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Match retail code data sizes (#1741)

* Match retail audio data

* Fix various small code data problems

* Disable terminal colors in debug builds

* Match z_actor_dlftbls.c .rodata

* Use _3 for unused nameString macro parameter

* Move sDebugCutsceneScriptBuf to be in-function static

* Comment on actor name being NULL

* Split out padding the fault_drawer.bss.s
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cadmic 2024-02-26 23:23:19 -08:00 committed by GitHub
parent c3faefc061
commit c6e3ef4570
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13 changed files with 79 additions and 13 deletions

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@ -6,10 +6,11 @@ VisCvg sVisCvg;
VisZBuf sVisZBuf;
VisMono sVisMono;
ViMode sViMode;
#if OOT_DEBUG
FaultClient sGameFaultClient;
u16 sLastButtonPressed;
#if OOT_DEBUG
void GameState_FaultPrint(void) {
static char sBtnChars[] = "ABZSuldr*+LRudlr";
s32 i;