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rename 800636C0 to gameinfo_init
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d3426e225f
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3 changed files with 3 additions and 4 deletions
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@ -807,7 +807,7 @@ s32 CollisionCheck_CylSideVsLineSeg(f32 radius, f32 height, f32 offset, Vec3f* a
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u8 CollisionCheck_GetSwordDamage(s32 dmgFlags);
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u8 CollisionCheck_GetSwordDamage(s32 dmgFlags);
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void SaveContext_Init(void);
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void SaveContext_Init(void);
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s32 func_800635D0(s32);
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s32 func_800635D0(s32);
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void func_800636C0(void);
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void GameInfo_Init(void);
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void func_8006375C(s32 arg0, s32 arg1, const char* text);
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void func_8006375C(s32 arg0, s32 arg1, const char* text);
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void func_8006376C(u8 x, u8 y, u8 colorId, const char* text);
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void func_8006376C(u8 x, u8 y, u8 colorId, const char* text);
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// ? func_80063828(?);
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// ? func_80063828(?);
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@ -65,7 +65,7 @@ void Main(void* arg) {
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}
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}
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osSyncPrintf("debug_InitArena(%08x, %08x)\n", debugHeap, debugHeapSize);
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osSyncPrintf("debug_InitArena(%08x, %08x)\n", debugHeap, debugHeapSize);
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DebugArena_Init(debugHeap, debugHeapSize);
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DebugArena_Init(debugHeap, debugHeapSize);
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func_800636C0();
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GameInfo_Init();
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R_ENABLE_ARENA_DBG = 0;
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R_ENABLE_ARENA_DBG = 0;
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@ -33,8 +33,7 @@ InputCombo inputCombos[REG_GROUPS] = {
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char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
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char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
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// initialize GameInfo
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void GameInfo_Init(void) {
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void func_800636C0(void) {
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s32 i;
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s32 i;
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gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
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gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
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