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Various minor cleanups (#1218)

* Fix assert in z_en_horse.c

* Fix UB sceneFlags access in z_en_elf.c

* Add Object_Spawn to public object functions

This function is used externally in MM and works as a standalone, so it most likely belongs to the public interface

* Fix float literals to always use lowercase e for the exponent

* Remove "mininap" in one of the map data variables

sDgnMinimapTexIndexBase is also used for the pause menu map so naming it for the minimap turned out to be inaccurate
This commit is contained in:
Roman971 2022-05-10 21:51:38 +02:00 committed by GitHub
parent 2efd00863a
commit c799176a30
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 34 additions and 38 deletions

View file

@ -1191,6 +1191,7 @@ void Sample_Init(GameState* thisx);
void Inventory_ChangeEquipment(s16 equipment, u16 value);
u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment);
void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId);
void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx);
void Object_UpdateBank(ObjectContext* objectCtx);
s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId);

View file

@ -1433,7 +1433,7 @@ typedef struct {
/* 0x2C */ s16* owMinimapPosX;
/* 0x30 */ s16* owMinimapPosY;
/* 0x34 */ s16 (*owCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
/* 0x38 */ s16* dgnMinimapTexIndexBase; // dungeon minimap texture index base
/* 0x38 */ s16* dgnTexIndexBase; // dungeon texture index base
/* 0x3C */ s16 (*dgnCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
/* 0x40 */ s16* owMinimapWidth;
/* 0x44 */ s16* owMinimapHeight;

View file

@ -846,7 +846,7 @@ s32 Collider_InitQuadDim(GlobalContext* globalCtx, ColliderQuadDim* dim) {
{ { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0, 0, 0 },
{ 0, 0, 0 },
1.0E38f,
1.0e38f,
};
*dim = init;
@ -858,7 +858,7 @@ s32 Collider_DestroyQuadDim(GlobalContext* globalCtx, ColliderQuadDim* dim) {
}
s32 Collider_ResetQuadACDist(GlobalContext* globalCtx, ColliderQuadDim* dim) {
dim->acDistSq = 1.0E38f;
dim->acDistSq = 1.0e38f;
return true;
}

View file

@ -213,7 +213,7 @@ static s16 sOwCompassInfo[24][4] = {
{ 6, 6, 890, -800 }, { 13, 13, 1080, -260 }, { 11, 11, 1060, -680 }, { 9, 9, 850, -830 },
};
static s16 sDgnMinimapTexIndexBase[10] = {
static s16 sDgnTexIndexBase[10] = {
0, 10, 14, 18, 26, 36, 44, 52, 60, 66,
};
@ -341,7 +341,7 @@ MapData gMapDataTable = {
sMaxPaletteCount, sPaletteRoom, sRoomCompassOffsetX,
sRoomCompassOffsetY, sDgnMinimapCount, sDgnMinimapTexIndexOffset,
sOwMinimapTexSize, sOwMinimapTexOffset, sOwMinimapPosX,
sOwMinimapPosY, sOwCompassInfo, sDgnMinimapTexIndexBase,
sOwMinimapPosY, sOwCompassInfo, sDgnTexIndexBase,
sDgnCompassInfo, sOwMinimapWidth, sOwMinimapHeight,
sOwEntranceIconPosX, sOwEntranceIconPosY, sOwEntranceFlag,
sFloorCoordY, sSwitchEntryCount, sSwitchFromRoom,

View file

@ -306,7 +306,7 @@ void Map_Init(GlobalContext* globalCtx) {
R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1];
R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2];
R_COMPASS_OFFSET_Y = gMapData->dgnCompassInfo[mapIndex][3];
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE = gMapData->dgnMinimapTexIndexBase[mapIndex];
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE = gMapData->dgnTexIndexBase[mapIndex];
Map_InitRoomData(globalCtx, globalCtx->roomCtx.curRoom.num);
MapMark_Init(globalCtx);
}

View file

@ -7,9 +7,9 @@ CutsceneData D_808BBD90[] = {
CS_UNK_DATA_LIST(0x00000021, 1),
CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFF8, 0xFFFFFFFF, 0x00000000, 0xFFFFFFF8, 0xFFFFFFFF, 0x00000000, 0x00000000, 0x00000000),
CS_PLAYER_ACTION_LIST(3),
CS_PLAYER_ACTION(0x0005, 0, 1, 0x0000, 0x8000, 0x0000, 0, 0, 820, 0, 0, 820, 0.0f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0002, 1, 16, 0x0000, 0x8000, 0x0000, 0, 0, 820, 0, 0, 720, 0.0f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0005, 16, 176, 0x0000, 0x8000, 0x0000, 0, 0, 720, 0, 0, 720, 0.0f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0005, 0, 1, 0x0000, 0x8000, 0x0000, 0, 0, 820, 0, 0, 820, 0.0f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0002, 1, 16, 0x0000, 0x8000, 0x0000, 0, 0, 820, 0, 0, 720, 0.0f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0005, 16, 176, 0x0000, 0x8000, 0x0000, 0, 0, 720, 0, 0, 720, 0.0f, 0.0f, 1.4e-45f),
CS_NPC_ACTION_LIST(62, 3),
CS_NPC_ACTION(0x0004, 40, 70, 0x7D74, 0x0000, 0x0000, -1, 49, 719, 1, 47, 687, 0.06666667f, -0.06666667f, -0.06666667f),
CS_NPC_ACTION(0x0004, 70, 220, 0x8010, 0x0000, 0x0000, 1, 47, 687, 0, 134, 21, -0.006666667f, 0.58f, 0.006666667f),

