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Clean up some float literals (#972)
* floats are fun * more cleanup * one more bit * format * merge kankyo * Update src/overlays/actors/ovl_En_Horse/z_en_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Mm/z_en_mm.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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19 changed files with 352 additions and 347 deletions
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@ -696,7 +696,7 @@ void BossDodongo_Walk(BossDodongo* this, GlobalContext* globalCtx) {
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sp48 = sp4C->x - this->actor.world.pos.x;
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sp44 = sp4C->z - this->actor.world.pos.z;
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Math_SmoothStepToF(&this->unk_1E8, 2000.0f, 1.0f, this->unk_1EC * 80.0f, 0.0f);
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Math_SmoothStepToS(&this->actor.world.rot.y, Math_FAtan2F(sp48, sp44) * 10430.378f, 5,
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Math_SmoothStepToS(&this->actor.world.rot.y, Math_FAtan2F(sp48, sp44) * (0x8000 / M_PI), 5,
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(this->unk_1EC * this->unk_1E8), 5);
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Math_SmoothStepToS(&this->unk_1C4, 0, 2, 2000, 0);
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@ -773,7 +773,7 @@ void BossDodongo_Roll(BossDodongo* this, GlobalContext* globalCtx) {
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sp4C = sp5C->x - this->actor.world.pos.x;
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sp48 = sp5C->z - this->actor.world.pos.z;
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Math_SmoothStepToF(&this->unk_1E8, 2000.0f, 1.0f, this->unk_1EC * 100.0f, 0.0f);
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Math_SmoothStepToS(&this->actor.world.rot.y, Math_FAtan2F(sp4C, sp48) * 10430.378f, 5,
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Math_SmoothStepToS(&this->actor.world.rot.y, Math_FAtan2F(sp4C, sp48) * (0x8000 / M_PI), 5,
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this->unk_1EC * this->unk_1E8, 0);
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if (fabsf(sp4C) <= 15.0f && fabsf(sp48) <= 15.0f) {
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@ -1404,7 +1404,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
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tempSin = cornerPos->x - this->actor.world.pos.x;
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tempCos = cornerPos->z - this->actor.world.pos.z;
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Math_SmoothStepToF(&this->unk_1E8, 1500.0f, 1.0f, this->unk_1EC * 100.0f, 0.0f);
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Math_SmoothStepToS(&this->actor.world.rot.y, (Math_FAtan2F(tempSin, tempCos) * 10430.378f), 5,
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Math_SmoothStepToS(&this->actor.world.rot.y, (Math_FAtan2F(tempSin, tempCos) * (0x8000 / M_PI)), 5,
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(this->unk_1EC * this->unk_1E8), 0);
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if ((fabsf(tempSin) <= 15.0f) && (fabsf(tempCos) <= 15.0f)) {
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