:
gSaveContext.timer1State = 2;
D_8015FFE2 = 20;
D_8015FFE0 = 20;
gSaveContext.timer1Value = gSaveContext.health >> 1;
D_8015FFE0 = D_8015FFE2 = 20;
gSaveContext.timer1State = 2;
break;
case 2:
D_8015FFE2--;
if (D_8015FFE2 == 0) {
gSaveContext.timer1State = 3;
D_8015FFE2 = 20;
gSaveContext.timer1State = 3;
}
break;
case 5:
case 11:
D_8015FFE0 = D_8015FFE2 = 20;
D_8015FFE2 = 20;
D_8015FFE0 = 20;
if (gSaveContext.timer1State == 5) {
gSaveContext.timer1State = 6;
} else {
@ -3459,20 +3449,20 @@ void Interface_Draw(GlobalContext* globalCtx) {
break;
case 3:
case 7:
phi_s3 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
gSaveContext.timerX[0] -= phi_s3;
svar1 = (((void)0, gSaveContext.timerX[0]) - 26) / D_8015FFE2;
gSaveContext.timerX[0] = ((void)0, gSaveContext.timerX[0]) - svar1;
if (gSaveContext.healthCapacity > 0xA0) {
phi_s3 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
svar1 = (((void)0, gSaveContext.timerY[0]) - 54) / D_8015FFE2;
} else {
phi_s3 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
svar1 = (((void)0, gSaveContext.timerY[0]) - 46) / D_8015FFE2;
}
gSaveContext.timerY[0] -= phi_s3;
gSaveContext.timerY[0] -= svar1;
D_8015FFE2--;
if (D_8015FFE2 == 0) {
gSaveContext.timerX[0] = 26;
D_8015FFE2 = 20;
gSaveContext.timerX[0] = 26;
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[0] = 54;
@ -3513,12 +3503,12 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
D_80125A5C = 0;
} else if (gSaveContext.timer1Value > 60) {
if (sTimerDigits[4] == 1) {
if (timerDigits[4] == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
}
} else if (gSaveContext.timer1Value >= 11) {
if (sTimerDigits[4] & 1) {
if (timerDigits[4] & 1) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
}
@ -3530,21 +3520,20 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
break;
case 13:
phi_s3 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
gSaveContext.timerX[0] -= phi_s3;
svar1 = (((void)0, gSaveContext.timerX[0]) - 26) / D_8015FFE2;
gSaveContext.timerX[0] = ((void)0, gSaveContext.timerX[0]) - svar1;
if (gSaveContext.healthCapacity > 0xA0) {
phi_s3 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
} else {
phi_s3 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
}
gSaveContext.timerY[0] -= phi_s3;
gSaveContext.timerY[0] = ((void)0, gSaveContext.timerY[0]) - svar1;
D_8015FFE2--;
if (D_8015FFE2 == 0) {
gSaveContext.timerX[0] = 26;
D_8015FFE2 = 20;
gSaveContext.timerX[0] = 26;
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[0] = 54;
} else {
@ -3569,8 +3558,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
D_8015FFE0 = 20;
if (gSaveContext.timer1Value == 3599) {
gSaveContext.timer1State = 15;
D_8015FFE2 = 40;
gSaveContext.timer1State = 15;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
@ -3580,11 +3569,12 @@ void Interface_Draw(GlobalContext* globalCtx) {
break;
case 10:
if (gSaveContext.timer2State != 0) {
D_8015FFE6 = 20;
D_8015FFE4 = 20;
gSaveContext.timerX[1] = 140;
gSaveContext.timerY[1] = 80;
D_8015FFE4 = D_8015FFE6 = 20;
if (gSaveContext.timer2State < 7) {
if (gSaveContext.timer2State <= 7) {
gSaveContext.timer2State = 2;
} else {
gSaveContext.timer2State = 8;
@ -3594,17 +3584,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
} else {
gSaveContext.timer1State = 0;
}
break;
case 15:
break;
default:
sp274 = 1;
svar6 = 1;
switch (gSaveContext.timer2State) {
case 1:
case 7:
D_8015FFE6 = 20;
D_8015FFE4 = 20;
gSaveContext.timerX[1] = 140;
gSaveContext.timerY[1] = 80;
D_8015FFE4 = D_8015FFE6 = 20;
gSaveContext.timerX[1] = 80;
if (gSaveContext.timer2State == 1) {
gSaveContext.timer2State = 2;
} else {
@ -3628,20 +3618,20 @@ void Interface_Draw(GlobalContext* globalCtx) {
osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n", gSaveContext.timerX[1],
gSaveContext.timerY[1], gSaveContext.timer2Value);
phi_s3 = (gSaveContext.timerX[1] - 26) / D_8015FFE2;
gSaveContext.timerX[1] -= phi_s3;
svar1 = (((void)0, gSaveContext.timerX[1]) - 26) / D_8015FFE6;
gSaveContext.timerX[1] = ((void)0, gSaveContext.timerX[1]) - svar1;
if (gSaveContext.healthCapacity > 0xA0) {
phi_s3 = (gSaveContext.timerY[1] - 54) / D_8015FFE6;
svar1 = (((void)0, gSaveContext.timerY[1]) - 54) / D_8015FFE6;
} else {
phi_s3 = (gSaveContext.timerY[1] - 46) / D_8015FFE6;
svar1 = (((void)0, gSaveContext.timerY[1]) - 46) / D_8015FFE6;
}
gSaveContext.timerY[1] -= phi_s3;
gSaveContext.timerY[1] = ((void)0, gSaveContext.timerY[1]) - svar1;
D_8015FFE6--;
if (D_8015FFE6 == 0) {
gSaveContext.timerX[1] = 26;
D_8015FFE6 = 20;
gSaveContext.timerX[1] = 26;
