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Fix misc 11 (#1209)
* Pass boolean for `freezeFlag` to `Actor_SetDropFlag` * Use `else if`s in `func_80835F44` * Cleanup `transitionCtx` usage of instance data * `TransitionContext.setEnvColor` -> `TransitionContext.setUnkColor` * Fixup one comment * linebreaks (#1) * Run formatter Co-authored-by: fig02 <fig02srl@gmail.com>
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35 changed files with 79 additions and 93 deletions
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@ -753,7 +753,7 @@ void func_80AE4114(EnRd* this, GlobalContext* globalCtx) {
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this->unk_31C = this->actor.colChkInfo.damageEffect;
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if (this->unk_31B != 11) {
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Actor_SetDropFlag(&this->actor, &this->collider.info, 1);
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Actor_SetDropFlag(&this->actor, &this->collider.info, true);
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if (player->unk_844 != 0) {
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this->unk_31D = player->unk_845;
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}
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