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Match retail code data sizes (#1741)

* Match retail audio data

* Fix various small code data problems

* Disable terminal colors in debug builds

* Match z_actor_dlftbls.c .rodata

* Use _3 for unused nameString macro parameter

* Move sDebugCutsceneScriptBuf to be in-function static

* Comment on actor name being NULL

* Split out padding the fault_drawer.bss.s
This commit is contained in:
cadmic 2024-02-26 23:23:19 -08:00 committed by GitHub
parent c3faefc061
commit c6e3ef4570
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13 changed files with 79 additions and 13 deletions

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@ -143,13 +143,17 @@ extern u16 D_801333D0;
extern Vec3f gSfxDefaultPos;
extern f32 gSfxDefaultFreqAndVolScale;
extern s8 gSfxDefaultReverb;
#if OOT_DEBUG
extern u8 D_801333F0;
extern u8 gAudioSfxSwapOff;
extern u8 D_801333F8;
#endif
extern u8 gSeqCmdWritePos;
extern u8 gSeqCmdReadPos;
extern u8 gStartSeqDisabled;
#if OOT_DEBUG
extern u8 gAudioDebugPrintSeqCmd;
#endif
extern u8 gSoundModeList[];
extern u8 gAudioSpecId;
extern u8 D_80133418;