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Match retail code data sizes (#1741)
* Match retail audio data * Fix various small code data problems * Disable terminal colors in debug builds * Match z_actor_dlftbls.c .rodata * Use _3 for unused nameString macro parameter * Move sDebugCutsceneScriptBuf to be in-function static * Comment on actor name being NULL * Split out padding the fault_drawer.bss.s
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13 changed files with 79 additions and 13 deletions
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@ -6,10 +6,11 @@ VisCvg sVisCvg;
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VisZBuf sVisZBuf;
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VisMono sVisMono;
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ViMode sViMode;
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#if OOT_DEBUG
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FaultClient sGameFaultClient;
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u16 sLastButtonPressed;
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#if OOT_DEBUG
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void GameState_FaultPrint(void) {
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static char sBtnChars[] = "ABZSuldr*+LRudlr";
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s32 i;
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