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Add IS_PAUSED
macro
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parent
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9 changed files with 37 additions and 41 deletions
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@ -522,7 +522,7 @@ void Map_Update(PlayState* play) {
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s16 floor;
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s16 i;
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugState == 0)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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switch (play->sceneId) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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