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Decompiled ovl_En_Ma3 (re-created) (#114)

* Decompiled ovl_En_Ma3

* PR suggestions
This commit is contained in:
Ethan Roseman 2020-05-04 12:03:12 -04:00 committed by GitHub
parent a65554d586
commit ca20f56c09
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
23 changed files with 392 additions and 1162 deletions

View file

@ -1,3 +1,9 @@
/*
* File: z_en_ma3.c
* Overlay: En_Ma3
* Description:
*/
#include "z_en_ma3.h"
#define FLAGS 0x00000039
@ -7,7 +13,16 @@ void EnMa3_Destroy(EnMa3* this, GlobalContext* globalCtx);
void EnMa3_Update(EnMa3* this, GlobalContext* globalCtx);
void EnMa3_Draw(EnMa3* this, GlobalContext* globalCtx);
/*
u16 func_80AA2AA0(GlobalContext* globalCtx, Actor* this);
s16 func_80AA2BD4(GlobalContext* globalCtx, Actor* this);
void func_80AA2E54(EnMa3* this, GlobalContext* globalCtx);
s32 func_80AA2EC8(EnMa3* this, GlobalContext* globalCtx);
s32 func_80AA2F28(EnMa3* this);
void func_80AA2F80(EnMa3* this);
void func_80AA3004(EnMa3* this, s32 arg1);
void func_80AA3200(EnMa3* this, GlobalContext* globalCtx);
const ActorInit En_Ma3_InitVars = {
ACTOR_EN_MA3,
ACTORTYPE_NPC,
@ -19,31 +34,359 @@ const ActorInit En_Ma3_InitVars = {
(ActorFunc)EnMa3_Update,
(ActorFunc)EnMa3_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2AA0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2BD4.s")
ColliderCylinderInit cylinderInit = {
{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
{ 18, 46, 0, { 0, 0, 0 } },
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2E54.s")
CollisionCheckInfoInit2 D_80AA383C = { 0x00, 0x0000, 0x0000, 0x0000, 0xFF };
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2EC8.s")
struct_D_80AA1678 D_80AA3848[] = {
{
0x060007D4,
1.0f,
0x00,
0.0f,
},
{
0x060007D4,
1.0f,
0x00,
-10.0f,
},
{
0x060093BC,
1.0f,
0x00,
0.0f,
},
{
0x06009EE0,
1.0f,
0x00,
0.0f,
},
{
0x06009EE0,
1.0f,
0x00,
-10.0f,
},
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2F28.s")
Vec3f D_80AA3898 = { 900.0f, 0.0f, 0.0f };
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2F80.s")
u32 D_80AA38A4[] = {
0x06002970,
0x06003570,
0x06003770,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3004.s")
u32 D_80AA38B0[] = {
0x06002570,
0x06002C70,
0x06003070,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Init.s")
extern u32 D_06005420;
extern SkeletonHeader D_06008D90;
extern AnimationHeader D_060093BC;
extern AnimationHeader D_06009EE0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Destroy.s")
u16 func_80AA2AA0(GlobalContext* globalCtx, Actor* this) {
Player* player = PLAYER;
s16* timer1ValuePtr; // weirdness with this necessary to match
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3200.s")
if (!(gSaveContext.infTable[11] & 0x100)) {
return 0x2000;
}
timer1ValuePtr = &gSaveContext.timer1Value;
if (gSaveContext.eventInf[0] & 0x400) {
gSaveContext.timer1Value = gSaveContext.timer1Value;
this->flags |= 0x10000;
if (gSaveContext.timer1Value >= 0xD3) {
return 0x208E;
}
if ((gSaveContext.unk_EC4 == 0) || (gSaveContext.unk_EC4 >= 0xB4)) {
gSaveContext.unk_EC4 = 0xB4;
gSaveContext.timer1Value = *timer1ValuePtr;
}
if (!(gSaveContext.eventChkInf[1] & 0x4000) && (gSaveContext.timer1Value < 0x32)) {
return 0x208F;
} else if (gSaveContext.timer1Value < gSaveContext.unk_EC4) {
return 0x2012;
} else {
return 0x2004;
}
}
if ((!(player->stateFlags1 & 0x800000)) &&
(Actor_FindNearby(globalCtx, this, ACTOR_EN_HORSE, 1, 1200.0f) == NULL)) {
return 0x2001;
}
if (!(gSaveContext.infTable[11] & 0x200)) {
return 0x2002;
} else {
return 0x2003;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Update.s")
