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[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
* rand.h -> libc64/qrand.h * Add rand.h with z64 rand wrappers * yeet comment * code/rand.c -> libc64/qrand.c * fixup * move libc64 source to src/libc64/ * fix * bss * update file splits disasm metadata
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19 changed files with 52 additions and 49 deletions
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@ -450,8 +450,6 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, PlayState* play);
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void Actor_RequestQuake(PlayState* play, s16 y, s16 duration);
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void Actor_RequestQuakeWithSpeed(PlayState* play, s16 y, s16 duration, s16 speed);
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void Actor_RequestQuakeAndRumble(Actor* actor, PlayState* play, s16 quakeY, s16 quakeDuration);
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f32 Rand_ZeroFloat(f32 f);
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f32 Rand_CenteredFloat(f32 f);
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void Actor_DrawDoorLock(PlayState* play, s32 frame, s32 type);
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void func_8003424C(PlayState* play, Vec3f* arg1);
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void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s16 bufFlag, s16 duration);
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