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Fix misc 11 (#1209)
* Pass boolean for `freezeFlag` to `Actor_SetDropFlag` * Use `else if`s in `func_80835F44` * Cleanup `transitionCtx` usage of instance data * `TransitionContext.setEnvColor` -> `TransitionContext.setUnkColor` * Fixup one comment * linebreaks (#1) * Run formatter Co-authored-by: fig02 <fig02srl@gmail.com>
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35 changed files with 79 additions and 93 deletions
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@ -884,7 +884,7 @@ void EnPeehat_Adult_CollisionCheck(EnPeehat* this, GlobalContext* globalCtx) {
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this->colJntSph.base.acFlags &= ~AC_HIT;
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} else if (this->colJntSph.base.acFlags & AC_HIT) {
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this->colJntSph.base.acFlags &= ~AC_HIT;
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Actor_SetDropFlagJntSph(&this->actor, &this->colJntSph, 1);
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Actor_SetDropFlagJntSph(&this->actor, &this->colJntSph, true);
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if (this->actor.colChkInfo.damageEffect == PEAHAT_DMG_EFF_NUT ||
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this->actor.colChkInfo.damageEffect == PEAHAT_DMG_EFF_LIGHT_ICE_ARROW) {
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return;
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