diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml
index c850803261..1fa297dec4 100644
--- a/assets/xml/objects/gameplay_keep.xml
+++ b/assets/xml/objects/gameplay_keep.xml
@@ -599,8 +599,9 @@
-
-
+
+
+
@@ -720,7 +721,7 @@
-
+
@@ -912,9 +913,9 @@
-
+
-
+
@@ -922,7 +923,7 @@
-
+
diff --git a/assets/xml/objects/object_hidan_objects.xml b/assets/xml/objects/object_hidan_objects.xml
index f6cfba283b..6d13e86b5f 100644
--- a/assets/xml/objects/object_hidan_objects.xml
+++ b/assets/xml/objects/object_hidan_objects.xml
@@ -78,11 +78,13 @@
-
-
+
+
+
+
diff --git a/assets/xml/overlays/ovl_En_Jsjutan.xml b/assets/xml/overlays/ovl_En_Jsjutan.xml
index 0c864471f9..ee30fc2b19 100644
--- a/assets/xml/overlays/ovl_En_Jsjutan.xml
+++ b/assets/xml/overlays/ovl_En_Jsjutan.xml
@@ -17,7 +17,7 @@
-
+
diff --git a/assets/xml/textures/icon_item_static.xml b/assets/xml/textures/icon_item_static.xml
index c7eec2f232..43323ca1a9 100644
--- a/assets/xml/textures/icon_item_static.xml
+++ b/assets/xml/textures/icon_item_static.xml
@@ -186,6 +186,5 @@
-
diff --git a/docs/tutorial/object_decomp.md b/docs/tutorial/object_decomp.md
index cb397e09ac..f7964bf32d 100644
--- a/docs/tutorial/object_decomp.md
+++ b/docs/tutorial/object_decomp.md
@@ -83,9 +83,9 @@ The following is a list of the texture formats the Nintendo 64 supports, with th
| 4-bit intensity (I) | `G_IM_FMT_I, G_IM_SIZ_4b` | i4 |
| 4-bit intensity with alpha (I/A) (3/1) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia4 |
| 4-bit color index (CI) | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci4 |
-| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_4b` | i8 |
-| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia8 |
-| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci8 |
+| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_8b` | i8 |
+| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_8b` | ia8 |
+| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_8b` | ci8 |
| 16-bit red, green, blue, alpha (RGBA) (5/5/5/1) | `G_IM_FMT_RGBA, G_IM_SIZ_16b` | rgb5a1 |
| 16-bit IA (8/8) | `G_IM_FMT_IA, G_IM_SIZ_16b` | ia16 |
| 16-bit YUV (Luminance, Blue-Y, Red-Y) | `G_IM_FMT_YUV, G_IM_SIZ_16b` | (not used) |
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index f5d99fff3c..f1d5a95302 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2245,7 +2245,7 @@ void func_80030ED8(Actor* actor) {
void func_80030FA8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_actor.c", 6161);
- gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownCircle5Tex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
+ gDPLoadTextureBlock(POLY_XLU_DISP++, gLensOfTruthMaskTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, 384, 224, 892, 732);
diff --git a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
index 9e9d0eb78a..0113cfd0fc 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
+++ b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
@@ -252,7 +252,7 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Translate(0.0f, -50.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 652),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, gDoorMetalBarsDL);
+ gSPDisplayList(POLY_OPA_DISP++, gDungeonDoorDL);
}
if ((this->boxObjIdx > 0) && ((this->boxObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_BOX)) > 0) &&
(Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx))) {
diff --git a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c
index 43f6d32464..a90990981f 100644
--- a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c
