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Fix misc 11 (#1209)

* Pass boolean for `freezeFlag` to `Actor_SetDropFlag`

* Use `else if`s in `func_80835F44`

* Cleanup `transitionCtx` usage of instance data

* `TransitionContext.setEnvColor` -> `TransitionContext.setUnkColor`

* Fixup one comment

* linebreaks (#1)

* Run formatter

Co-authored-by: fig02 <fig02srl@gmail.com>
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Dragorn421 2022-05-04 21:25:26 +02:00 committed by GitHub
parent 765cfd63e9
commit ca77b26c90
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 79 additions and 93 deletions

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@ -2002,7 +2002,7 @@ void EnZf_UpdateDamage(EnZf* this, GlobalContext* globalCtx) {
(D_80B4A1B4 != this->actor.params)) &&
(this->actor.colChkInfo.damageEffect != ENZF_DMGEFF_IMMUNE)) {
this->damageEffect = this->actor.colChkInfo.damageEffect;
Actor_SetDropFlag(&this->actor, &this->bodyCollider.info, 0);
Actor_SetDropFlag(&this->actor, &this->bodyCollider.info, false);
if ((this->actor.colChkInfo.damageEffect == ENZF_DMGEFF_STUN) ||
(this->actor.colChkInfo.damageEffect == ENZF_DMGEFF_ICE)) {