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Documentation for fault.c and fault_drawer.c (#1106)
* Mostly document fault and fault_drawer * FaultDrawer printf functions return s32 * Review Suggestions for comments Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Some further review suggestions * Further changes from suggestions * Fix Fault_AddClient doc comment * Bug comment for memdump overrun, add more to Fault_PadCallback bug comment * mb -> MB, comment about bss above externs * Fix color codes Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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@ -1318,7 +1318,7 @@ s32 OnePointCutscene_Attention(GlobalContext* globalCtx, Actor* actor) {
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// If the previous attention cutscene has an actor in the same category, skip this actor.
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if (actor->category == vLastHigherCat) {
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osSyncPrintf("→ " VT_FGCOL(PURPLE) "×" VT_RST " (%d)\n", actor->id);
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osSyncPrintf("→ " VT_FGCOL(MAGENTA) "×" VT_RST " (%d)\n", actor->id);
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return SUBCAM_NONE;
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}
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osSyncPrintf("→ " VT_FGCOL(BLUE) "○" VT_RST " (%d)\n", actor->id);
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