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Changed unk_192 to timer, as well as add missing trailing comma for formating (#817)
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commit
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2 changed files with 21 additions and 19 deletions
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@ -26,23 +26,25 @@ const ActorInit En_M_Fire1_InitVars = {
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NULL,
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};
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static ColliderCylinderInit sCylinderInit = { {
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COLTYPE_NONE,
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AT_ON | AT_TYPE_PLAYER,
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AC_NONE,
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OC1_NONE,
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OC2_TYPE_PLAYER,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK2,
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{ 0x00000001, 0x00, 0x00 },
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{ 0xFFCFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NONE,
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BUMP_NONE,
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OCELEM_NONE,
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},
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{ 200, 200, 0, { 0 } } };
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_ON | AT_TYPE_PLAYER,
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AC_NONE,
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OC1_NONE,
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OC2_TYPE_PLAYER,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK2,
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{ 0x00000001, 0x00, 0x00 },
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{ 0xFFCFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NONE,
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BUMP_NONE,
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OCELEM_NONE,
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},
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{ 200, 200, 0, { 0 } },
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};
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void EnMFire1_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnMFire1* this = THIS;
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@ -66,7 +68,7 @@ void EnMFire1_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnMFire1* this = THIS;
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s32 pad;
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if (Math_StepToF(&this->unk_198, 1.0f, 0.2f)) {
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if (Math_StepToF(&this->timer, 1.0f, 0.2f)) {
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Actor_Kill(&this->actor);
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} else {
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Collider_UpdateCylinder(&this->actor, &this->collider);
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@ -9,7 +9,7 @@ struct EnMFire1;
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typedef struct EnMFire1 {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ColliderCylinder collider;
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/* 0x0198 */ f32 unk_198;
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/* 0x0198 */ f32 timer;
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} EnMFire1; // size = 0x019C
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extern const ActorInit En_M_Fire1_InitVars;
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