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Match retail code data sizes (#1741)
* Match retail audio data * Fix various small code data problems * Disable terminal colors in debug builds * Match z_actor_dlftbls.c .rodata * Use _3 for unused nameString macro parameter * Move sDebugCutsceneScriptBuf to be in-function static * Comment on actor name being NULL * Split out padding the fault_drawer.bss.s
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13 changed files with 79 additions and 13 deletions
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@ -143,13 +143,17 @@ extern u16 D_801333D0;
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extern Vec3f gSfxDefaultPos;
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extern f32 gSfxDefaultFreqAndVolScale;
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extern s8 gSfxDefaultReverb;
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#if OOT_DEBUG
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extern u8 D_801333F0;
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extern u8 gAudioSfxSwapOff;
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extern u8 D_801333F8;
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#endif
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extern u8 gSeqCmdWritePos;
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extern u8 gSeqCmdReadPos;
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extern u8 gStartSeqDisabled;
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#if OOT_DEBUG
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extern u8 gAudioDebugPrintSeqCmd;
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#endif
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extern u8 gSoundModeList[];
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extern u8 gAudioSpecId;
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extern u8 D_80133418;
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