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Match retail code data sizes (#1741)
* Match retail audio data * Fix various small code data problems * Disable terminal colors in debug builds * Match z_actor_dlftbls.c .rodata * Use _3 for unused nameString macro parameter * Move sDebugCutsceneScriptBuf to be in-function static * Comment on actor name being NULL * Split out padding the fault_drawer.bss.s
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13 changed files with 79 additions and 13 deletions
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@ -33,9 +33,12 @@ ActiveSfx gActiveSfx[7][3];
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u8 sCurSfxPlayerChannelIndex;
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u8 gSfxBankMuted[7];
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UnusedBankLerp sUnusedBankLerp[7];
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#if OOT_DEBUG
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u16 gAudioSfxSwapSource[10];
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u16 gAudioSfxSwapTarget[10];
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u8 gAudioSfxSwapMode[10];
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#endif
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void Audio_SetSfxBanksMute(u16 muteMask) {
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u8 bankId;
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