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Interface improvements (#822)

* Add symbols, does NOT build OK

* parameter OK with syms

* Use `static` more and inline arrays

* wip docs

* Start on Interface_Draw, NOT OK yet

* rename variables since interface dev is weird

* nonmatching for now

* kaleido

* Update src/code/z_parameter.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Make most texture rectangles use shifts

* fix symbols for all interface things

* done with interface_draw for now

* Update z_parameter.c

* format files

* fix wrong function calls

* fix bss

* improvements in matching

* remove button enum for now

* (void)0 to fix warning

* make conditional look nicer

* fix

* fix wrong combiner

* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* format

* remove "HUD" naming

* review suggestions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Zelllll 2021-06-15 12:29:10 -05:00 committed by GitHub
parent 566d107e55
commit c644aaa2ee
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 954 additions and 842 deletions

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@ -342,7 +342,7 @@ void EnMag_DrawImageRGBA32(Gfx** gfxp, s16 centerX, s16 centerY, u8* source, u32
gDPLoadTile(gfx++, G_TX_LOADTILE, 0, 0, (width - 1) << 2, (textureHeight - 1) << 2);
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + (s32)width) << 2,
(rectTop + textureHeight) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
(rectTop + textureHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
curTexture += textureSize;
rectTop += textureHeight;
@ -477,7 +477,7 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
gDPLoadTextureBlock(gfx++, D_06019A00, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, 312, 792, 952, 856, G_TX_RENDERTILE, 0, 0, 1024, 1024);
gSPTextureRectangle(gfx++, 312, 792, 952, 856, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
if (gSaveContext.fileNum == 0xFEDC) {