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Add IS_PAUSED macro

This commit is contained in:
Dragorn421 2022-11-16 21:45:22 +01:00
parent f752add633
commit c8d0ca5499
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GPG key ID: 32B53D2D16FC4118
9 changed files with 37 additions and 41 deletions

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@ -522,7 +522,7 @@ void Map_Update(PlayState* play) {
s16 floor;
s16 i;
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugState == 0)) {
if (!IS_PAUSED(&play->pauseCtx)) {
switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_DDAN: