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Update item names (#1376)
* Reevaluate item names (`ItemID` enum) * format * Carry `ItemID` changes to `ExchangeItemID` * format * Add item enum comments on items to slots array * Rename slots according to current item enum names * Add item enum comments on items to PlayerItemAction array * Rename PlayerItemAction enum names according to current item enum names * gi, gid names... * `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD` * `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY` * `UPG_` sticks/nuts : +deku * Fixed remove array enum comments in `sDebugSaveEquips` * "magic beans" -> "magic bean" (singular) * cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
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54 changed files with 1049 additions and 1042 deletions
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@ -511,7 +511,7 @@ void func_80B4BF2C(EnZl1* this, PlayState* play) {
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if ((Message_GetState(msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
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this->actor.textId = 0xFFFF;
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play->talkWithPlayer(play, &this->actor);
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func_8002F434(&this->actor, play, GI_LETTER_ZELDA, 120.0f, 10.0f);
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func_8002F434(&this->actor, play, GI_ZELDAS_LETTER, 120.0f, 10.0f);
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play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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play->msgCtx.stateTimer = 4;
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this->unk_1E2++;
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@ -526,7 +526,7 @@ void func_80B4BF2C(EnZl1* this, PlayState* play) {
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this->actor.parent = NULL;
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this->unk_1E2++;
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} else {
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func_8002F434(&this->actor, play, GI_LETTER_ZELDA, 120.0f, 10.0f);
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func_8002F434(&this->actor, play, GI_ZELDAS_LETTER, 120.0f, 10.0f);
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}
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break;
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case 3:
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