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PLAYER_STATE1_DEAD (#2204)

* PLAYER_STATE1_DEAD

* change comment

* format
This commit is contained in:
fig02 2024-09-17 08:21:47 -04:00 committed by GitHub
parent 3287437069
commit cc0b1bb127
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GPG key ID: B5690EEEBB952194
13 changed files with 36 additions and 35 deletions

View file

@ -1143,7 +1143,8 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
}
int func_8002DEEC(Player* player) {
return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csAction != PLAYER_CSACTION_NONE);
return (player->stateFlags1 & (PLAYER_STATE1_DEAD | PLAYER_STATE1_29)) ||
(player->csAction != PLAYER_CSACTION_NONE);
}
void func_8002DF18(PlayState* play, Player* player) {
@ -1808,7 +1809,7 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
(PLAYER_STATE1_7 | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_13 | PLAYER_STATE1_14 |
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_13 | PLAYER_STATE1_14 |
PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21)) &&
Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->talkActor)) && (getItemId > GI_NONE) &&
@ -1882,7 +1883,7 @@ u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
(PLAYER_STATE1_7 | PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_13 |
(PLAYER_STATE1_DEAD | PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_13 |
PLAYER_STATE1_14 | PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21))) {
player->rideActor = horse;
player->mountSide = mountSide;
@ -2257,29 +2258,29 @@ void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* play
u32 sCategoryFreezeMasks[ACTORCAT_MAX] = {
// ACTORCAT_SWITCH
PLAYER_STATE1_6 | PLAYER_STATE1_7 | PLAYER_STATE1_28,
PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
// ACTORCAT_BG
PLAYER_STATE1_6 | PLAYER_STATE1_7 | PLAYER_STATE1_28,
PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
// ACTORCAT_PLAYER
0,
// ACTORCAT_EXPLOSIVE
PLAYER_STATE1_6 | PLAYER_STATE1_7 | PLAYER_STATE1_10 | PLAYER_STATE1_28,
PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_10 | PLAYER_STATE1_28,
// ACTORCAT_NPC
PLAYER_STATE1_7,
PLAYER_STATE1_DEAD,
// ACTORCAT_ENEMY
PLAYER_STATE1_6 | PLAYER_STATE1_7 | PLAYER_STATE1_28 | PLAYER_STATE1_29,
PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_28 | PLAYER_STATE1_29,
// ACTORCAT_PROP
PLAYER_STATE1_7 | PLAYER_STATE1_28,
PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
// ACTORCAT_ITEMACTION
0,
// ACTORCAT_MISC
PLAYER_STATE1_6 | PLAYER_STATE1_7 | PLAYER_STATE1_28 | PLAYER_STATE1_29,
PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_28 | PLAYER_STATE1_29,
// ACTORCAT_BOSS
PLAYER_STATE1_6 | PLAYER_STATE1_7 | PLAYER_STATE1_10 | PLAYER_STATE1_28,
PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_10 | PLAYER_STATE1_28,
// ACTORCAT_DOOR
0,
// ACTORCAT_CHEST
PLAYER_STATE1_6 | PLAYER_STATE1_7 | PLAYER_STATE1_28,
PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
};
void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {

View file

@ -490,7 +490,7 @@ void Player_SetBootData(PlayState* play, Player* this) {
}
int Player_InBlockingCsMode(PlayState* play, Player* this) {
return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csAction != PLAYER_CSACTION_NONE) ||
return (this->stateFlags1 & (PLAYER_STATE1_DEAD | PLAYER_STATE1_29)) || (this->csAction != PLAYER_CSACTION_NONE) ||
(play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) ||
(this->stateFlags3 & PLAYER_STATE3_FLYING_WITH_HOOKSHOT) ||
((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
@ -1048,7 +1048,7 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p
s16 temp2;
s32 temp3;
if ((this->actor.scale.y >= 0.0f) && !(this->stateFlags1 & PLAYER_STATE1_7) &&
if ((this->actor.scale.y >= 0.0f) && !(this->stateFlags1 & PLAYER_STATE1_DEAD) &&
(Player_ActionToMagicSpell(this, this->itemAction) < 0)) {
s32 pad;