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EnEncount2 and EnFireRock OK (#659)
* first two funcs done * fixing struct var name due to external use * func_80A07CA4 done * started EnEncount2_Update * EnEncount2_Update done * Encount2 done! * EnFireRock_Init done (but will only match once initvars are uncommented * progress * 4 funcs left * Fully matching * minor formatting * renames * change structs back to normal * formatting * removing unused comments * even more formatting stuff * removed unused asm * pr stuff * pr stuff * added newline at end of file * some merge suggestions * more pr stuff * review Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
8e0fa07a7e
commit
ca5a9aa7d1
27 changed files with 755 additions and 2752 deletions
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@ -1,16 +1,30 @@
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#include "z_en_encount2.h"
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#include "overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h"
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#include "vt.h"
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#define FLAGS 0x00000030
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#define THIS ((EnEncount2*)thisx)
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typedef enum {
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/* 0x0 */ ENCOUNT2_INACTIVE,
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/* 0x1 */ ENCOUNT2_ACTIVE_DEATH_MOUNTAIN,
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/* 0x2 */ ENCOUNT2_ACTIVE_GANONS_TOWER
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} Encount2State;
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void EnEncount2_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnEncount2_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnEncount2_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_06000DE0;
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void EnEncount2_Wait(EnEncount2* this, GlobalContext* globalCtx);
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void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx);
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void EnEncount2_ParticleInit(EnEncount2* this, Vec3f* particlePos, f32 scale);
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void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx);
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void EnEncount2_ParticleUpdate(EnEncount2* this, GlobalContext* globalCtx);
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extern Gfx* D_06000DE0[];
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/*
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const ActorInit En_Encount2_InitVars = {
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ACTOR_EN_ENCOUNT2,
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ACTORCAT_ENEMY,
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@ -22,19 +36,339 @@ const ActorInit En_Encount2_InitVars = {
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(ActorFunc)EnEncount2_Update,
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(ActorFunc)EnEncount2_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Encount2/EnEncount2_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Encount2/func_80A07A4C.s")
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void EnEncount2_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnEncount2* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Encount2/func_80A07CA4.s")
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if (globalCtx->sceneNum != SCENE_SPOT16) {
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this->isNotDeathMountain = true;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Encount2/EnEncount2_Update.s")
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if (!this->isNotDeathMountain) {
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osSyncPrintf("\n\n");
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// "☆☆☆☆☆ Death Mountain Encount2 set ☆☆☆☆☆"
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ デスマウンテンエンカウント2セットされました ☆☆☆☆☆ %d\n" VT_RST,
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this->actor.params);
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if (LINK_IS_ADULT && (gSaveContext.eventChkInf[4] & 0x200)) { // flag for having used fire temple blue warp
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Actor_Kill(thisx);
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}
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} else {
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osSyncPrintf("\n\n");
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// "☆☆☆☆☆ Ganon Tower Escape Encount2 set ☆☆☆☆☆"
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ ガノンタワー脱出エンカウント2セットされました ☆☆☆☆☆ %d\n" VT_RST,
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this->actor.params);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Encount2/EnEncount2_Draw.s")
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this->actionFunc = EnEncount2_Wait;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Encount2/func_80A08694.s")
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void EnEncount2_Wait(EnEncount2* this, GlobalContext* globalCtx) {
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s32 pad;
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s16 quakeIndex;
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s16 spawnerState;
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Player* player = PLAYER;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Encount2/func_80A08748.s")
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spawnerState = ENCOUNT2_INACTIVE;
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if (!this->isNotDeathMountain) {
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if ((player->actor.world.pos.y > 1500.0f) && (player->actor.world.pos.x > -700.0f) &&