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[1] = 54;
@ -3679,38 +3669,36 @@ void Interface_Draw(GlobalContext* globalCtx) {
(globalCtx->sceneNum != SCENE_GANON_FINAL) &&
(globalCtx->sceneNum != SCENE_GANON_SONOGO) &&
(globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO))) {
D_8015FFE6 = 40;
gSaveContext.timer2State = 5;
gSaveContext.cutsceneIndex = 0;
D_8015FFE6 = 40;
func_8010B680(globalCtx, 0x71B0, NULL);
func_8002DF54(globalCtx, 0, 8);
func_8002DF54(globalCtx, NULL, 8);
} else {
gSaveContext.timer2State = 6;
D_8015FFE6 = 40;
gSaveContext.timer2State = 7;
}
} else {
if (gSaveContext.timer2Value > 60) {
if (sTimerDigits[4] == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
}
} else if (gSaveContext.timer2Value > 10) {
if (sTimerDigits[4] & 1) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
}
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4,
} else if (gSaveContext.timer2Value > 60) {
if (timerDigits[4] == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
}
} else if (gSaveContext.timer2Value > 10) {
if ((timerDigits[4] & 1)) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
}
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
}
} else {
gSaveContext.timer2Value++;
if (gSaveContext.eventInf[1] & 1) {
if (gSaveContext.timer2Value == 240) {
func_8010B680(globalCtx, 0x6083, NULL);
gSaveContext.timer2State = 0;
gSaveContext.eventInf[1] &= ~1;
gSaveContext.timer2State = 0;
}
}
}
@ -3729,39 +3717,41 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
break;
}
break;
}
if (((gSaveContext.timer1State != 0) && (gSaveContext.timer1State != 10)) ||
(gSaveContext.timer2State != 0)) {
sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = 0;
sTimerDigits[2] = 10; // digit 10 is used as ':' (colon)
timerDigits[0] = timerDigits[1] = timerDigits[3] = 0;
timerDigits[2] = 10; // digit 10 is used as ':' (colon)
if (gSaveContext.timer1State != 0) {
sTimerDigits[4] = gSaveContext.timer1Value;
timerDigits[4] = gSaveContext.timer1Value;
} else {
sTimerDigits[4] = gSaveContext.timer2Value;
timerDigits[4] = gSaveContext.timer2Value;
}
while (sTimerDigits[4] >= 60) {
sTimerDigits[1]++;
if (sTimerDigits[1] >= 10) {
sTimerDigits[1] -= 10;
sTimerDigits[0]++;
while (timerDigits[4] >= 60) {
timerDigits[1]++;
if (timerDigits[1] >= 10) {
timerDigits[0]++;
timerDigits[1] -= 10;
}
sTimerDigits[4] -= 60;
timerDigits[4] -= 60;
}
while (sTimerDigits[4] >= 10) {
sTimerDigits[4] -= 10;
sTimerDigits[3]++;
while (timerDigits[4] >= 10) {
timerDigits[3]++;
timerDigits[4] -= 10;
}
// Clock Icon
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274],
gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024);
OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, gClockIconTex, 16, 16, ((void)0, gSaveContext.timerX[svar6]),
((void)0, gSaveContext.timerY[svar6]) + 2, 16, 16, 1 << 10, 1 << 10);
// Timer Counter
gDPPipeSync(OVERLAY_DISP++);
@ -3781,11 +3771,12 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
}
for (phi_s3 = 0; phi_s3 < 5; phi_s3++) {
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[sTimerDigits[phi_s3]], 8, 16,
gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3],
gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42),
VREG(43) * 2, VREG(43) * 2);
for (svar1 = 0; svar1 < 5; svar1++) {
OVERLAY_DISP =
Gfx_TextureI8(OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * timerDigits[svar1])), 8, 16,
((void)0, gSaveContext.timerX[svar6]) + timerDigitLeftPos[svar1],
((void)0, gSaveContext.timerY[svar6]), digitWidth[svar1], VREG(42), VREG(43) << 1,
VREG(43) << 1);
}
}
}
@ -3805,11 +3796,25 @@ void Interface_Draw(GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269);
}
#else
s16 D_8015FFE0;
s16 D_8015FFE2;
s16 D_8015FFE4;
s16 D_8015FFE6;
s16 sTimerDigits[5];
static s16 magicArrowEffectsR[] = { 255, 100, 255 };
static s16 magicArrowEffectsG[] = { 0, 100, 255 };
static s16 magicArrowEffectsB[] = { 0, 255, 100 };
static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
static s16 digitWidth[] = { 9, 9, 8, 9, 9 };
// unused, most likely colors
static s16 D_80125B1C[][3] = {
{ 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
};
static s16 rupeeDigitsFirst[] = { 1, 0, 0 };
static s16 rupeeDigitsCount[] = { 2, 3, 3 };
static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused
static s16 D_80125B5C[] = { 91, 91 }; // unused
static s16 D_8015FFE0;
static s16 D_8015FFE2;
static s16 D_8015FFE4;
static s16 D_8015FFE6;
static s16 timerDigits[5];
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Draw.s")
#endif