View file

@ -1406,13 +1406,10 @@ void func_80A053F0(Actor* thisx, GlobalContext* globalCtx) {
} else {
this->actionFunc(this, globalCtx);
thisx->shape.rot.y = this->unk_2BC;
nREG(80) = gSaveContext.sceneFlags[127].chest;
nREG(80) = HIGH_SCORE(HS_HBA);
if (nREG(81) != 0) {
if (gSaveContext.sceneFlags[127].chest) {
LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", gSaveContext.sceneFlags[127].chest,
"../z_en_elf.c", 2595);
}
if ((nREG(81) != 0) && (HIGH_SCORE(HS_HBA) != 0)) {
LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", HIGH_SCORE(HS_HBA), "../z_en_elf.c", 2595);
}
if (!Gameplay_InCsMode(globalCtx)) {

View file

@ -871,9 +871,7 @@ void EnHorse_Init(Actor* thisx, GlobalContext* globalCtx2) {
this->rider =
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_IN, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, this->actor.shape.rot.x, this->actor.shape.rot.y, 1, 1);
if (this->rider == NULL) {
__assert("this->race.rider != NULL", "../z_en_horse.c", 3077);
}
ASSERT(this->rider != NULL, "this->race.rider != NULL", "../z_en_horse.c", 3077);
if (!GET_EVENTINF(EVENTINF_HORSES_06)) {
this->ingoHorseMaxSpeed = 12.07f;
} else {

View file

@ -5,21 +5,21 @@
static CutsceneData D_80AF0880[] = {
CS_BEGIN_CUTSCENE(15, 1306),
CS_PLAYER_ACTION_LIST(10),
CS_PLAYER_ACTION(0x0027, 0, 50, 0x0000, 0x6C16, 0x0000, 12, -340, -2810, 12, -340, -2810, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0003, 50, 70, 0x0000, 0x6C16, 0x0000, 12, -340, -2810, 12, -340, -2810, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0005, 70, 109, 0x0000, 0x6C16, 0x0000, 12, -340, -2810, 12, -340, -2810, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0002, 109, 135, 0x0000, 0x6C16, 0x0000, 12, -340, -2810, 100, -340, -2991, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0005, 135, 199, 0x0000, 0x6C16, 0x0000, 100, -340, -2991, 100, -340, -2991, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0003, 199, 219, 0x0000, 0x6C16, 0x0000, 100, -340, -2991, 100, -340, -2991, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0005, 219, 259, 0x0000, 0x6C16, 0x0000, 100, -340, -2991, 100, -340, -2991, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0003, 259, 276, 0x0000, 0x6C16, 0x0000, 100, -340, -2991, 100, -340, -2991, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0002, 276, 297, 0x0000, 0x6C16, 0x0000, 100, -340, -2991, 182, -340, -3132, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0005, 297, 843, 0x0000, 0x6C16, 0x0000, 182, -340, -3132, 182, -340, -3132, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0027, 0, 50, 0x0000, 0x6C16, 0x0000, 12, -340, -2810, 12, -340, -2810, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0003, 50, 70, 0x0000, 0x6C16, 0x0000, 12, -340, -2810, 12, -340, -2810, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0005, 70, 109, 0x0000, 0x6C16, 0x0000, 12, -340, -2810, 12, -340, -2810, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0002, 109, 135, 0x0000, 0x6C16, 0x0000, 12, -340, -2810, 100, -340, -2991, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0005, 135, 199, 0x0000, 0x6C16, 0x0000, 100, -340, -2991, 100, -340, -2991, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0003, 199, 219, 0x0000, 0x6C16, 0x0000, 100, -340, -2991, 100, -340, -2991, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0005, 219, 259, 0x0000, 0x6C16, 0x0000, 100, -340, -2991, 100, -340, -2991, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0003, 259, 276, 0x0000, 0x6C16, 0x0000, 100, -340, -2991, 100, -340, -2991, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0002, 276, 297, 0x0000, 0x6C16, 0x0000, 100, -340, -2991, 182, -340, -3132, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0005, 297, 843, 0x0000, 0x6C16, 0x0000, 182, -340, -3132, 182, -340, -3132, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_NPC_ACTION_LIST(63, 4),
CS_NPC_ACTION(0x0002, 0, 178, 0x0000, 0xEC16, 0x0000, 127, -340, -3041, 127, -340, -3041, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_NPC_ACTION(0x0003, 178, 245, 0x0000, 0x6C16, 0x0000, 127, -340, -3041, 127, -340, -3041, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_NPC_ACTION(0x0004, 245, 260, 0x0000, 0x6C16, 0x0000, 127, -340, -3041, 127, -340, -3041, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_NPC_ACTION(0x0005, 260, 396, 0x0000, 0x6C16, 0x0000, 127, -340, -3041, 127, -340, -3041, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_NPC_ACTION(0x0002, 0, 178, 0x0000, 0xEC16, 0x0000, 127, -340, -3041, 127, -340, -3041, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_NPC_ACTION(0x0003, 178, 245, 0x0000, 0x6C16, 0x0000, 127, -340, -3041, 127, -340, -3041, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_NPC_ACTION(0x0004, 245, 260, 0x0000, 0x6C16, 0x0000, 127, -340, -3041, 127, -340, -3041, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_NPC_ACTION(0x0005, 260, 396, 0x0000, 0x6C16, 0x0000, 127, -340, -3041, 127, -340, -3041, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_MISC_LIST(1),
CS_MISC(0x000C, 315, 345, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFC0, 0x00000032, 0x00000000, 0xFFFFFFC0, 0x00000032, 0x00000000, 0x00000000, 0x00000000),
CS_TEXT_LIST(4),
@ -115,15 +115,15 @@ static u32 D_80AF10A0 = 0;
static CutsceneData D_80AF10A4[] = {
CS_BEGIN_CUTSCENE(14, 1299),
CS_PLAYER_ACTION_LIST(3),
CS_PLAYER_ACTION(0x0005, 0, 272, 0x0000, 0xC000, 0x0000, -1085, -1025, -3347, -1085, -1025, -3347, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0003, 272, 292, 0x0000, 0xC000, 0x0000, -1085, -1025, -3347, -1085, -1025, -3347, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0005, 292, 777, 0x0000, 0xC000, 0x0000, -1085, -1025, -3347, -1085, -1025, -3347, 1.1393037E-29f, 0.0f, 1.4E-45f),
CS_PLAYER_ACTION(0x0005, 0, 272, 0x0000, 0xC000, 0x0000, -1085, -1025, -3347, -1085, -1025, -3347, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0003, 272, 292, 0x0000, 0xC000, 0x0000, -1085, -1025, -3347, -1085, -1025, -3347, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_PLAYER_ACTION(0x0005, 292, 777, 0x0000, 0xC000, 0x0000, -1085, -1025, -3347, -1085, -1025, -3347, 1.1393037e-29f, 0.0f, 1.4e-45f),
CS_MISC_LIST(1),
CS_MISC(0x000C, 330, 627, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFC0, 0x00000032, 0x00000000, 0xFFFFFFC0, 0x00000032, 0x00000000, 0x00000000, 0x00000000),
CS_NPC_ACTION_LIST(66, 3),
CS_NPC_ACTION(0x0001, 0, 40, 0x0000, 0x4000, 0x0000, -1352, -969, -3341, -1352, -969, -3341, 0.0f, 0.0f, 1.4E-45f),
CS_NPC_ACTION(0x0002, 40, 213, 0x0000, 0x4000, 0x0000, -1352, -969, -3341, -1360, -969, -3343, 0.0f, 0.0f, 1.4E-45f),
CS_NPC_ACTION(0x0003, 213, 1000, 0x0000, 0x4000, 0x0000, -1360, -969, -3343, -1360, -969, -3343, 0.0f, 0.0f, 1.4E-45f),
CS_NPC_ACTION(0x0001, 0, 40, 0x0000, 0x4000, 0x0000, -1352, -969, -3341, -1352, -969, -3341, 0.0f, 0.0f, 1.4e-45f),
CS_NPC_ACTION(0x0002, 40, 213, 0x0000, 0x4000, 0x0000, -1352, -969, -3341, -1360, -969, -3343, 0.0f, 0.0f, 1.4e-45f),
CS_NPC_ACTION(0x0003, 213, 1000, 0x0000, 0x4000, 0x0000, -1360, -969, -3343, -1360, -969, -3343, 0.0f, 0.0f, 1.4e-45f),
CS_NPC_ACTION_LIST(48, 1),
CS_NPC_ACTION(0x0002, 0, 90, 0x0000, 0x0000, 0x0000, -1360, -963, -3343, -1360, -963, -3343, 0.0f, 0.0f, 0.0f),
CS_NPC_ACTION_LIST(48, 2),