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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
* Split z64.h more * fix speedmeter.h (expect this kind of issue resolution to pop up eventually) * fix z64object.h * fix z64state.h * fix (probably only partially) z64play.h * fix fix speedmeter.h :) * revert making a play header (sadge), add/split transition & transition_instances * move stuff to cutscene, interface * Move `TransitionCircle%` enums to `z64transition_instances.h` * z64state.h -> z64game.h with a "this is not final" comment * forward declare GraphicsContext in z64game.h instead of including the header file for it * don't comment on where the forward declarations are from reasoning: 1) it's easy to go out of sync (like this comment, it was outdated anyway) 2) any IDE can easily find the struct anyway
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20 changed files with 775 additions and 713 deletions
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@ -1365,14 +1365,6 @@ void ListAlloc_Free(ListAlloc* this, void* data);
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void ListAlloc_FreeAll(ListAlloc* this);
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void Main_LogSystemHeap(void);
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void Main(void* arg);
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void SpeedMeter_InitImpl(SpeedMeter* this, u32 arg1, u32 y);
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void SpeedMeter_Init(SpeedMeter* this);
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void SpeedMeter_Destroy(SpeedMeter* this);
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void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx);
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void SpeedMeter_InitAllocEntry(SpeedMeterAllocEntry* this, u32 maxval, u32 val, u16 backColor, u16 foreColor, u32 ulx,
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u32 lrx, u32 uly, u32 lry);
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void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxCtx);
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void SpeedMeter_DrawAllocEntries(SpeedMeter* meter, GraphicsContext* gfxCtx, GameState* state);
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void SysCfb_Init(s32 n64dd);
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void* SysCfb_GetFbPtr(s32 idx);
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void* SysCfb_GetFbEnd(void);
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