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Fix misc 11 (#1209)

* Pass boolean for `freezeFlag` to `Actor_SetDropFlag`

* Use `else if`s in `func_80835F44`

* Cleanup `transitionCtx` usage of instance data

* `TransitionContext.setEnvColor` -> `TransitionContext.setUnkColor`

* Fixup one comment

* linebreaks (#1)

* Run formatter

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Dragorn421 2022-05-04 21:25:26 +02:00 committed by GitHub
parent 765cfd63e9
commit ca77b26c90
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 79 additions and 93 deletions

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@ -753,7 +753,7 @@ void func_80AE4114(EnRd* this, GlobalContext* globalCtx) {
this->unk_31C = this->actor.colChkInfo.damageEffect;
if (this->unk_31B != 11) {
Actor_SetDropFlag(&this->actor, &this->collider.info, 1);
Actor_SetDropFlag(&this->actor, &this->collider.info, true);
if (player->unk_844 != 0) {
this->unk_31D = player->unk_845;
}