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Update item names (#1376)
* Reevaluate item names (`ItemID` enum) * format * Carry `ItemID` changes to `ExchangeItemID` * format * Add item enum comments on items to slots array * Rename slots according to current item enum names * Add item enum comments on items to PlayerItemAction array * Rename PlayerItemAction enum names according to current item enum names * gi, gid names... * `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD` * `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY` * `UPG_` sticks/nuts : +deku * Fixed remove array enum comments in `sDebugSaveEquips` * "magic beans" -> "magic bean" (singular) * cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
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54 changed files with 1049 additions and 1042 deletions
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@ -141,7 +141,7 @@ void EnGe3_WaitTillCardGiven(EnGe3* this, PlayState* play) {
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this->actor.parent = NULL;
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this->actionFunc = EnGe3_Wait;
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} else {
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func_8002F434(&this->actor, play, GI_GERUDO_CARD, 10000.0f, 50.0f);
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func_8002F434(&this->actor, play, GI_GERUDOS_CARD, 10000.0f, 50.0f);
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}
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}
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@ -150,7 +150,7 @@ void EnGe3_GiveCard(EnGe3* this, PlayState* play) {
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Message_CloseTextbox(play);
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this->actor.flags &= ~ACTOR_FLAG_16;
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this->actionFunc = EnGe3_WaitTillCardGiven;
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func_8002F434(&this->actor, play, GI_GERUDO_CARD, 10000.0f, 50.0f);
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func_8002F434(&this->actor, play, GI_GERUDOS_CARD, 10000.0f, 50.0f);
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}
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}
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