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Fix misc 11 (#1209)
* Pass boolean for `freezeFlag` to `Actor_SetDropFlag` * Use `else if`s in `func_80835F44` * Cleanup `transitionCtx` usage of instance data * `TransitionContext.setEnvColor` -> `TransitionContext.setUnkColor` * Fixup one comment * linebreaks (#1) * Run formatter Co-authored-by: fig02 <fig02srl@gmail.com>
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35 changed files with 79 additions and 93 deletions
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@ -717,7 +717,7 @@ void EnDodongo_CollisionCheck(EnDodongo* this, GlobalContext* globalCtx) {
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this->colliderBody.base.acFlags &= ~AC_HIT;
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} else if ((this->colliderBody.base.acFlags & AC_HIT) && (this->actionState > DODONGO_DEATH)) {
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this->colliderBody.base.acFlags &= ~AC_HIT;
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Actor_SetDropFlagJntSph(&this->actor, &this->colliderBody, 0);
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Actor_SetDropFlagJntSph(&this->actor, &this->colliderBody, false);
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if (this->actor.colChkInfo.damageEffect != 0xE) {
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this->damageEffect = this->actor.colChkInfo.damageEffect;
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if ((this->actor.colChkInfo.damageEffect == 1) || (this->actor.colChkInfo.damageEffect == 0xF)) {
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