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Clean up some float literals (#972)
* floats are fun * more cleanup * one more bit * format * merge kankyo * Update src/overlays/actors/ovl_En_Horse/z_en_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Mm/z_en_mm.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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19 changed files with 352 additions and 347 deletions
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@ -511,7 +511,7 @@ void EnCs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
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Matrix_Translate(0.0f, -200.0f, 0.0f, MTXMODE_APPLY);
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Matrix_RotateY(0.0f, MTXMODE_APPLY);
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Matrix_RotateX(0.0f, MTXMODE_APPLY);
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Matrix_RotateZ(1.7453293f, MTXMODE_APPLY); // close to 5 * M_PI / 9
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Matrix_RotateZ(5.0 * M_PI / 9.0, MTXMODE_APPLY);
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Matrix_Get(&this->spookyMaskMtx);
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}
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}
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