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[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)

* [headers 12] add kaleido_manager.h, move various protos to headers

* BSS

* bss
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Dragorn421 2024-09-11 10:17:47 +02:00 committed by GitHub
parent 5441559b30
commit cbf9eacf42
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GPG key ID: B5690EEEBB952194
12 changed files with 66 additions and 50 deletions

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@ -682,9 +682,6 @@ void func_8006D684(PlayState* play, Player* player);
void func_8006DC68(PlayState* play, Player* player);
void func_8006DD9C(Actor* actor, Vec3f* arg1, s16 arg2);
void KaleidoSetup_Update(PlayState* play);
void KaleidoSetup_Init(PlayState* play);
void KaleidoSetup_Destroy(PlayState* play);
s32 Kanji_OffsetFromShiftJIS(s32 character);
void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex);
void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
@ -1052,16 +1049,6 @@ void DebugCamera_Update(DebugCam* debugCam, Camera* cam);
void DebugCamera_Reset(Camera* cam, DebugCam* debugCam);
void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl);
void KaleidoManager_ClearOvl(KaleidoMgrOverlay* ovl);
void KaleidoManager_Init(PlayState* play);
void KaleidoManager_Destroy(void);
void* KaleidoManager_GetRamAddr(void* vram);
void KaleidoScopeCall_LoadPlayer(void);
void KaleidoScopeCall_Init(PlayState* play);
void KaleidoScopeCall_Destroy(PlayState* play);
void KaleidoScopeCall_Update(PlayState* play);
void KaleidoScopeCall_Draw(PlayState* play);
s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw);
s32 func_800C0DB4(PlayState* this, Vec3f* pos);
@ -1349,15 +1336,6 @@ void Audio_InitSound(void);
void func_800F7170(void);
void func_800F71BC(s32 arg0);
void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a);
void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y);
void GfxPrint_SetPos(GfxPrint* this, s32 x, s32 y);
void GfxPrint_SetBasePosPx(GfxPrint* this, s32 x, s32 y);
void GfxPrint_Init(GfxPrint* this);
void GfxPrint_Destroy(GfxPrint* this);
void GfxPrint_Open(GfxPrint* this, Gfx* dList);
Gfx* GfxPrint_Close(GfxPrint* this);
s32 GfxPrint_Printf(GfxPrint* this, const char* fmt, ...);
void RcpUtils_PrintRegisterStatus(void);
void RcpUtils_Reset(void);
void* Overlay_AllocateAndLoad(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd);
@ -1514,11 +1492,7 @@ void guMtxF2L(f32 mf[4][4], Mtx* m);
void* osViGetCurrentFramebuffer(void);
s32 __osSpSetPc(void* pc);
f32 absf(f32);
void* memset(void* dest, int val, size_t len);
void* memmove(void* dest, const void* src, size_t len);
void Interface_Destroy(PlayState* play);
void Interface_Init(PlayState* play);
void Regs_InitData(PlayState* play);
void Setup_Init(GameState* thisx);