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Clean up some float literals (#972)
* floats are fun * more cleanup * one more bit * format * merge kankyo * Update src/overlays/actors/ovl_En_Horse/z_en_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Mm/z_en_mm.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@ -406,7 +406,7 @@ void MagicFire_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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break;
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case DF_ACTION_EXPAND_QUICKLY: // Sphere beings to grow again and quickly expands out until killed
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this->alphaMultiplier -= 8.0f / 119.000008f;
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this->alphaMultiplier -= 8.0f / 119.00001f;
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this->actor.scale.x += this->scalingSpeed;
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this->actor.scale.y += this->scalingSpeed;
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this->actor.scale.z += this->scalingSpeed;
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