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(player->actor.world.pos.x < 100.0f) && (player->actor.world.pos.z < -1290.0f) &&
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(player->actor.world.pos.z > -3600.0f)) {
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spawnerState = ENCOUNT2_ACTIVE_DEATH_MOUNTAIN;
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}
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} else if ((this->actor.xzDistToPlayer < 700.0f) && (Flags_GetSwitch(globalCtx, 0x37))) {
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s16 scene = globalCtx->sceneNum;
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if (((scene == SCENE_GANON_DEMO) || (scene == SCENE_GANON_FINAL) || (scene == SCENE_GANON_SONOGO) ||
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(scene == SCENE_GANONTIKA_SONOGO)) &&
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(!this->collapseSpawnerInactive)) {
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spawnerState = ENCOUNT2_ACTIVE_GANONS_TOWER;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Encount2/func_80A0891C.s")
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switch (spawnerState) {
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case ENCOUNT2_INACTIVE:
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this->isQuaking = false;
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this->envEffectsTimer--;
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if (this->envEffectsTimer <= 0) {
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this->envEffectsTimer = 0;
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}
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break;
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case ENCOUNT2_ACTIVE_DEATH_MOUNTAIN:
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if ((this->deathMountainSpawnerTimer == 1) || (!this->isQuaking)) {
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quakeIndex = Quake_Add(ACTIVE_CAM, 1);
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Quake_SetSpeed(quakeIndex, 0x7FFF);
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Quake_SetQuakeValues(quakeIndex, 50, 0, 0, 0);
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Quake_SetCountdown(quakeIndex, 300);
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this->isQuaking = true;
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}
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case ENCOUNT2_ACTIVE_GANONS_TOWER:
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this->envEffectsTimer++;
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if (this->envEffectsTimer > 60) {
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this->envEffectsTimer = 60;
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}
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if (this->deathMountainSpawnerTimer == 0) {
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this->deathMountainSpawnerTimer = 200;
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this->numSpawnedRocks = 0;
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this->actionFunc = EnEncount2_SpawnRocks;
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}
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break;
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}
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return;
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}
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void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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EnFireRock* spawnedRock;
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f32 tempVec1X;
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f32 tempVec1Y;
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f32 tempVec1Z;
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f32 magnitude;
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f32 tempVec2X;
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f32 tempVec2Y;
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f32 tempVec2Z;
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f32 particleScale;
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Vec3f particlePos;
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s16 spawnedRockType;
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s16 spawnerState;
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s16 maxRocks;
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this->envEffectsTimer++;
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if (this->envEffectsTimer > 60) {
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this->envEffectsTimer = 60;
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}
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spawnerState = ENCOUNT2_INACTIVE;
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if (!this->isNotDeathMountain) {
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if (this->deathMountainSpawnerTimer == 0) {
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this->deathMountainSpawnerTimer = 100;
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this->actionFunc = EnEncount2_Wait;
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return;
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}
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if ((player->actor.world.pos.y > 1500.0f) && (player->actor.world.pos.x > -700.0f) &&
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(player->actor.world.pos.x < 100.0f) && (player->actor.world.pos.z < -1290.0f) &&
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(player->actor.world.pos.z > -3860.0f)) {
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maxRocks = 2;
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spawnerState = ENCOUNT2_ACTIVE_DEATH_MOUNTAIN;
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_VOLCANO - SFX_FLAG);