+++ b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c
@@ -6,6 +6,7 @@
#include "z_door_killer.h"
#include "objects/gameplay_keep/gameplay_keep.h"
+#include "objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0x00000010
@@ -89,10 +90,10 @@ static ColliderJntSphInit sJntSphInit = {
};
static DoorKillerTextureEntry sDoorTextures[4] = {
- { OBJECT_HIDAN_OBJECTS, 0x0600E5A0 },
+ { OBJECT_HIDAN_OBJECTS, gFireTempleDoorKillerTex },
{ OBJECT_MIZU_OBJECTS, 0x060035C0 },
{ OBJECT_HAKA_DOOR, 0x06000000 },
- { OBJECT_GAMEPLAY_KEEP, 0x0400EF38 },
+ { OBJECT_GAMEPLAY_KEEP, gWoodenDoorTex },
};
void DoorKiller_Init(Actor* thisx, GlobalContext* globalCtx) {
diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
index 7d7bc767ba..f354dcf656 100644
--- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
+++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
@@ -84,26 +84,26 @@ typedef struct {
} ShutterInfo;
static ShutterInfo D_80998134[] = {
- { 0x060067A0, gDungeonDoorDL, 130, 12, 20, 15 },
- { 0x06006910, gDungeonDoorDL, 130, 12, 20, 15 },
+ { 0x060067A0, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { 0x06006910, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x060000C0, 0x060001F0, 240, 14, 70, 15 },
{ 0x06000590, 0x06006460, 0, 110, 50, 15 },
{ gPhantomGanonBarsDL, NULL, 130, 12, 50, 15 },
{ 0x0601EC20, NULL, 130, 12, 50, 15 },
{ 0x06000100, 0x060001F0, 240, 14, 50, 15 },
{ 0x060010C0, NULL, 130, 12, 50, 15 },
- { gDoorMetalBarsDL, gDungeonDoorDL, 130, 12, 20, 15 },
- { gFireTempleDoorFrontDL, gDungeonDoorDL, 130, 12, 20, 15 },
- { gFireTempleDoorBackDL, gDungeonDoorDL, 130, 12, 20, 15 },
- { 0x060000C0, gDungeonDoorDL, 130, 12, 20, 15 },
- { 0x06005D90, gDungeonDoorDL, 130, 12, 20, 15 },
- { 0x06007000, gDungeonDoorDL, 130, 12, 20, 15 },
- { 0x06002620, gDungeonDoorDL, 130, 12, 20, 15 },
- { 0x06003890, gDungeonDoorDL, 130, 12, 20, 15 },
- { 0x06001D10, gDungeonDoorDL, 130, 12, 20, 15 },
- { 0x060010D0, gDungeonDoorDL, 130, 12, 20, 15 },
- { gGanonsCastleDoorDL, gDungeonDoorDL, 130, 12, 20, 15 },
- { 0x060000C0, gDungeonDoorDL, 130, 12, 20, 15 },
+ { gDungeonDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { gFireTempleDoorFrontDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { gFireTempleDoorBackDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { 0x060000C0, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { 0x06005D90, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { 0x06007000, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { 0x06002620, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { 0x06003890, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { 0x06001D10, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { 0x060010D0, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { gGanonsCastleDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
+ { 0x060000C0, gDoorMetalBarsDL, 130, 12, 20, 15 },
};
static s8 D_80998224[] = {
diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c
index ed6e12f2c3..426d9d8d10 100644
--- a/src/overlays/actors/ovl_En_Door/z_en_door.c
+++ b/src/overlays/actors/ovl_En_Door/z_en_door.c
@@ -68,7 +68,7 @@ static u8 sDoorAnimOpenFrames[] = { 25, 25, 25, 25 };
static u8 sDoorAnimCloseFrames[] = { 60, 70, 60, 70 };
static Gfx* D_809FCEE4[5][2] = {
- { gDoorLeftDL, gDoorRightDL }, { gFireTempleBombableDoorDL2, gFireTempleBombableDoorDL1 },
+ { gDoorLeftDL, gDoorRightDL }, { gFireTempleDoorWithHandleFrontDL, gFireTempleDoorWithHandleBackDL },
{ 0x06004958, 0x06004A10 }, { 0x060013B8, 0x06001420 },
{ 0x050047A0, 0x05004978 },
};