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Rename FaultDrawer_ functions to Fault_ (#2113)
* Rename FaultDrawer_ functions to Fault_ * Rename FaultDrawer_Init to Fault_InitDrawer
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9 changed files with 157 additions and 162 deletions
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@ -2385,8 +2385,8 @@ void Actor_FaultPrint(Actor* actor, char* command) {
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char* name;
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if ((actor == NULL) || (actor->overlayEntry == NULL)) {
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FaultDrawer_SetCursor(48, 24);
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FaultDrawer_Printf("ACTOR NAME is NULL");
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Fault_SetCursor(48, 24);
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Fault_Printf("ACTOR NAME is NULL");
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}
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#if OOT_DEBUG
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@ -2402,8 +2402,8 @@ void Actor_FaultPrint(Actor* actor, char* command) {
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PRINTF("コメント:%s\n", command); // "Command:%s"
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}
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FaultDrawer_SetCursor(48, 24);
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FaultDrawer_Printf("ACTOR NAME %08x:%s", actor, name);
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Fault_SetCursor(48, 24);
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Fault_Printf("ACTOR NAME %08x:%s", actor, name);
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}
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void Actor_Draw(PlayState* play, Actor* actor) {
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