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Match retail code data sizes (#1741)
* Match retail audio data * Fix various small code data problems * Disable terminal colors in debug builds * Match z_actor_dlftbls.c .rodata * Use _3 for unused nameString macro parameter * Move sDebugCutsceneScriptBuf to be in-function static * Comment on actor name being NULL * Split out padding the fault_drawer.bss.s
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13 changed files with 79 additions and 13 deletions
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@ -29,6 +29,7 @@ Color_RGBA8 sDebugCamTextColors[] = {
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{ 128, 255, 32, 128 }, // DEBUG_CAM_TEXT_GREEN
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};
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#if OOT_DEBUG
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InputCombo sRegGroupInputCombos[REG_GROUPS] = {
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{ BTN_L, BTN_CUP }, // REG
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{ BTN_L, BTN_CLEFT }, // SREG
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@ -93,6 +94,7 @@ char sRegGroupChars[REG_GROUPS] = {
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'k', // kREG
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'b', // bREG
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};
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#endif
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void Regs_Init(void) {
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s32 i;
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