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Fix misc 11 (#1209)
* Pass boolean for `freezeFlag` to `Actor_SetDropFlag` * Use `else if`s in `func_80835F44` * Cleanup `transitionCtx` usage of instance data * `TransitionContext.setEnvColor` -> `TransitionContext.setUnkColor` * Fixup one comment * linebreaks (#1) * Run formatter Co-authored-by: fig02 <fig02srl@gmail.com>
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35 changed files with 79 additions and 93 deletions
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@ -683,7 +683,7 @@ void func_80A75C38(EnIk* this, GlobalContext* globalCtx) {
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}
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sp38 = this->actor.world.pos;
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sp38.y += 50.0f;
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Actor_SetDropFlag(&this->actor, &this->bodyCollider.info, 1);
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Actor_SetDropFlag(&this->actor, &this->bodyCollider.info, true);
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temp_v0_3 = this->actor.colChkInfo.damageEffect;
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this->unk_2FD = temp_v0_3 & 0xFF;
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this->bodyCollider.base.acFlags &= ~AC_HIT;
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