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Update item names (#1376)
* Reevaluate item names (`ItemID` enum) * format * Carry `ItemID` changes to `ExchangeItemID` * format * Add item enum comments on items to slots array * Rename slots according to current item enum names * Add item enum comments on items to PlayerItemAction array * Rename PlayerItemAction enum names according to current item enum names * gi, gid names... * `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD` * `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY` * `UPG_` sticks/nuts : +deku * Fixed remove array enum comments in `sDebugSaveEquips` * "magic beans" -> "magic bean" (singular) * cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
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54 changed files with 1049 additions and 1042 deletions
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@ -1114,7 +1114,7 @@ s32 EnZl4_CsMakePlan(EnZl4* this, PlayState* play) {
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Camera_ChangeSetting(GET_ACTIVE_CAM(play), CAM_SET_NORMAL0);
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this->talkState = 7;
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play->talkWithPlayer(play, &this->actor);
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func_8002F434(&this->actor, play, GI_LETTER_ZELDA, fabsf(this->actor.xzDistToPlayer) + 1.0f,
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func_8002F434(&this->actor, play, GI_ZELDAS_LETTER, fabsf(this->actor.xzDistToPlayer) + 1.0f,
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fabsf(this->actor.yDistToPlayer) + 1.0f);
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play->msgCtx.stateTimer = 4;
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play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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@ -1125,7 +1125,7 @@ s32 EnZl4_CsMakePlan(EnZl4* this, PlayState* play) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
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this->talkState++;
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} else {
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func_8002F434(&this->actor, play, GI_LETTER_ZELDA, fabsf(this->actor.xzDistToPlayer) + 1.0f,
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func_8002F434(&this->actor, play, GI_ZELDAS_LETTER, fabsf(this->actor.xzDistToPlayer) + 1.0f,
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fabsf(this->actor.yDistToPlayer) + 1.0f);
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}
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// no break here is required for matching
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