s16 func_80AA2BD4(GlobalContext* globalCtx, Actor* this) {
s16 ret = 1;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3344.s")
switch (func_8010BDBC(&globalCtx->msgCtx)) {
case 5:
if (func_80106BC8(globalCtx) != 0) {
globalCtx->nextEntranceIndex = 0x157;
gSaveContext.nextCutsceneIndex = 0xFFF0;
globalCtx->fadeTransition = 0x26;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.eventInf[0] |= 0x400;
gSaveContext.timer1State = 0xF;
}
break;
case 4:
if (func_80106BC8(globalCtx) != 0) {
gSaveContext.infTable[11] |= 0x200;
if (globalCtx->msgCtx.choiceIndex == 0) {
if (gSaveContext.eventChkInf[1] & 0x4000) {
func_8010B720(globalCtx, 0x2091);
} else if (gSaveContext.unk_EC4 == 0) {
func_8010B720(globalCtx, 0x2092);
} else {
func_8010B720(globalCtx, 0x2090);
}
}
}
break;
case 2:
switch (this->textId) {
case 0x2000:
gSaveContext.infTable[11] |= 0x100;
ret = 0;
break;
case 0x208F:
gSaveContext.eventChkInf[1] |= 0x4000;
case 0x2004:
case 0x2012:
if (gSaveContext.unk_EC4 > gSaveContext.timer1Value) {
gSaveContext.unk_EC4 = gSaveContext.timer1Value;
}
case 0x208E:
gSaveContext.eventInf[0] &= ~0x400;
this->flags &= ~0x10000;
ret = 0;
gSaveContext.timer1State = 0xA;
break;
case 0x2002:
gSaveContext.infTable[11] |= 0x200;
case 0x2003:
if (!(gSaveContext.eventInf[0] & 0x400)) {
ret = 0;
}
break;
default:
ret = 0;
}
break;
case 0:
case 1:
case 3:
case 6:
case 7:
case 8:
case 9:
break;
}
return ret;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3580.s")
void func_80AA2E54(EnMa3* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
s16 phi_a3;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Draw.s")
if ((this->unk_1E0.unk_00 == 0) && (this->skelAnime.animCurrentSeg == &D_06009EE0)) {
phi_a3 = 1;
} else {
phi_a3 = 0;
}
this->unk_1E0.unk_18 = player->actor.posRot.pos;
this->unk_1E0.unk_14 = 0.0f;
func_80034A14(&this->actor, &this->unk_1E0, 0, phi_a3);
}
s32 func_80AA2EC8(EnMa3* this, GlobalContext* globalCtx) {
if (gSaveContext.linkAge == 1) {
return 2;
}
if (!(gSaveContext.eventChkInf[1] & 0x100)) {
return 2;
}
if (gSaveContext.eventInf[0] & 0x400) {
return 1;
}
return 0;
}
s32 func_80AA2F28(EnMa3* this) {
if (this->skelAnime.animCurrentSeg != &D_06009EE0) {
return 0;
}
if (this->unk_1E0.unk_00 != 0) {
return 0;
}
this->unk_20C = 0;
if (this->unk_20E != 2) {
return 0;
}
this->unk_210 = 2;
return 1;
}
void func_80AA2F80(EnMa3* this) {
if ((!func_80AA2F28(this)) && (DECR(this->unk_20C) == 0)) {
this->unk_20E += 1;
if (this->unk_20E >= 3) {
this->unk_20C = Math_Rand_S16Offset(0x1E, 0x1E);
this->unk_20E = 0;
}
}
}
void func_80AA3004(EnMa3* this, s32 idx) {
f32 frameCount = SkelAnime_GetFrameCount(&D_80AA3848[idx].animation->genericHeader);
SkelAnime_ChangeAnim(&this->skelAnime, D_80AA3848[idx].animation, 1.0f, 0.0f, frameCount, D_80AA3848[idx].unk_08,
D_80AA3848[idx].transitionRate);
}
void EnMa3_Init(EnMa3* this, GlobalContext* globalCtx) {
ColliderCylinder* collider;
s32 pad;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 18.0f);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06008D90, NULL, 0, 0, 0);
collider = &this->collider;
Collider_InitCylinder(globalCtx, collider);
Collider_SetCylinder(globalCtx, collider, &this->actor, &cylinderInit);
func_80061EFC(&this->actor.colChkInfo, DamageTable_Get(0x16), &D_80AA383C);
switch (func_80AA2EC8(this, globalCtx)) {
case 0:
func_80AA3004(this, 0);
this->actionFunc = (ActorFunc)func_80AA3200;
break;
case 1:
func_80AA3004(this, 0);
this->actionFunc = (ActorFunc)func_80AA3200;
break;
case 2:
Actor_Kill(&this->actor);
return;
}
