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Match retail code data sizes (#1741)
* Match retail audio data * Fix various small code data problems * Disable terminal colors in debug builds * Match z_actor_dlftbls.c .rodata * Use _3 for unused nameString macro parameter * Move sDebugCutsceneScriptBuf to be in-function static * Comment on actor name being NULL * Split out padding the fault_drawer.bss.s
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13 changed files with 79 additions and 13 deletions
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@ -102,11 +102,11 @@ FaultDrawer sFaultDrawerDefault = {
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#ifndef NON_MATCHING
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// TODO: match .bss (has reordering issues)
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extern FaultDrawer sFaultDrawer;
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extern char D_8016B6BC[0x24];
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extern char D_8016B6C0[0x20];
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#else
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// Non-matching version for struct shiftability
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FaultDrawer sFaultDrawer;
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char D_8016B6BC[0x24];
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char D_8016B6C0[0x20];
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#endif
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void FaultDrawer_SetOsSyncPrintfEnabled(u32 enabled) {
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