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Match entity actors O-T (#1826)
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cdd24f2ac6
commit
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23 changed files with 243 additions and 134 deletions
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@ -466,10 +466,12 @@ void EnRd_SetupWalkToParent(EnRd* this) {
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* fade away.
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*/
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void EnRd_WalkToParent(EnRd* this, PlayState* play) {
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s32 pad;
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s16 targetY;
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Vec3f parentPos;
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if (this->actor.parent != NULL) {
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s32 pad;
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s16 targetY;
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Vec3f parentPos = this->actor.parent->world.pos;
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parentPos = this->actor.parent->world.pos;
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targetY = Actor_WorldYawTowardPoint(&this->actor, &parentPos);
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@ -992,5 +994,7 @@ void EnRd_Draw(Actor* thisx, PlayState* play) {
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func_80033C30(&thisPos, &sShadowScale, this->alpha, play);
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_rd.c", 1735);
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}
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