func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
Actor_SetScale(&this->actor, 0.01f);
this->unk_1E0.unk_00 = (u16)0;
}
void EnMa3_Destroy(EnMa3* this, GlobalContext* globalCtx) {
SkelAnime_Free(&this->skelAnime, globalCtx);
Collider_DestroyCylinder(globalCtx, &this->collider);
}
void func_80AA3200(EnMa3* this, GlobalContext* globalCtx) {
if (this->unk_1E0.unk_00 == 2) {
this->actor.flags &= ~0x10000;
this->unk_1E0.unk_00 = 0;
}
}
void EnMa3_Update(EnMa3* this, GlobalContext* globalCtx) {
s32 pad;
ColliderCylinder* collider = &this->collider;
Collider_CylinderUpdate(&this->actor, collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &collider->base);
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
func_80AA2F80(this);
this->actionFunc(this, globalCtx);
func_80AA2E54(this, globalCtx);
func_800343CC(globalCtx, &this->actor, &this->unk_1E0.unk_00, (f32)this->collider.dim.radius + 150.0f,
&func_80AA2AA0, &func_80AA2BD4);
if (this->unk_1E0.unk_00 == 0) {
if (this->unk_20A != 0) {
func_800F6584(0);
this->unk_20A = 0;
}
} else if (this->unk_20A == 0) {
func_800F6584(1);
this->unk_20A = 1;
}
}
s32 EnMa3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
EnMa3* this = (EnMa3*)thisx;
Vec3s tempVec;
if ((limbIndex == 3) || (limbIndex == 6)) {
*dList = NULL;
}
if (limbIndex == 18) {
Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
tempVec = this->unk_1E0.unk_08;
Matrix_RotateX((tempVec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
Matrix_RotateZ((tempVec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
}
if (limbIndex == 11) {
tempVec = this->unk_1E0.unk_0E;
Matrix_RotateY((-tempVec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
Matrix_RotateX((-tempVec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
}
if ((limbIndex == 11) || (limbIndex == 12) || (limbIndex == 15)) {
rot->y += Math_Sins(this->unk_212[limbIndex].y) * 200.0f;
rot->z += Math_Coss(this->unk_212[limbIndex].z) * 200.0f;
}
return 0;
}
void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
EnMa3* this = (EnMa3*)thisx;
Vec3f vec = D_80AA3898;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma3.c", 927);
if (limbIndex == 18) {
Matrix_MultVec3f(&vec, &thisx->posRot2.pos);
}
if ((limbIndex == 14) && (this->skelAnime.animCurrentSeg == &D_060093BC)) {
gSPDisplayList(gfxCtx->polyOpa.p++, &D_06005420);
}
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma3.c", 950);
}
void EnMa3_Draw(EnMa3* this, GlobalContext* globalCtx) {
Camera* camera;
f32 someFloat;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[6];
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma3.c", 978);
camera = globalCtx->cameraPtrs[globalCtx->activeCamera];
someFloat = Math_Vec3f_DistXZ(&this->actor.posRot.pos, &camera->eye);
func_800F6268(someFloat, 0x2F);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AA38A4[this->unk_210]));
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AA38B0[this->unk_20E]));
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
EnMa3_OverrideLimbDraw, EnMa3_PostLimbDraw, &this->actor);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma3.c", 1013);
}

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@ -6,7 +6,16 @@
typedef struct {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x138];
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ ActorFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
/* 0x0208 */ s16 unk_208;
/* 0x020A */ s16 unk_20A;
/* 0x020C */ s16 unk_20C;
/* 0x020E */ s16 unk_20E;
/* 0x0210 */ s16 unk_210;
/* 0x0212 */ Vec3s unk_212[0x13];
} EnMa3; // size = 0x0284
extern const ActorInit En_Ma3_InitVars;