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Update item names (#1376)
* Reevaluate item names (`ItemID` enum) * format * Carry `ItemID` changes to `ExchangeItemID` * format * Add item enum comments on items to slots array * Rename slots according to current item enum names * Add item enum comments on items to PlayerItemAction array * Rename PlayerItemAction enum names according to current item enum names * gi, gid names... * `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD` * `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY` * `UPG_` sticks/nuts : +deku * Fixed remove array enum comments in `sDebugSaveEquips` * "magic beans" -> "magic bean" (singular) * cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
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54 changed files with 1049 additions and 1042 deletions
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@ -39,7 +39,7 @@ u32 QuestHint_CheckCondition(QuestHintCmd* hintCmd) {
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case (QUEST_HINT_CONDITION_DUNGEON_ITEM << 1):
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return ((hintCmd->byte0 & 1) == 1) ==
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(CHECK_DUNGEON_ITEM(hintCmd->byte1 - ITEM_KEY_BOSS, gSaveContext.mapIndex) != 0);
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(CHECK_DUNGEON_ITEM(hintCmd->byte1 - ITEM_DUNGEON_BOSS_KEY, gSaveContext.mapIndex) != 0);
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case (QUEST_HINT_CONDITION_ITEM << 1):
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return ((hintCmd->byte0 & 1) == 1) == (hintCmd->byte3 == INV_CONTENT(hintCmd->byte1));
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