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Update item names (#1376)
* Reevaluate item names (`ItemID` enum) * format * Carry `ItemID` changes to `ExchangeItemID` * format * Add item enum comments on items to slots array * Rename slots according to current item enum names * Add item enum comments on items to PlayerItemAction array * Rename PlayerItemAction enum names according to current item enum names * gi, gid names... * `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD` * `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY` * `UPG_` sticks/nuts : +deku * Fixed remove array enum comments in `sDebugSaveEquips` * "magic beans" -> "magic bean" (singular) * cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
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54 changed files with 1049 additions and 1042 deletions
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@ -32,7 +32,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = {
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PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER
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PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI
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PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BGS
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PLAYER_MODELGROUP_10, // PLAYER_IA_STICK
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PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK
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PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_FIRE
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@ -53,33 +53,33 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = {
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FARORES_WIND
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NAYRUS_LOVE
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DINS_FIRE
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NUT
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DEKU_NUT
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PLAYER_MODELGROUP_OCARINA, // PLAYER_IA_OCARINA_FAIRY
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PLAYER_MODELGROUP_OOT, // PLAYER_IA_OCARINA_TIME
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PLAYER_MODELGROUP_OOT, // PLAYER_IA_OCARINA_OF_TIME
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FISH
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FIRE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BUG
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BIG_POE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_LETTER
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_RUTOS_LETTER
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_RED
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_BLUE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_GREEN
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_FULL
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_HALF
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FAIRY
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LETTER_ZELDA
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ZELDAS_LETTER
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_WEIRD_EGG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_CHICKEN
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BEAN
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_BEAN
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_EGG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_CUCCO
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_COJIRO
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_MUSHROOM
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_POTION
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_SAW
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_SWORD_BROKEN
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POACHERS_SAW
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BROKEN_GORONS_SWORD
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_PRESCRIPTION
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FROG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_EYEDROPS
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@ -87,12 +87,12 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = {
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_KEATON
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SKULL
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SPOOKY
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_BUNNY
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_BUNNY_HOOD
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GORON
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_ZORA
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GERUDO
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_TRUTH
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS_OF_TRUTH
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};
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TextTriggerEntry sTextTriggers[] = {
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@ -590,7 +590,7 @@ void Player_SetEquipmentData(PlayState* play, Player* this) {
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void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAction) {
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Inventory_UpdateBottleItem(play, item, this->heldItemButton);
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if (item != ITEM_BOTTLE) {
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if (item != ITEM_BOTTLE_EMPTY) {
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this->heldItemId = item;
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this->heldItemAction = itemAction;
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}
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@ -644,7 +644,7 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y
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Vec3f diff;
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s32 pad;
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if ((this->heldItemAction == PLAYER_IA_STICK) && (this->unk_860 != 0)) {
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if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_860 != 0)) {
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Math_Vec3f_Diff(&this->meleeWeaponInfo[0].tip, pos, &diff);
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return ((SQ(diff.x) + SQ(diff.z)) <= SQ(xzRange)) && (0.0f <= diff.y) && (diff.y <= yRange);
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} else {
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@ -1450,7 +1450,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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Math_Vec3f_Copy(&this->leftHandPos, sCurBodyPartPos);
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if (this->itemAction == PLAYER_IA_STICK) {
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if (this->itemAction == PLAYER_IA_DEKU_STICK) {
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Vec3f sp124[3];
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OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2633);
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