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Automatic objects 2 (#889)

* adding missing objects

* update rgba16 format

* comment blobs

* Fix blobs

* add another missing one

* add newlines to XMLs

* remove objects from other PRs

* add TlutOffset

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2021-08-06 15:18:29 -04:00 committed by GitHub
parent bc9ca97086
commit ca2ea1ce2d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 526 additions and 7 deletions

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<Root>
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<Animation Name="object_dog_Anim_000278" Offset="0x278" />
<Animation Name="object_dog_Anim_000928" Offset="0x928" />
<Animation Name="object_dog_Anim_000C28" Offset="0xC28" />
<Animation Name="object_dog_Anim_000D78" Offset="0xD78" />
<Animation Name="object_dog_Anim_001150" Offset="0x1150" />
<Animation Name="object_dog_Anim_001368" Offset="0x1368" />
<Texture Name="object_dog_Tex_001380" OutName="tex_001380" Format="rgba16" Width="32" Height="32" Offset="0x1380" />
<Texture Name="object_dog_Tex_001B80" OutName="tex_001B80" Format="rgba16" Width="32" Height="32" Offset="0x1B80" />
<Texture Name="object_dog_Tex_002380" OutName="tex_002380" Format="rgba16" Width="32" Height="32" Offset="0x2380" />
<Texture Name="object_dog_Tex_002B80" OutName="tex_002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80" />
<Texture Name="object_dog_Tex_003380" OutName="tex_003380" Format="rgba16" Width="32" Height="32" Offset="0x3380" />
<Texture Name="object_dog_Tex_003B80" OutName="tex_003B80" Format="rgba16" Width="32" Height="32" Offset="0x3B80" />
<Texture Name="object_dog_Tex_004380" OutName="tex_004380" Format="rgba16" Width="16" Height="16" Offset="0x4380" />
<Texture Name="object_dog_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580" />
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<DList Name="object_dog_DL_006588" Offset="0x6588" />
<DList Name="object_dog_DL_0067A0" Offset="0x67A0" />
<DList Name="object_dog_DL_006950" Offset="0x6950" />
<DList Name="object_dog_DL_006B00" Offset="0x6B00" />
<DList Name="object_dog_DL_006CA0" Offset="0x6CA0" />
<DList Name="object_dog_DL_006E50" Offset="0x6E50" />
<DList Name="object_dog_DL_007000" Offset="0x7000" />
<Limb Name="object_dog_Limb_0071D0" LimbType="Standard" Offset="0x71D0" />
<Limb Name="object_dog_Limb_0071DC" LimbType="Standard" Offset="0x71DC" />
<Limb Name="object_dog_Limb_0071E8" LimbType="Standard" Offset="0x71E8" />
<Limb Name="object_dog_Limb_0071F4" LimbType="Standard" Offset="0x71F4" />
<Limb Name="object_dog_Limb_007200" LimbType="Standard" Offset="0x7200" />
<Limb Name="object_dog_Limb_00720C" LimbType="Standard" Offset="0x720C" />
<Limb Name="object_dog_Limb_007218" LimbType="Standard" Offset="0x7218" />
<Limb Name="object_dog_Limb_007224" LimbType="Standard" Offset="0x7224" />
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<Limb Name="object_dog_Limb_00723C" LimbType="Standard" Offset="0x723C" />
<Limb Name="object_dog_Limb_007248" LimbType="Standard" Offset="0x7248" />
<Limb Name="object_dog_Limb_007254" LimbType="Standard" Offset="0x7254" />
<Skeleton Name="object_dog_Skel_007290" Type="Flex" LimbType="Standard" Offset="0x7290" />
</File>
</Root>

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<Root>
<File Name="object_ik" Segment="6">
<!--Blob Name="object_ik_zeroes_unk_00000000" Size="0xF630" Offset="0x0" /-->
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630" />
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0" />
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0" />
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0" />
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<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0" />
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<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
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<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960" />
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<DList Name="object_ik_DL_017028" Offset="0x17028" />
<DList Name="object_ik_DL_017170" Offset="0x17170" />
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<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
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<DList Name="object_ik_DL_018E78" Offset="0x18E78" />
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@ -0,0 +1,40 @@
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<File Name="object_kz" Segment="6">
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<Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08" />
<Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14" />
<Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20" />
<Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C" />
<Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38" />
<Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44" />
<Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50" />
<Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C" />
<Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68" />
<Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020" />
<Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8" />
<Animation Name="object_tw_Anim_0338F0" Offset="0x338F0" />
<Animation Name="object_tw_Anim_0343B4" Offset="0x343B4" />
<Animation Name="object_tw_Anim_035030" Offset="0x35030" />
<Animation Name="object_tw_Anim_035988" Offset="0x35988" />
<Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC" />
<Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C" />
<Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0" />
<DList Name="object_tw_DL_03A680" Offset="0x3A680" />
<Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0" />
</File>
</Root>

20
spec
View file

@ -3452,6 +3452,7 @@ beginseg
name "object_link_boy"
romalign 0x1000
include "build/baserom/object_link_boy.o"
number 6
endseg
beginseg
@ -4038,7 +4039,8 @@ endseg
beginseg
name "object_toki_objects"
romalign 0x1000
include "build/baserom/object_toki_objects.o"
include "build/assets/objects/object_toki_objects/object_toki_objects.o"
number 6
endseg
beginseg
@ -4276,6 +4278,7 @@ beginseg
name "object_bv"
romalign 0x1000
include "build/baserom/object_bv.o"
number 6
endseg
beginseg
@ -4555,6 +4558,7 @@ beginseg
name "object_mo"
romalign 0x1000
include "build/baserom/object_mo.o"
number 6
endseg
beginseg
@ -4770,7 +4774,8 @@ endseg
beginseg
name "object_tw"
romalign 0x1000
include "build/baserom/object_tw.o"
include "build/assets/objects/object_tw/object_tw.o"
number 6
endseg
beginseg
@ -5058,7 +5063,8 @@ endseg
beginseg
name "object_kz"
romalign 0x1000
include "build/baserom/object_kz.o"
include "build/assets/objects/object_kz/object_kz.o"
number 6
endseg
beginseg
@ -5106,7 +5112,7 @@ endseg
beginseg
name "object_ik"
romalign 0x1000
include "build/baserom/object_ik.o"
include "build/assets/objects/object_ik/object_ik.o"
number 6
endseg
@ -5799,7 +5805,8 @@ endseg
beginseg
name "object_dog"
romalign 0x1000
include "build/baserom/object_dog.o"
include "build/assets/objects/object_dog/object_dog.o"
number 6
endseg
beginseg
@ -5819,7 +5826,8 @@ endseg
beginseg
name "object_spot01_objects2"
romalign 0x1000
include "build/baserom/object_spot01_objects2.o"
include "build/assets/objects/object_spot01_objects2/object_spot01_objects2.o"
number 6
endseg
beginseg