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} else if ((this->actor.xzDistToPlayer < 700.0f) && (Flags_GetSwitch(globalCtx, 0x37) != 0)) {
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s16 scene = globalCtx->sceneNum;
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if (((scene == SCENE_GANON_DEMO) || (scene == SCENE_GANON_FINAL) || (scene == SCENE_GANON_SONOGO) ||
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(scene == SCENE_GANONTIKA_SONOGO)) &&
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(!this->collapseSpawnerInactive)) {
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maxRocks = 1;
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spawnerState = ENCOUNT2_ACTIVE_GANONS_TOWER;
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}
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}
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if (spawnerState != ENCOUNT2_INACTIVE) {
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// Direction vector for the direction the camera is facing
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tempVec1X = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
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tempVec1Y = globalCtx->view.lookAt.y - globalCtx->view.eye.y;
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tempVec1Z = globalCtx->view.lookAt.z - globalCtx->view.eye.z;
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// Normalised direction vector for the direction the camera is facing
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magnitude = sqrtf(SQ(tempVec1X) + SQ(tempVec1Y) + SQ(tempVec1Z));
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tempVec2X = tempVec1X / magnitude;
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tempVec2Y = tempVec1Y / magnitude;
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tempVec2Z = tempVec1Z / magnitude;
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// Position between 160 and 300 units ahead of camera depending on camera pitch, plus a 400 unit offset in +y
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tempVec1X = globalCtx->view.eye.x + (tempVec2X * 300.0f);
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tempVec1Y = globalCtx->view.eye.y + (tempVec2Y * 160.0f) + 400.0f;
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tempVec1Z = globalCtx->view.eye.z + (tempVec2Z * 300.0f);
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// Position between 160 and 200 units ahead of camera depending on camera pitch, plus a 400 unit offset in +y
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// (plus some random variation)
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particlePos.x = Rand_CenteredFloat(200.0f) + (globalCtx->view.eye.x + (tempVec2X * 200.0f));
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particlePos.y = Rand_CenteredFloat(50.0f) + tempVec1Y;
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particlePos.z = Rand_CenteredFloat(200.0f) + (globalCtx->view.eye.z + (tempVec2Z * 200.0f));
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particleScale = Rand_CenteredFloat(0.005f) + 0.007f;
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if (spawnerState == ENCOUNT2_ACTIVE_DEATH_MOUNTAIN) {
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EnEncount2_ParticleInit(this, &particlePos, particleScale);
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} else if (this->particleSpawnTimer == 0) {
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EnEncount2_ParticleInit(this, &particlePos, particleScale);
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this->particleSpawnTimer = 5;
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}
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if ((this->numSpawnedRocks < maxRocks) && (this->timerBetweenRockSpawns == 0)) {
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if (spawnerState == ENCOUNT2_ACTIVE_DEATH_MOUNTAIN) {
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this->timerBetweenRockSpawns = 4;
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spawnedRockType = FIRE_ROCK_SPAWNED_FALLING1;
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if ((Rand_ZeroFloat(1.99f) < 1.0f) && (LINK_IS_CHILD)) {
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// rock spawn pos X, Z near player
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tempVec2X = Rand_CenteredFloat(10.0f) + player->actor.world.pos.x;
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tempVec2Z = Rand_CenteredFloat(10.0f) + player->actor.world.pos.z;
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} else {
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if (player->linearVelocity != 0.0f) {
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// rock spawn pos is between 300 and 600 units from the camera depending on the camera yaw.
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// Rocks will generally spawn closer to the camera in the X axis than in the Z axis.
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tempVec2X = Rand_CenteredFloat(200.0f) + (globalCtx->view.eye.x + (tempVec2X * 300.0f));
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tempVec2Z = Rand_CenteredFloat(50.0f) + (globalCtx->view.eye.z + (tempVec2Z * 600.0f));
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} else {
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// rock spawn pos X, Z near player
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tempVec2X = Rand_CenteredFloat(10.0f) + player->actor.world.pos.x;
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tempVec2Z = Rand_CenteredFloat(10.0f) + player->actor.world.pos.z;
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}
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spawnedRockType = FIRE_ROCK_SPAWNED_FALLING2;
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}
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} else {
