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Match NTSC z_parameter.c and z_construct.c (#1987)
* Match NTSC z_parameter.c and z_construct.c * Comment which REG collide * Use new REGs everywhere * Use new REGs everywhere for real
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4fbb48177f
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7 changed files with 88 additions and 14 deletions
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@ -2097,7 +2097,11 @@ void func_80086D5C(s32* buf, u16 size) {
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}
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void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 loadOffset) {
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#if OOT_NTSC
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static void* sDoActionTextures[] = { gAttackDoActionJPNTex, gCheckDoActionJPNTex };
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#else
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static void* sDoActionTextures[] = { gAttackDoActionENGTex, gCheckDoActionENGTex };
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#endif
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if (action >= DO_ACTION_MAX) {
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action = DO_ACTION_NONE;
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@ -2762,15 +2766,17 @@ void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
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}
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void Interface_DrawItemButtons(PlayState* play) {
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static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex };
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static void* cUpLabelTextures[] = LANGUAGE_ARRAY(gNaviCUpJPNTex, gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex);
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static s16 startButtonLeftPos[] = { 132, 130, 130 };
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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Player* player = GET_PLAYER(play);
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PauseContext* pauseCtx = &play->pauseCtx;
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s16 temp; // Used as both an alpha value and a button index
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#if OOT_PAL
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s16 texCoordScale;
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s16 width;
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s16 height;
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#endif
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OPEN_DISPS(play->state.gfxCtx, "../z_parameter.c", 2900);
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@ -2811,9 +2817,16 @@ void Interface_DrawItemButtons(PlayState* play) {
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// Start Button Texture, Color & Label
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
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#if OOT_NTSC
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gSPTextureRectangle(OVERLAY_DISP++, 132 << 2, 17 << 2, (132 + 22) << 2, 39 << 2, G_TX_RENDERTILE, 0, 0,
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(s32)(1.4277344 * (1 << 10)), (s32)(1.4277344 * (1 << 10)));
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#else
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gSPTextureRectangle(OVERLAY_DISP++, startButtonLeftPos[gSaveContext.language] << 2, 17 << 2,
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(startButtonLeftPos[gSaveContext.language] + 22) << 2, 39 << 2, G_TX_RENDERTILE, 0, 0,
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(s32)(1.4277344 * (1 << 10)), (s32)(1.4277344 * (1 << 10)));
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#endif
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
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@ -2824,6 +2837,16 @@ void Interface_DrawItemButtons(PlayState* play) {
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DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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#if OOT_NTSC
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R_START_LABEL_SCALE = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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R_START_LABEL_WIDTH = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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R_START_LABEL_HEIGHT = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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gSPTextureRectangle(OVERLAY_DISP++, R_START_LABEL_X(gSaveContext.language) << 2,
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R_START_LABEL_Y(gSaveContext.language) << 2,
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(R_START_LABEL_X(gSaveContext.language) + R_START_LABEL_WIDTH) << 2,
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(R_START_LABEL_Y(gSaveContext.language) + R_START_LABEL_HEIGHT) << 2, G_TX_RENDERTILE,
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0, 0, R_START_LABEL_SCALE, R_START_LABEL_SCALE);
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#else
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texCoordScale = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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@ -2832,6 +2855,7 @@ void Interface_DrawItemButtons(PlayState* play) {
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(R_START_LABEL_X(gSaveContext.language) + width) << 2,
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(R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0,
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texCoordScale, texCoordScale);
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#endif
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}
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}
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@ -3285,7 +3309,7 @@ void Interface_Draw(PlayState* play) {
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DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f);
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R_B_LABEL_DD = (1 << 10) / (R_B_LABEL_SCALE(gSaveContext.language) / 100.0f);
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gSPTextureRectangle(OVERLAY_DISP++, R_B_LABEL_X(gSaveContext.language) << 2,
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R_B_LABEL_Y(gSaveContext.language) << 2,
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(R_B_LABEL_X(gSaveContext.language) + DO_ACTION_TEX_WIDTH) << 2,
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@ -3347,7 +3371,7 @@ void Interface_Draw(PlayState* play) {
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
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Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
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Matrix_Translate(0.0f, 0.0f, R_A_LABEL_Z(gSaveContext.language) / 10.0f, MTXMODE_NEW);
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
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gSPMatrix(OVERLAY_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_parameter.c", 3701),
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