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[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
* [headers 12] add kaleido_manager.h, move various protos to headers * BSS * bss
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12 changed files with 66 additions and 50 deletions
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@ -682,9 +682,6 @@ void func_8006D684(PlayState* play, Player* player);
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void func_8006DC68(PlayState* play, Player* player);
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void func_8006DD9C(Actor* actor, Vec3f* arg1, s16 arg2);
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void KaleidoSetup_Update(PlayState* play);
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void KaleidoSetup_Init(PlayState* play);
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void KaleidoSetup_Destroy(PlayState* play);
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s32 Kanji_OffsetFromShiftJIS(s32 character);
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void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex);
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void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
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@ -1052,16 +1049,6 @@ void DebugCamera_Update(DebugCam* debugCam, Camera* cam);
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void DebugCamera_Reset(Camera* cam, DebugCam* debugCam);
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void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
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s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
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void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl);
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void KaleidoManager_ClearOvl(KaleidoMgrOverlay* ovl);
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void KaleidoManager_Init(PlayState* play);
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void KaleidoManager_Destroy(void);
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void* KaleidoManager_GetRamAddr(void* vram);
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void KaleidoScopeCall_LoadPlayer(void);
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void KaleidoScopeCall_Init(PlayState* play);
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void KaleidoScopeCall_Destroy(PlayState* play);
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void KaleidoScopeCall_Update(PlayState* play);
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void KaleidoScopeCall_Draw(PlayState* play);
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s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw);
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s32 func_800C0DB4(PlayState* this, Vec3f* pos);
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@ -1349,15 +1336,6 @@ void Audio_InitSound(void);
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void func_800F7170(void);
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void func_800F71BC(s32 arg0);
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void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a);
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void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y);
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void GfxPrint_SetPos(GfxPrint* this, s32 x, s32 y);
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void GfxPrint_SetBasePosPx(GfxPrint* this, s32 x, s32 y);
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void GfxPrint_Init(GfxPrint* this);
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void GfxPrint_Destroy(GfxPrint* this);
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void GfxPrint_Open(GfxPrint* this, Gfx* dList);
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Gfx* GfxPrint_Close(GfxPrint* this);
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s32 GfxPrint_Printf(GfxPrint* this, const char* fmt, ...);
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void RcpUtils_PrintRegisterStatus(void);
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void RcpUtils_Reset(void);
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void* Overlay_AllocateAndLoad(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd);
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@ -1514,11 +1492,7 @@ void guMtxF2L(f32 mf[4][4], Mtx* m);
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void* osViGetCurrentFramebuffer(void);
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s32 __osSpSetPc(void* pc);
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f32 absf(f32);
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void* memset(void* dest, int val, size_t len);
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void* memmove(void* dest, const void* src, size_t len);
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void Interface_Destroy(PlayState* play);
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void Interface_Init(PlayState* play);
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void Regs_InitData(PlayState* play);
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void Setup_Init(GameState* thisx);
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