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Update item names (#1376)
* Reevaluate item names (`ItemID` enum) * format * Carry `ItemID` changes to `ExchangeItemID` * format * Add item enum comments on items to slots array * Rename slots according to current item enum names * Add item enum comments on items to PlayerItemAction array * Rename PlayerItemAction enum names according to current item enum names * gi, gid names... * `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD` * `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY` * `UPG_` sticks/nuts : +deku * Fixed remove array enum comments in `sDebugSaveEquips` * "magic beans" -> "magic bean" (singular) * cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
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54 changed files with 1049 additions and 1042 deletions
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@ -397,7 +397,7 @@ void EnSkj_Init(Actor* thisx, PlayState* play2) {
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default:
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this->actor.params = type;
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if (((this->actor.params != 0) && (this->actor.params != 1)) && (this->actor.params != 2)) {
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if (INV_CONTENT(ITEM_TRADE_ADULT) < ITEM_SAW) {
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if (INV_CONTENT(ITEM_TRADE_ADULT) < ITEM_POACHERS_SAW) {
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Actor_Kill(&this->actor);
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return;
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}
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