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Update item names (#1376)

* Reevaluate item names (`ItemID` enum)

* format

* Carry `ItemID` changes to `ExchangeItemID`

* format

* Add item enum comments on items to slots array

* Rename slots according to current item enum names

* Add item enum comments on items to PlayerItemAction array

* Rename PlayerItemAction enum names according to current item enum names

* gi, gid names...

* `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD`

* `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY`

* `UPG_` sticks/nuts : +deku

* Fixed remove array enum comments in `sDebugSaveEquips`

* "magic beans" -> "magic bean" (singular)

* cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
This commit is contained in:
Dragorn421 2022-11-16 19:23:27 +01:00 committed by GitHub
parent acc077a24c
commit cc2409606e
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GPG key ID: 4AEE18F83AFDEB23
54 changed files with 1049 additions and 1042 deletions

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@ -1114,7 +1114,7 @@ s32 EnZl4_CsMakePlan(EnZl4* this, PlayState* play) {
Camera_ChangeSetting(GET_ACTIVE_CAM(play), CAM_SET_NORMAL0);
this->talkState = 7;
play->talkWithPlayer(play, &this->actor);
func_8002F434(&this->actor, play, GI_LETTER_ZELDA, fabsf(this->actor.xzDistToPlayer) + 1.0f,
func_8002F434(&this->actor, play, GI_ZELDAS_LETTER, fabsf(this->actor.xzDistToPlayer) + 1.0f,
fabsf(this->actor.yDistToPlayer) + 1.0f);
play->msgCtx.stateTimer = 4;
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
@ -1125,7 +1125,7 @@ s32 EnZl4_CsMakePlan(EnZl4* this, PlayState* play) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
this->talkState++;
} else {
func_8002F434(&this->actor, play, GI_LETTER_ZELDA, fabsf(this->actor.xzDistToPlayer) + 1.0f,
func_8002F434(&this->actor, play, GI_ZELDAS_LETTER, fabsf(this->actor.xzDistToPlayer) + 1.0f,
fabsf(this->actor.yDistToPlayer) + 1.0f);
}
// no break here is required for matching