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this->timerBetweenRockSpawns = 50;
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spawnedRockType = FIRE_ROCK_SPAWNED_FALLING2;
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// rock spawn pos X,Z at a random position roughly 300 units ahead of camera
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tempVec2X = Rand_CenteredFloat(100.0f) + tempVec1X;
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tempVec2Z = Rand_CenteredFloat(100.0f) + tempVec1Z;
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if (Rand_ZeroFloat(3.99f) < 1.0f) {
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// rock spawn pos X,Z at a random position near player
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tempVec2X = Rand_CenteredFloat(70.0f) + player->actor.world.pos.x;
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tempVec2Z = Rand_CenteredFloat(70.0f) + player->actor.world.pos.z;
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}
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}
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spawnedRock =
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(EnFireRock*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_FIRE_ROCK,
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tempVec2X, tempVec1Y, tempVec2Z, 0, 0, 0, spawnedRockType);
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if (spawnedRock != NULL) {
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spawnedRock->spawner = this;
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this->numSpawnedRocks++;
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return;
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}
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// "☆☆☆☆☆ Can't occur! ☆☆☆☆☆"
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n\n" VT_RST);
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}
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}
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}
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void EnEncount2_Update(Actor* thisx, GlobalContext* globalCtx2) {
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EnEncount2* this = THIS;
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GlobalContext* globalCtx = globalCtx2;
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if (this->deathMountainSpawnerTimer != 0) {
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this->deathMountainSpawnerTimer--;
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}
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if (this->timerBetweenRockSpawns != 0) {
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this->timerBetweenRockSpawns--;
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}
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if (this->particleSpawnTimer != 0) {
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this->particleSpawnTimer--;
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}
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this->actionFunc(this, globalCtx);
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EnEncount2_ParticleUpdate(this, globalCtx);
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if (!this->isNotDeathMountain) {
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this->unk17C = this->envEffectsTimer / 60.0f;
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this->unk160 = this->unk17C * -50.0f;
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globalCtx->envCtx.unk_8C[0][0] = (s16)this->unk160 * -1.5f;
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globalCtx->envCtx.unk_8C[0][1] = globalCtx->envCtx.unk_8C[0][2] = this->unk160;
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this->unk168 = this->unk17C * -20.0f;
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globalCtx->envCtx.unk_8C[1][0] = (s16)this->unk168 * -1.5f;
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globalCtx->envCtx.unk_8C[1][1] = globalCtx->envCtx.unk_8C[1][2] = this->unk168;
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this->unk170 = this->unk17C * -50.0f;
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globalCtx->envCtx.unk_9E = this->unk170;
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globalCtx->envCtx.unk_8C[2][0] = (u8)((160.0f - globalCtx->envCtx.unk_CF[0]) * this->unk17C);
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globalCtx->envCtx.unk_8C[2][1] = (u8)((160.0f - globalCtx->envCtx.unk_CF[1]) * this->unk17C);
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globalCtx->envCtx.unk_8C[2][2] = (u8)((150.0f - globalCtx->envCtx.unk_CF[2]) * this->unk17C);
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}
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}
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void EnEncount2_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnEncount2* this = THIS;
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EnEncount2_ParticleDraw(&this->actor, globalCtx);
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}
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void EnEncount2_ParticleInit(EnEncount2* this, Vec3f* particlePos, f32 scale) {
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EnEncount2Particle* particle = this->particles;
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s16 i;
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for (i = 0; i < ARRAY_COUNT(this->particles); i++, particle++) {
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if (!particle->isAlive) {
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particle->pos = *particlePos;
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particle->scale = scale;
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particle->rot.x = 0.0f;
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particle->rot.y = 0.0f;
