mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-07 14:50:15 +00:00
Clean up some float literals (#972)
* floats are fun * more cleanup * one more bit * format * merge kankyo * Update src/overlays/actors/ovl_En_Horse/z_en_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Mm/z_en_mm.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
parent
8e57f3bca3
commit
cb43f256f3
19 changed files with 352 additions and 347 deletions
|
@ -2039,13 +2039,13 @@ void Fishing_DrawRod(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (D_80B7A694 == 5) {
|
||||
Matrix_RotateY(1.7592919f, MTXMODE_APPLY);
|
||||
Matrix_RotateY(0.56f * M_PI, MTXMODE_APPLY);
|
||||
} else {
|
||||
Matrix_RotateY(1.288053f, MTXMODE_APPLY);
|
||||
Matrix_RotateY(0.41f * M_PI, MTXMODE_APPLY);
|
||||
}
|
||||
|
||||
Matrix_RotateX(-0.6283185f, MTXMODE_APPLY);
|
||||
Matrix_RotateZ((player->unk_858 * 0.5f) + 0.4712389f, MTXMODE_APPLY);
|
||||
Matrix_RotateX(-M_PI / 5.0000003f, MTXMODE_APPLY);
|
||||
Matrix_RotateZ((player->unk_858 * 0.5f) + 3.0f * M_PI / 20.0f, MTXMODE_APPLY);
|
||||
Matrix_RotateX((D_80B7A6C0 + 20.0f) * 0.01f * M_PI, MTXMODE_APPLY);
|
||||
Matrix_Scale(0.70000005f, 0.70000005f, 0.70000005f, MTXMODE_APPLY);
|
||||
|
||||
|
@ -2390,7 +2390,7 @@ void Fishing_UpdateLure(Fishing* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (D_80B7E138 < 3.0f) {
|
||||
spD0 = D_80B7E10C * Math_SinS(D_80B7E0AE * 0x1060);
|
||||
Math_ApproachF(&sLureRot.x, -0.5235988f + spD0, 0.3f, D_80B7E110);
|
||||
Math_ApproachF(&sLureRot.x, -M_PI / 6.0f + spD0, 0.3f, D_80B7E110);
|
||||
Math_ApproachF(&D_80B7E110, 0.5f, 1.0f, 0.02f);
|
||||
Math_ApproachZeroF(&D_80B7E10C, 1.0f, 0.02f);
|
||||
} else {
|
||||
|
@ -3050,7 +3050,7 @@ void Fishing_UpdateFish(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
Math_ApproachS(&this->unk_174, Math_SinS(this->unk_15C * 0xA00) * 1500.0f, 2, 0x7D0);
|
||||
|
||||
this->unk_190 = 0.3f;
|
||||
this->unk_194 = 333.33334f;
|
||||
this->unk_194 = 1000.0f / 3.0f;
|
||||
return;
|
||||
|
||||
case 10:
|
||||
|
@ -3639,7 +3639,7 @@ void Fishing_UpdateFish(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
sp10C.z = 200.0f;
|
||||
|
||||
for (spA2 = 0; spA2 < 100; spA2++) {
|
||||
Matrix_RotateY(Rand_CenteredFloat(2.3561945f) +
|
||||
Matrix_RotateY(Rand_CenteredFloat(3.0f * M_PI / 4.0f) +
|
||||
(((this->actor.yawTowardsPlayer + 0x8000) / 32768.0f) * M_PI),
|
||||
MTXMODE_NEW);
|
||||
Matrix_MultVec3f(&sp10C, &sp100);
|
||||
|
@ -5644,7 +5644,7 @@ void Fishing_UpdateOwner(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
Vec3f projectedPos;
|
||||
s32 pad2;
|
||||
|
||||
rot.x = 1.6707964f;
|
||||
rot.x = M_PI / 2.0f + 0.1f;
|
||||
rot.y = 1.0f;
|
||||
rot.z = (Camera_GetInputDirYaw(camera) * -(M_PI / 32768)) + rot.y;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue