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Rename FaultDrawer_ functions to Fault_ (#2113)

* Rename FaultDrawer_ functions to Fault_

* Rename FaultDrawer_Init to Fault_InitDrawer
This commit is contained in:
cadmic 2024-09-03 20:43:06 -07:00 committed by GitHub
parent 7a9209c885
commit c8cafdc93e
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9 changed files with 157 additions and 162 deletions

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@ -2385,8 +2385,8 @@ void Actor_FaultPrint(Actor* actor, char* command) {
char* name;
if ((actor == NULL) || (actor->overlayEntry == NULL)) {
FaultDrawer_SetCursor(48, 24);
FaultDrawer_Printf("ACTOR NAME is NULL");
Fault_SetCursor(48, 24);
Fault_Printf("ACTOR NAME is NULL");
}
#if OOT_DEBUG
@ -2402,8 +2402,8 @@ void Actor_FaultPrint(Actor* actor, char* command) {
PRINTF("コメント:%s\n", command); // "Command:%s"
}
FaultDrawer_SetCursor(48, 24);
FaultDrawer_Printf("ACTOR NAME %08x:%s", actor, name);
Fault_SetCursor(48, 24);
Fault_Printf("ACTOR NAME %08x:%s", actor, name);
}
void Actor_Draw(PlayState* play, Actor* actor) {