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particle->rot.z = 0.0f;
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particle->moveDirection.x = Rand_CenteredFloat(20.0f);
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particle->moveDirection.y = -20.0f;
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particle->moveDirection.z = Rand_CenteredFloat(20.0f);
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particle->isAlive = 1;
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break;
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}
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}
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}
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void EnEncount2_ParticleUpdate(EnEncount2* this, GlobalContext* globalCtx) {
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s16 i;
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EnEncount2Particle* particle = this->particles;
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Player* player = PLAYER;
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Vec3f targetPos;
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for (i = 0; i < ARRAY_COUNT(this->particles); particle++, i++) {
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if (particle->isAlive) {
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particle->rot.x += Rand_ZeroOne() * 500.0f;
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particle->rot.y += Rand_ZeroOne() * 500.0f;
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particle->rot.z += Rand_ZeroOne() * 500.0f;
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targetPos.x = particle->pos.x + particle->moveDirection.x;
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targetPos.y = particle->pos.y + particle->moveDirection.y;
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targetPos.z = particle->pos.z + particle->moveDirection.z;
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Math_ApproachF(&particle->pos.x, targetPos.x, 0.3f, 30.0f);
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Math_ApproachF(&particle->pos.y, targetPos.y, 0.8f, 250.0f);
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Math_ApproachF(&particle->pos.z, targetPos.z, 0.3f, 30.0f);
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Math_ApproachF(&particle->moveDirection.y, -20.0f, 0.9f, 1.0f);
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if (globalCtx->sceneNum != SCENE_SPOT16) {
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if (particle->pos.y < (player->actor.floorHeight - 50.0f)) {
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particle->isAlive = 0;
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}
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} else if (particle->pos.y < 1500.0f) {
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particle->isAlive = 0;
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}
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}
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}
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}
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void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnEncount2* this = THIS;
|
||||
EnEncount2Particle* particle = this->particles;
|
||||
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
|
||||
s16 i;
|
||||
s32 objBankIndex;
|
||||
|
||||
OPEN_DISPS(gfxCtx, "../z_en_encount2.c", 642);
|
||||
|
||||
objBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_EFC_STAR_FIELD);
|
||||
|
||||
if (objBankIndex >= 0) {
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[objBankIndex].segment);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(this->particles); particle++, i++) {
|
||||
if (particle->isAlive) {
|
||||
Matrix_Translate(particle->pos.x, particle->pos.y, particle->pos.z, MTXMODE_NEW);
|
||||
Matrix_RotateX(particle->rot.x * (M_PI / 180), MTXMODE_APPLY);
|
||||
Matrix_RotateY(particle->rot.y * (M_PI / 180), MTXMODE_APPLY);
|
||||
Matrix_RotateZ(particle->rot.z * (M_PI / 180), MTXMODE_APPLY);
|
||||
Matrix_Scale(particle->scale, particle->scale, particle->scale, MTXMODE_APPLY);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 155, 55, 255);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 155, 255, 55, 255);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_encount2.c", 669),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, D_06000DE0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_en_encount2.c", 678);
|
||||
}
|
||||
|
|
|
@ -6,11 +6,36 @@
|
|||
|
||||
struct EnEncount2;
|
||||
|
||||
typedef void (*EnEncount2ActionFunc)(struct EnEncount2*, GlobalContext*);
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ Vec3f pos;
|
||||
/* 0x000C */ f32 scale;
|
||||
/* 0x0010 */ u8 isAlive;
|
||||
/* 0x0014 */ Vec3f moveDirection;
|
||||
/* 0x0020 */ Vec3f rot;
|
||||
} EnEncount2Particle; // size = 0x2C
|
||||
|
||||
typedef struct EnEncount2 {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0x10];
|
||||
/* 0x015C */ u16 unk_15C;
|
||||
/* 0x015E */ char unk_15E[0x8C2];
|
||||
/* 0x014C */ EnEncount2ActionFunc actionFunc;
|
||||
/* 0x0150 */ char unk150[0x4];
|
||||
/* 0x0154 */ s16 deathMountainSpawnerTimer;
|
||||
/* 0x0156 */ s16 timerBetweenRockSpawns;
|
||||
/* 0x0158 */ s16 numSpawnedRocks;
|
||||
/* 0x015A */ s16 isNotDeathMountain;
|
||||
/* 0x015C */ s16 collapseSpawnerInactive;
|
||||
/* 0x015E */ s16 particleSpawnTimer;
|
||||
/* 0x0160 */ f32 unk160;
|
||||
/* 0x0164 */ char unk164[0x4];
|
||||
/* 0x0168 */ f32 unk168;
|
||||
/* 0x016C */ char unk16C[0x4];
|
||||
/* 0x0178 */ f32 unk170;
|
||||
/* 0x0174 */ char unk174[0x4];
|
||||
/* 0x0178 */ s16 envEffectsTimer;
|
||||
/* 0x017C */ f32 unk17C;
|
||||
/* 0x0180 */ u64 isQuaking;
|
||||
/* 0x0188 */ EnEncount2Particle particles[50];
|
||||
} EnEncount2; // size = 0x0A20
|
||||
|
||||
extern const ActorInit En_Encount2_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue