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Clean up some float literals (#972)

* floats are fun

* more cleanup

* one more bit

* format

* merge kankyo

* Update src/overlays/actors/ovl_En_Horse/z_en_horse.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Mm/z_en_mm.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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petrie911 2021-11-01 18:29:47 -05:00 committed by GitHub
parent 8e57f3bca3
commit cb43f256f3
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19 changed files with 352 additions and 347 deletions

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@ -406,7 +406,7 @@ void MagicFire_Update(Actor* thisx, GlobalContext* globalCtx) {
}
break;
case DF_ACTION_EXPAND_QUICKLY: // Sphere beings to grow again and quickly expands out until killed
this->alphaMultiplier -= 8.0f / 119.000008f;
this->alphaMultiplier -= 8.0f / 119.00001f;
this->actor.scale.x += this->scalingSpeed;
this->actor.scale.y += this->scalingSpeed;
this->actor.scale.z += this->scalingSpeed;